mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 14:25:44 +08:00
1fa8311a18
* Fix #817 * Fix #850 * Optimize math.floor/ceil/round with SSE4.1 * Results in a ~7-9% speedup on the math-cordic benchmark. * Optimized table.sort. * table.sort is now ~4.1x faster (when not using a predicate) and ~2.1x faster when using a simple predicate. Performance may improve further in the future. * Reorganize the memory ownership of builtin type definitions. * This is a small initial step toward affording parallel typechecking. The new type solver is coming along nicely. We are working on fixing crashes and bugs. A few major changes to native codegen landed this week: * Fixed lowering of Luau IR mod instruction when first argument is a constant * Added VM register data-flow/capture analysis * Fixed issues with optimizations in unreachable blocks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include "Luau/Scope.h"
|
|
#include "Luau/Type.h"
|
|
|
|
#include <optional>
|
|
|
|
namespace Luau
|
|
{
|
|
|
|
struct Frontend;
|
|
struct GlobalTypes;
|
|
struct TypeChecker;
|
|
struct TypeArena;
|
|
|
|
void registerBuiltinTypes(GlobalTypes& globals);
|
|
|
|
void registerBuiltinGlobals(TypeChecker& typeChecker, GlobalTypes& globals);
|
|
void registerBuiltinGlobals(Frontend& frontend);
|
|
|
|
TypeId makeUnion(TypeArena& arena, std::vector<TypeId>&& types);
|
|
TypeId makeIntersection(TypeArena& arena, std::vector<TypeId>&& types);
|
|
|
|
/** Build an optional 't'
|
|
*/
|
|
TypeId makeOption(NotNull<BuiltinTypes> builtinTypes, TypeArena& arena, TypeId t);
|
|
|
|
/** Small utility function for building up type definitions from C++.
|
|
*/
|
|
TypeId makeFunction( // Monomorphic
|
|
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes);
|
|
|
|
TypeId makeFunction( // Polymorphic
|
|
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
|
|
std::initializer_list<TypeId> paramTypes, std::initializer_list<TypeId> retTypes);
|
|
|
|
TypeId makeFunction( // Monomorphic
|
|
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames,
|
|
std::initializer_list<TypeId> retTypes);
|
|
|
|
TypeId makeFunction( // Polymorphic
|
|
TypeArena& arena, std::optional<TypeId> selfType, std::initializer_list<TypeId> generics, std::initializer_list<TypePackId> genericPacks,
|
|
std::initializer_list<TypeId> paramTypes, std::initializer_list<std::string> paramNames, std::initializer_list<TypeId> retTypes);
|
|
|
|
void attachMagicFunction(TypeId ty, MagicFunction fn);
|
|
void attachDcrMagicFunction(TypeId ty, DcrMagicFunction fn);
|
|
void attachDcrMagicRefinement(TypeId ty, DcrMagicRefinement fn);
|
|
|
|
Property makeProperty(TypeId ty, std::optional<std::string> documentationSymbol = std::nullopt);
|
|
void assignPropDocumentationSymbols(TableType::Props& props, const std::string& baseName);
|
|
|
|
std::string getBuiltinDefinitionSource();
|
|
|
|
void addGlobalBinding(GlobalTypes& globals, const std::string& name, TypeId ty, const std::string& packageName);
|
|
void addGlobalBinding(GlobalTypes& globals, const std::string& name, Binding binding);
|
|
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, TypeId ty, const std::string& packageName);
|
|
void addGlobalBinding(GlobalTypes& globals, const ScopePtr& scope, const std::string& name, Binding binding);
|
|
std::optional<Binding> tryGetGlobalBinding(GlobalTypes& globals, const std::string& name);
|
|
Binding* tryGetGlobalBindingRef(GlobalTypes& globals, const std::string& name);
|
|
TypeId getGlobalBinding(GlobalTypes& globals, const std::string& name);
|
|
|
|
} // namespace Luau
|