luau/Analysis/include/Luau/Refinement.h
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

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1.6 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/TypedAllocator.h"
#include "Luau/Variant.h"
#include "Luau/TypeFwd.h"
namespace Luau
{
struct RefinementKey;
using DefId = NotNull<const struct Def>;
struct Variadic;
struct Negation;
struct Conjunction;
struct Disjunction;
struct Equivalence;
struct Proposition;
using Refinement = Variant<Variadic, Negation, Conjunction, Disjunction, Equivalence, Proposition>;
using RefinementId = Refinement*; // Can and most likely is nullptr.
struct Variadic
{
std::vector<RefinementId> refinements;
};
struct Negation
{
RefinementId refinement;
};
struct Conjunction
{
RefinementId lhs;
RefinementId rhs;
};
struct Disjunction
{
RefinementId lhs;
RefinementId rhs;
};
struct Equivalence
{
RefinementId lhs;
RefinementId rhs;
};
struct Proposition
{
const RefinementKey* key;
TypeId discriminantTy;
};
template<typename T>
const T* get(RefinementId refinement)
{
return get_if<T>(refinement);
}
struct RefinementArena
{
RefinementId variadic(const std::vector<RefinementId>& refis);
RefinementId negation(RefinementId refinement);
RefinementId conjunction(RefinementId lhs, RefinementId rhs);
RefinementId disjunction(RefinementId lhs, RefinementId rhs);
RefinementId equivalence(RefinementId lhs, RefinementId rhs);
RefinementId proposition(const RefinementKey* key, TypeId discriminantTy);
private:
TypedAllocator<Refinement> allocator;
};
} // namespace Luau