mirror of
https://github.com/luau-lang/luau.git
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411 lines
9.5 KiB
C++
411 lines
9.5 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#include <functional>
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#include <utility>
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#include <vector>
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#include <type_traits>
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#include <stdint.h>
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namespace Luau
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{
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struct DenseHashPointer
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{
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size_t operator()(const void* key) const
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{
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return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
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}
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};
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// Internal implementation of DenseHashSet and DenseHashMap
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namespace detail
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{
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template<typename T>
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using DenseHashDefault = std::conditional_t<std::is_pointer_v<T>, DenseHashPointer, std::hash<T>>;
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template<typename Key, typename Item, typename MutableItem, typename ItemInterface, typename Hash, typename Eq>
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class DenseHashTable
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{
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public:
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class const_iterator;
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DenseHashTable(const Key& empty_key, size_t buckets = 0)
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: count(0)
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, empty_key(empty_key)
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{
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// buckets has to be power-of-two or zero
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LUAU_ASSERT((buckets & (buckets - 1)) == 0);
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// don't move this to initializer list! this works around an MSVC codegen issue on AMD CPUs:
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// https://developercommunity.visualstudio.com/t/stdvector-constructor-from-size-t-is-25-times-slow/1546547
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if (buckets)
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data.resize(buckets, ItemInterface::create(empty_key));
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}
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void clear()
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{
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data.clear();
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count = 0;
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}
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Item* insert_unsafe(const Key& key)
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{
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// It is invalid to insert empty_key into the table since it acts as a "entry does not exist" marker
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LUAU_ASSERT(!eq(key, empty_key));
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size_t hashmod = data.size() - 1;
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size_t bucket = hasher(key) & hashmod;
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for (size_t probe = 0; probe <= hashmod; ++probe)
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{
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Item& probe_item = data[bucket];
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// Element does not exist, insert here
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if (eq(ItemInterface::getKey(probe_item), empty_key))
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{
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ItemInterface::setKey(probe_item, key);
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count++;
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return &probe_item;
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}
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// Element already exists
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if (eq(ItemInterface::getKey(probe_item), key))
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{
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return &probe_item;
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}
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// Hash collision, quadratic probing
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bucket = (bucket + probe + 1) & hashmod;
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}
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// Hash table is full - this should not happen
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LUAU_ASSERT(false);
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return NULL;
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}
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const Item* find(const Key& key) const
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{
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if (data.empty())
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return 0;
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if (eq(key, empty_key))
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return 0;
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size_t hashmod = data.size() - 1;
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size_t bucket = hasher(key) & hashmod;
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for (size_t probe = 0; probe <= hashmod; ++probe)
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{
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const Item& probe_item = data[bucket];
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// Element exists
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if (eq(ItemInterface::getKey(probe_item), key))
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return &probe_item;
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// Element does not exist
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if (eq(ItemInterface::getKey(probe_item), empty_key))
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return NULL;
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// Hash collision, quadratic probing
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bucket = (bucket + probe + 1) & hashmod;
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}
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// Hash table is full - this should not happen
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LUAU_ASSERT(false);
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return NULL;
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}
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void rehash()
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{
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size_t newsize = data.empty() ? 16 : data.size() * 2;
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if (data.empty() && data.capacity() >= newsize)
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{
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LUAU_ASSERT(count == 0);
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data.resize(newsize, ItemInterface::create(empty_key));
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return;
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}
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DenseHashTable newtable(empty_key, newsize);
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for (size_t i = 0; i < data.size(); ++i)
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{
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const Key& key = ItemInterface::getKey(data[i]);
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if (!eq(key, empty_key))
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{
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Item* item = newtable.insert_unsafe(key);
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*item = std::move(data[i]);
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}
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}
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LUAU_ASSERT(count == newtable.count);
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data.swap(newtable.data);
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}
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void rehash_if_full()
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{
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if (count >= data.size() * 3 / 4)
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{
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rehash();
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}
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}
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const_iterator begin() const
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{
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size_t start = 0;
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while (start < data.size() && eq(ItemInterface::getKey(data[start]), empty_key))
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start++;
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return const_iterator(this, start);
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}
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const_iterator end() const
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{
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return const_iterator(this, data.size());
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}
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size_t size() const
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{
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return count;
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}
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class const_iterator
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{
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public:
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const_iterator()
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: set(0)
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, index(0)
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{
