luau/Analysis/include/Luau/BuiltinDefinitions.h
Arseny Kapoulkine d01addc625 Sync to upstream/release/501 (#20)
Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-01 14:52:34 -07:00

52 lines
2.5 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "TypeInfer.h"
namespace Luau
{
void registerBuiltinTypes(TypeChecker& typeChecker);
TypeId makeUnion(TypeArena& arena, std::vector<TypeId>&& types);
TypeId makeIntersection(TypeArena& arena, std::vector<TypeId>&& types);
/** Build an optional 't'
*/
TypeId makeOption(TypeChecker& typeChecker, TypeArena& arena, TypeId t);
/** Small utility function for building up type definitions from C++.
*/
TypeId makeFunction( // Monomorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes);
TypeId makeFunction( // Polymorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes);
TypeId makeFunction( // Monomorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames,
std::initializer_list<TypeId> retTypes);
TypeId makeFunction( // Polymorphic
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames, std::initializer_list<TypeId> retTypes);
void attachMagicFunction(TypeId ty, MagicFunction fn);
void attachFunctionTag(TypeId ty, std::string constraint);
Property makeProperty(TypeId ty, std::optional<std::string> documentationSymbol = std::nullopt);
void assignPropDocumentationSymbols(TableTypeVar::Props& props, const std::string& baseName);
std::string getBuiltinDefinitionSource();
void addGlobalBinding(TypeChecker& typeChecker, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(TypeChecker& typeChecker, const std::string& name, Binding binding);
void addGlobalBinding(TypeChecker& typeChecker, const ScopePtr& scope, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(TypeChecker& typeChecker, const ScopePtr& scope, const std::string& name, Binding binding);
std::optional<Binding> tryGetGlobalBinding(TypeChecker& typeChecker, const std::string& name);
Binding* tryGetGlobalBindingRef(TypeChecker& typeChecker, const std::string& name);
TypeId getGlobalBinding(TypeChecker& typeChecker, const std::string& name);
} // namespace Luau