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140e5a1495
* Fixed incorrect lexeme generated for string parts in the middle of an interpolated string (Fixes https://github.com/Roblox/luau/issues/744) * DeprecatedApi lint can report some issues without type inference information * Fixed performance of autocomplete requests when suggestions have large intersection types (Solves https://github.com/Roblox/luau/discussions/847) * Marked `table.getn`/`foreach`/`foreachi` as deprecated ([RFC: Deprecate table.getn/foreach/foreachi](https://github.com/Roblox/luau/blob/master/rfcs/deprecate-table-getn-foreach.md)) * With -O2 optimization level, we now optimize builtin calls based on known argument/return count. Note that this change can be observable if `getfenv/setfenv` is used to substitute a builtin, especially if arity is different. Fastcall heavy tests show a 1-2% improvement. * Luau can now be built with clang-cl (Fixes https://github.com/Roblox/luau/issues/736) We also made many improvements to our experimental components. For our new type solver: * Overhauled data flow analysis system, fixed issues with 'repeat' loops, global variables and type annotations * Type refinements now work on generic table indexing with a string literal * Type refinements will properly track potentially 'nil' values (like t[x] for a missing key) and their further refinements * Internal top table type is now isomorphic to `{}` which fixes issues when `typeof(v) == 'table'` type refinement is handled * References to non-existent types in type annotations no longer resolve to 'error' type like in old solver * Improved handling of class unions in property access expressions * Fixed default type packs * Unsealed tables can now have metatables * Restored expected types for function arguments And for native code generation: * Added min and max IR instructions mapping to vminsd/vmaxsd on x64 * We now speculatively extract direct execution fast-paths based on expected types of expressions which provides better optimization opportunities inside a single basic block * Translated existing math fastcalls to IR form to improve tag guard removal and constant propagation
162 lines
6.4 KiB
C++
162 lines
6.4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Error.h"
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#include "Luau/Location.h"
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#include "Luau/ParseOptions.h"
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#include "Luau/Scope.h"
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#include "Luau/Substitution.h"
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#include "Luau/TxnLog.h"
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#include "Luau/TypeArena.h"
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#include "Luau/UnifierSharedState.h"
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#include "Normalize.h"
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#include <unordered_set>
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namespace Luau
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{
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enum Variance
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{
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Covariant,
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Invariant
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};
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// A substitution which replaces singleton types by their wider types
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struct Widen : Substitution
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{
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Widen(TypeArena* arena, NotNull<BuiltinTypes> builtinTypes)
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: Substitution(TxnLog::empty(), arena)
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, builtinTypes(builtinTypes)
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{
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}
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NotNull<BuiltinTypes> builtinTypes;
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bool isDirty(TypeId ty) override;
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bool isDirty(TypePackId ty) override;
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TypeId clean(TypeId ty) override;
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TypePackId clean(TypePackId ty) override;
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bool ignoreChildren(TypeId ty) override;
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TypeId operator()(TypeId ty);
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TypePackId operator()(TypePackId ty);
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};
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// TODO: Use this more widely.
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struct UnifierOptions
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{
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bool isFunctionCall = false;
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};
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struct Unifier
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{
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TypeArena* const types;
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NotNull<BuiltinTypes> builtinTypes;
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NotNull<Normalizer> normalizer;
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Mode mode;
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NotNull<Scope> scope; // const Scope maybe
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TxnLog log;
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ErrorVec errors;
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Location location;
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Variance variance = Covariant;
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bool normalize = true; // Normalize unions and intersections if necessary
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bool checkInhabited = true; // Normalize types to check if they are inhabited
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bool useScopes = false; // If true, we use the scope hierarchy rather than TypeLevels
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CountMismatch::Context ctx = CountMismatch::Arg;
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UnifierSharedState& sharedState;
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// When the Unifier is forced to unify two blocked types (or packs), they
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// get added to these vectors. The ConstraintSolver can use this to know
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// when it is safe to reattempt dispatching a constraint.
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std::vector<TypeId> blockedTypes;
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std::vector<TypePackId> blockedTypePacks;
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Unifier(
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NotNull<Normalizer> normalizer, Mode mode, NotNull<Scope> scope, const Location& location, Variance variance, TxnLog* parentLog = nullptr);
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// Test whether the two type vars unify. Never commits the result.
