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aafea36235
Previous benchmark require fix wasn't actually working correctly for the old style require (or running in Lua).
41 lines
1.0 KiB
Lua
41 lines
1.0 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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local function mmul(matrix1, matrix2)
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local shapeRows = #matrix1
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local shapeColumns = #matrix2[1]
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local result = table.create(shapeRows)
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for i = 1, shapeRows do
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result[i] = table.create(shapeColumns)
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for j = 1, shapeColumns do
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local sum = 0
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for k = 1, shapeColumns do
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sum = sum + matrix1[i][k] * matrix2[k][j]
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end
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result[i][j] = sum
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end
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end
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return result
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end
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function test()
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local n = 100
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local mat = table.create(n)
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for i = 1, n do
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local t = table.create(n)
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for k = 1, n do
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t[k] = math.random()
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end
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mat[i] = t
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end
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local startTime = os.clock()
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local result = mmul(mat, mat)
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return os.clock() - startTime
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end
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bench.runCode(test, "matrixmult")
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