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721f6e10fb
Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
37 lines
928 B
C++
37 lines
928 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Type.h"
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#include <set>
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namespace Luau
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{
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struct TypeArena;
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struct BuiltinTypes;
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struct SimplifyResult
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{
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TypeId result;
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std::set<TypeId> blockedTypes;
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};
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SimplifyResult simplifyIntersection(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, TypeId ty, TypeId discriminant);
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SimplifyResult simplifyUnion(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, TypeId ty, TypeId discriminant);
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enum class Relation
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{
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Disjoint, // No A is a B or vice versa
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Coincident, // Every A is in B and vice versa
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Intersects, // Some As are in B and some Bs are in A. ex (number | string) <-> (string | boolean)
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Subset, // Every A is in B
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Superset, // Every B is in A
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};
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Relation relate(TypeId left, TypeId right);
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} // namespace Luau
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