luau/Ast/include/Luau/TimeTrace.h
Andy Friesen e25de95445
Sync to upstream/release/583 (#974)
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages

New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body

JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-07-07 13:10:48 -07:00

232 lines
5.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include <vector>
#include <memory>
#include <stdint.h>
LUAU_FASTFLAG(DebugLuauTimeTracing)
namespace Luau
{
namespace TimeTrace
{
double getClock();
uint32_t getClockMicroseconds();
} // namespace TimeTrace
} // namespace Luau
#if defined(LUAU_ENABLE_TIME_TRACE)
namespace Luau
{
namespace TimeTrace
{
struct Token
{
const char* name;
const char* category;
};
enum class EventType : uint8_t
{
Enter,
Leave,
ArgName,
ArgValue,
};
struct Event
{
EventType type;
uint16_t token;
union
{
uint32_t microsec; // 1 hour trace limit
uint32_t dataPos;
} data;
};
struct GlobalContext;
struct ThreadContext;
std::shared_ptr<GlobalContext> getGlobalContext();
uint16_t createToken(GlobalContext& context, const char* name, const char* category);
uint32_t createThread(GlobalContext& context, ThreadContext* threadContext);
void releaseThread(GlobalContext& context, ThreadContext* threadContext);
void flushEvents(GlobalContext& context, uint32_t threadId, const std::vector<Event>& events, const std::vector<char>& data);
struct ThreadContext
{
ThreadContext()
: globalContext(getGlobalContext())
{
threadId = createThread(*globalContext, this);
}
~ThreadContext()
{
if (!events.empty())
flushEvents();
releaseThread(*globalContext, this);
}
void flushEvents()
{
static uint16_t flushToken = createToken(*globalContext, "flushEvents", "TimeTrace");
events.push_back({EventType::Enter, flushToken, {getClockMicroseconds()}});
TimeTrace::flushEvents(*globalContext, threadId, events, data);
events.clear();
data.clear();
events.push_back({EventType::Leave, 0, {getClockMicroseconds()}});
}
void eventEnter(uint16_t token)
{
eventEnter(token, getClockMicroseconds());
}
void eventEnter(uint16_t token, uint32_t microsec)
{
events.push_back({EventType::Enter, token, {microsec}});
}
void eventLeave()
{
eventLeave(getClockMicroseconds());
}
void eventLeave(uint32_t microsec)
{
events.push_back({EventType::Leave, 0, {microsec}});
if (events.size() > kEventFlushLimit)
flushEvents();
}
void eventArgument(const char* name, const char* value)
{
uint32_t pos = uint32_t(data.size());
data.insert(data.end(), name, name + strlen(name) + 1);
events.push_back({EventType::ArgName, 0, {pos}});
pos = uint32_t(data.size());
data.insert(data.end(), value, value + strlen(value) + 1);
events.push_back({EventType::ArgValue, 0, {pos}});
}
std::shared_ptr<GlobalContext> globalContext;
uint32_t threadId;
std::vector<Event> events;
std::vector<char> data;
static constexpr size_t kEventFlushLimit = 8192;
};
ThreadContext& getThreadContext();
struct Scope
{
explicit Scope(uint16_t token)
: context(getThreadContext())
{
if (!FFlag::DebugLuauTimeTracing)
return;
context.eventEnter(token);
}
~Scope()
{
if (!FFlag::DebugLuauTimeTracing)
return;
context.eventLeave();
}
ThreadContext& context;
};
struct OptionalTailScope
{
explicit OptionalTailScope(uint16_t token, uint32_t threshold)
: context(getThreadContext())
, token(token)
, threshold(threshold)
{
if (!FFlag::DebugLuauTimeTracing)
return;
pos = uint32_t(context.events.size());
microsec = getClockMicroseconds();
}
~OptionalTailScope()
{
if (!FFlag::DebugLuauTimeTracing)
return;
if (pos == context.events.size())
{
uint32_t curr = getClockMicroseconds();
if (curr - microsec > threshold)
{
context.eventEnter(token, microsec);
context.eventLeave(curr);
}
}
}
ThreadContext& context;
uint16_t token;
uint32_t threshold;
uint32_t microsec;
uint32_t pos;
};
LUAU_NOINLINE uint16_t createScopeData(const char* name, const char* category);
} // namespace TimeTrace
} // namespace Luau
// Regular scope
#define LUAU_TIMETRACE_SCOPE(name, category) \
static uint16_t lttScopeStatic = Luau::TimeTrace::createScopeData(name, category); \
Luau::TimeTrace::Scope lttScope(lttScopeStatic)
// A scope without nested scopes that may be skipped if the time it took is less than the threshold
#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec) \
static uint16_t lttScopeStaticOptTail = Luau::TimeTrace::createScopeData(name, category); \
Luau::TimeTrace::OptionalTailScope lttScope(lttScopeStaticOptTail, microsec)
// Extra key/value data can be added to regular scopes
#define LUAU_TIMETRACE_ARGUMENT(name, value) \
do \
{ \
if (FFlag::DebugLuauTimeTracing) \
lttScope.context.eventArgument(name, value); \
} while (false)
#else
#define LUAU_TIMETRACE_SCOPE(name, category)
#define LUAU_TIMETRACE_OPTIONAL_TAIL_SCOPE(name, category, microsec)
#define LUAU_TIMETRACE_ARGUMENT(name, value) \
do \
{ \
} while (false)
#endif