mirror of
https://github.com/luau-lang/luau.git
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32fb6d10a7
- Fix some cases where type checking would overflow the native stack - Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools) - Improve autocomplete type inference feedback for some expressions where previously the type would not be known - Improve quantification performance during type checking for large types - Improve type checking for table literals when the expected type of the table is known because of a type annotation - Fix type checking errors in cases where required module has errors in the resulting type - Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255) - lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0. - lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247) - Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259) - Fix flamegraph scripts to run under Python 2
32 lines
753 B
C++
32 lines
753 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#include <string>
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namespace Luau
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{
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struct TypeVar;
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using TypeId = const TypeVar*;
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struct TypePackVar;
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using TypePackId = const TypePackVar*;
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struct ToDotOptions
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{
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bool showPointers = true; // Show pointer value in the node label
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bool duplicatePrimitives = true; // Display primitive types and 'any' as separate nodes
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};
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std::string toDot(TypeId ty, const ToDotOptions& opts);
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std::string toDot(TypePackId tp, const ToDotOptions& opts);
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std::string toDot(TypeId ty);
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std::string toDot(TypePackId tp);
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void dumpDot(TypeId ty);
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void dumpDot(TypePackId tp);
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} // namespace Luau
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