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aafea36235
Previous benchmark require fix wasn't actually working correctly for the old style require (or running in Lua).
25 lines
576 B
Lua
25 lines
576 B
Lua
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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local t = table.create(250001, 0)
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for i=1,250000 do
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t[i] = i
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end
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local t2 = {}
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local ts0 = os.clock()
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table.move(t, 1, 250000, 1, t2)
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local ts1 = os.clock()
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for i=1,250000-1 do
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assert(t2[i] == i)
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end
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return ts1-ts0
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end
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bench.runCode(test, "TableMove: {}")
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