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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <string>
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#include <stdint.h>
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struct lua_State;
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namespace Luau
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{
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namespace CodeGen
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{
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bool isSupported();
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void create(lua_State* L);
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// Builds target function and all inner functions
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void compile(lua_State* L, int idx);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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struct AssemblyOptions
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{
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bool outputBinary = false;
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bool includeAssembly = false;
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bool includeIr = false;
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bool includeOutlinedCode = false;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
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};
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// Generates assembly for target function and all inner functions
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
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void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
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} // namespace Luau
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