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9c2146288d
# What's changed? * Support for new 'require by string' RFC with relative paths and aliases in now enabled in Luau REPL application ### New Type Solver * Fixed assertion failure on generic table keys (`[expr] = value`) * Fixed an issue with type substitution traversing into the substituted parts during type instantiation * Fixed crash in union simplification when that union contained uninhabited unions and other types inside * Union types in binary type families like `add<a | b, c>` are expanded into `add<a, c> | add<b, c>` to handle * Added handling for type family solving creating new type families * Fixed a bug with normalization operation caching types with unsolved parts * Tables with uninhabited properties are now simplified to `never` * Fixed failures found by fuzzer ### Native Code Generation * Added support for shared code generation between multiple Luau VM instances * Fixed issue in load-store propagation and new tagged LOAD_TVALUE instructions * Fixed issues with partial register dead store elimination causing failures in GC assists --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
30 lines
782 B
C++
30 lines
782 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <Luau/NotNull.h>
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#include "Luau/TypeArena.h"
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#include "Luau/Type.h"
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#include <unordered_map>
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namespace Luau
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{
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// Only exposed so they can be unit tested.
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using SeenTypes = std::unordered_map<TypeId, TypeId>;
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using SeenTypePacks = std::unordered_map<TypePackId, TypePackId>;
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struct CloneState
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{
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NotNull<BuiltinTypes> builtinTypes;
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SeenTypes seenTypes;
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SeenTypePacks seenTypePacks;
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};
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TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState);
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TypeId clone(TypeId tp, TypeArena& dest, CloneState& cloneState);
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TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState);
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} // namespace Luau
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