luau/CodeGen/include/Luau/UnwindBuilderWin.h
Junseo Yoo ce8495a69e
Sync to upstream/release/637 (#1354)
# What's Changed?

- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver

## New Solver

- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-08-02 07:30:04 -07:00

84 lines
2.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/RegisterX64.h"
#include "UnwindBuilder.h"
#include <vector>
namespace Luau
{
namespace CodeGen
{
// This struct matches the layout of x64 RUNTIME_FUNCTION from winnt.h
struct UnwindFunctionWin
{
uint32_t beginOffset;
uint32_t endOffset;
uint32_t unwindInfoOffset;
};
// This struct matches the layout of x64 UNWIND_INFO from ehdata.h
struct UnwindInfoWin
{
uint8_t version : 3;
uint8_t flags : 5;
uint8_t prologsize;
uint8_t unwindcodecount;
uint8_t framereg : 4;
uint8_t frameregoff : 4;
};
// This struct matches the layout of UNWIND_CODE from ehdata.h
struct UnwindCodeWin
{
uint8_t offset;
uint8_t opcode : 4;
uint8_t opinfo : 4;
};
class UnwindBuilderWin : public UnwindBuilder
{
public:
void setBeginOffset(size_t beginOffset) override;
size_t getBeginOffset() const override;
void startInfo(Arch arch) override;
void startFunction() override;
void finishFunction(uint32_t beginOffset, uint32_t endOffset) override;
void finishInfo() override;
void prologueA64(uint32_t prologueSize, uint32_t stackSize, std::initializer_list<A64::RegisterA64> regs) override;
void prologueX64(
uint32_t prologueSize,
uint32_t stackSize,
bool setupFrame,
std::initializer_list<X64::RegisterX64> gpr,
const std::vector<X64::RegisterX64>& simd
) override;
size_t getUnwindInfoSize(size_t blockSize = 0) const override;
size_t finalize(char* target, size_t offset, void* funcAddress, size_t blockSize) const override;
private:
size_t beginOffset = 0;
static const unsigned kRawDataLimit = 1024;
uint8_t rawData[kRawDataLimit];
uint8_t* rawDataPos = rawData;
std::vector<UnwindFunctionWin> unwindFunctions;
// Windows unwind codes are written in reverse, so we have to collect them all first
std::vector<UnwindCodeWin> unwindCodes;
uint8_t prologSize = 0;
X64::RegisterX64 frameReg = X64::noreg;
uint8_t frameRegOffset = 0;
};
} // namespace CodeGen
} // namespace Luau