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ErrorVec canUnify(TypeId subTy, TypeId superTy);
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ErrorVec canUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
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/** Attempt to unify.
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* Populate the vector errors with any type errors that may arise.
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* Populate the transaction log with the set of TypeIds that need to be reset to undo the unification attempt.
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*/
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void tryUnify(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
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private:
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void tryUnify_(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false);
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void tryUnifyUnionWithType(TypeId subTy, const UnionType* uv, TypeId superTy);
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void tryUnifyTypeWithUnion(TypeId subTy, TypeId superTy, const UnionType* uv, bool cacheEnabled, bool isFunctionCall);
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void tryUnifyTypeWithIntersection(TypeId subTy, TypeId superTy, const IntersectionType* uv);
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void tryUnifyIntersectionWithType(TypeId subTy, const IntersectionType* uv, TypeId superTy, bool cacheEnabled, bool isFunctionCall);
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void tryUnifyNormalizedTypes(TypeId subTy, TypeId superTy, const NormalizedType& subNorm, const NormalizedType& superNorm, std::string reason,
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std::optional<TypeError> error = std::nullopt);
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void tryUnifyPrimitives(TypeId subTy, TypeId superTy);
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void tryUnifySingletons(TypeId subTy, TypeId superTy);
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void tryUnifyFunctions(TypeId subTy, TypeId superTy, bool isFunctionCall = false);
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void tryUnifyTables(TypeId subTy, TypeId superTy, bool isIntersection = false);
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void tryUnifyScalarShape(TypeId subTy, TypeId superTy, bool reversed);
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void tryUnifyWithMetatable(TypeId subTy, TypeId superTy, bool reversed);
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void tryUnifyWithClass(TypeId subTy, TypeId superTy, bool reversed);
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void tryUnifyNegations(TypeId subTy, TypeId superTy);
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TypePackId tryApplyOverloadedFunction(TypeId function, const NormalizedFunctionType& overloads, TypePackId args);
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TypeId widen(TypeId ty);
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TypePackId widen(TypePackId tp);
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TypeId deeplyOptional(TypeId ty, std::unordered_map<TypeId, TypeId> seen = {});
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bool canCacheResult(TypeId subTy, TypeId superTy);
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void cacheResult(TypeId subTy, TypeId superTy, size_t prevErrorCount);
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public:
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void tryUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
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private:
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void tryUnify_(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
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void tryUnifyVariadics(TypePackId subTy, TypePackId superTy, bool reversed, int subOffset = 0);
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void tryUnifyWithAny(TypeId subTy, TypeId anyTy);
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void tryUnifyWithAny(TypePackId subTy, TypePackId anyTp);
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std::optional<TypeId> findTablePropertyRespectingMeta(TypeId lhsType, Name name);
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TxnLog combineLogsIntoIntersection(std::vector<TxnLog> logs);
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TxnLog combineLogsIntoUnion(std::vector<TxnLog> logs);
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public:
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// Returns true if the type "needle" already occurs within "haystack" and reports an "infinite type error"
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bool occursCheck(TypeId needle, TypeId haystack);
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bool occursCheck(DenseHashSet<TypeId>& seen, TypeId needle, TypeId haystack);
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bool occursCheck(TypePackId needle, TypePackId haystack);
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bool occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
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Unifier makeChildUnifier();
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void reportError(TypeError err);
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LUAU_NOINLINE void reportError(Location location, TypeErrorData data);
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private:
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bool isNonstrictMode() const;
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TypeMismatch::Context mismatchContext();
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void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, TypeId wantedType, TypeId givenType);
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void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, const std::string& prop, TypeId wantedType, TypeId givenType);
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[[noreturn]] void ice(const std::string& message, const Location& location);
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[[noreturn]] void ice(const std::string& message);
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// Available after regular type pack unification errors
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std::optional<int> firstPackErrorPos;
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};
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void promoteTypeLevels(TxnLog& log, const TypeArena* arena, TypeLevel minLevel, Scope* outerScope, bool useScope, TypePackId tp);
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std::optional<TypeError> hasUnificationTooComplex(const ErrorVec& errors);
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} // namespace Luau
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