luau/Common/include/Luau/ExperimentalFlags.h
Andy Friesen 1fa8311a18
Sync to upstream/release/567 (#860)
* Fix #817 
* Fix #850 
* Optimize math.floor/ceil/round with SSE4.1
    * Results in a ~7-9% speedup on the math-cordic benchmark.
* Optimized table.sort.
* table.sort is now ~4.1x faster (when not using a predicate) and ~2.1x
faster when using a simple predicate. Performance may improve further in
the future.
* Reorganize the memory ownership of builtin type definitions.
* This is a small initial step toward affording parallel typechecking.

The new type solver is coming along nicely. We are working on fixing
crashes and bugs.

A few major changes to native codegen landed this week:
* Fixed lowering of Luau IR mod instruction when first argument is a
constant
* Added VM register data-flow/capture analysis
* Fixed issues with optimizations in unreachable blocks

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-03-10 12:21:07 -08:00

28 lines
861 B
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string.h>
namespace Luau
{
inline bool isFlagExperimental(const char* flag)
{
// Flags in this list are disabled by default in various command-line tools. They may have behavior that is not fully final,
// or critical bugs that are found after the code has been submitted.
static const char* const kList[] = {
"LuauInstantiateInSubtyping", // requires some fixes to lua-apps code
"LuauTypecheckTypeguards", // requires some fixes to lua-apps code (CLI-67030)
// makes sure we always have at least one entry
nullptr,
};
for (const char* item : kList)
if (item && strcmp(item, flag) == 0)
return true;
return false;
}
} // namespace Luau