luau/Analysis/include/Luau/BuiltinDefinitions.h
Junseo Yoo ce8495a69e
Sync to upstream/release/637 (#1354)
# What's Changed?

- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver

## New Solver

- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-08-02 07:30:04 -07:00

83 lines
2.9 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Scope.h"
#include "Luau/Type.h"
#include <optional>
namespace Luau
{
struct Frontend;
struct GlobalTypes;
struct TypeChecker;
struct TypeArena;
void registerBuiltinGlobals(Frontend& frontend, GlobalTypes& globals, bool typeCheckForAutocomplete = false);
TypeId makeUnion(TypeArena& arena, std::vector<TypeId>&& types);
TypeId makeIntersection(TypeArena& arena, std::vector<TypeId>&& types);
/** Build an optional 't'
*/
TypeId makeOption(NotNull<BuiltinTypes> builtinTypes, TypeArena& arena, TypeId t);
/** Small utility function for building up type definitions from C++.
*/
TypeId makeFunction( // Monomorphic
TypeArena& arena,
std::optional<TypeId> selfType,
std::initializer_list<TypeId> paramTypes,
std::initializer_list<TypeId> retTypes,
bool checked = false
);
TypeId makeFunction( // Polymorphic
TypeArena& arena,
std::optional<TypeId> selfType,
std::initializer_list<TypeId> generics,
std::initializer_list<TypePackId> genericPacks,
std::initializer_list<TypeId> paramTypes,
std::initializer_list<TypeId> retTypes,
bool checked = false
);
TypeId makeFunction( // Monomorphic
TypeArena& arena,
std::optional<TypeId> selfType,
std::initializer_list<TypeId> paramTypes,
std::initializer_list<std::string> paramNames,
std::initializer_list<TypeId> retTypes,
bool checked = false
);
TypeId makeFunction( // Polymorphic
TypeArena& arena,
std::optional<TypeId> selfType,
std::initializer_list<TypeId> generics,
std::initializer_list<TypePackId> genericPacks,
std::initializer_list<TypeId> paramTypes,
std::initializer_list<std::string> paramNames,
std::initializer_list<TypeId> retTypes,
bool checked = false
);
void attachMagicFunction(TypeId ty, MagicFunction fn);
void attachDcrMagicFunction(TypeId ty, DcrMagicFunction fn);
void attachDcrMagicRefinement(TypeId ty, DcrMagicRefinement fn);
Property makeProperty(TypeId ty, std::optional<std::string> documentationSymbol = std::nullopt);
void assignPropDocumentationSymbols(TableType::Props& props, const std::string& baseName);
std::string getBuiltinDefinitionSource();
void addGlobalBinding(GlobalTypes& globals, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(GlobalTypes& globals, const std::string& name, Binding binding);
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, TypeId ty, const std::string& packageName);
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, Binding binding);
std::optional<Binding> tryGetGlobalBinding(GlobalTypes& globals, const std::string& name);
Binding* tryGetGlobalBindingRef(GlobalTypes& globals, const std::string& name);
TypeId getGlobalBinding(GlobalTypes& globals, const std::string& name);
} // namespace Luau