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}
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const_iterator(const DenseHashTable<Key, Item, MutableItem, ItemInterface, Hash, Eq>* set, size_t index)
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: set(set)
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, index(index)
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{
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}
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const Item& operator*() const
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{
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return set->data[index];
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}
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const Item* operator->() const
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{
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return &set->data[index];
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}
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bool operator==(const const_iterator& other) const
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{
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return set == other.set && index == other.index;
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}
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bool operator!=(const const_iterator& other) const
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{
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return set != other.set || index != other.index;
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}
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const_iterator& operator++()
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{
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size_t size = set->data.size();
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do
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{
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index++;
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} while (index < size && set->eq(ItemInterface::getKey(set->data[index]), set->empty_key));
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return *this;
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}
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const_iterator operator++(int)
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{
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const_iterator res = *this;
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++*this;
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return res;
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}
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private:
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const DenseHashTable<Key, Item, MutableItem, ItemInterface, Hash, Eq>* set;
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size_t index;
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};
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private:
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std::vector<Item> data;
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size_t count;
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Key empty_key;
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Hash hasher;
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Eq eq;
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};
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template<typename Key>
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struct ItemInterfaceSet
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{
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static const Key& getKey(const Key& item)
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{
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return item;
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}
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static void setKey(Key& item, const Key& key)
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{
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item = key;
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}
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static Key create(const Key& key)
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{
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return key;
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}
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};
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template<typename Key, typename Value>
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struct ItemInterfaceMap
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{
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static const Key& getKey(const std::pair<Key, Value>& item)
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{
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return item.first;
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}
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static void setKey(std::pair<Key, Value>& item, const Key& key)
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{
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item.first = key;
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}
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static std::pair<Key, Value> create(const Key& key)
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{
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return std::pair<Key, Value>(key, Value());
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}
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};
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} // namespace detail
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// This is a faster alternative of unordered_set, but it does not implement the same interface (i.e. it does not support erasing)
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template<typename Key, typename Hash = detail::DenseHashDefault<Key>, typename Eq = std::equal_to<Key>>
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class DenseHashSet
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{
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typedef detail::DenseHashTable<Key, Key, Key, detail::ItemInterfaceSet<Key>, Hash, Eq> Impl;
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Impl impl;
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public:
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typedef typename Impl::const_iterator const_iterator;
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DenseHashSet(const Key& empty_key, size_t buckets = 0)
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: impl(empty_key, buckets)
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{
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}
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void clear()
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{
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impl.clear();
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}
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const Key& insert(const Key& key)
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{
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impl.rehash_if_full();
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return *impl.insert_unsafe(key);
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}
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const Key* find(const Key& key) const
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{
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return impl.find(key);
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}
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bool contains(const Key& key) const
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{
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return impl.find(key) != 0;
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}
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size_t size() const
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{
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return impl.size();
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}
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bool empty() const
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{
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return impl.size() == 0;
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}
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const_iterator begin() const
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{
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return impl.begin();
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}
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const_iterator end() const
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{
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return impl.end();
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}
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};
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// This is a faster alternative of unordered_map, but it does not implement the same interface (i.e. it does not support erasing and has
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// contains() instead of find())
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template<typename Key, typename Value, typename Hash = detail::DenseHashDefault<Key>, typename Eq = std::equal_to<Key>>
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class DenseHashMap
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{
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typedef detail::DenseHashTable<Key, std::pair<Key, Value>, std::pair<const Key, Value>, detail::ItemInterfaceMap<Key, Value>, Hash, Eq> Impl;
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Impl impl;
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public:
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typedef typename Impl::const_iterator const_iterator;
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DenseHashMap(const Key& empty_key, size_t buckets = 0)
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: impl(empty_key, buckets)
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{
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}
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void clear()
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{
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impl.clear();
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}
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// Note: this reference is invalidated by any insert operation (i.e. operator[])
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Value& operator[](const Key& key)
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{
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impl.rehash_if_full();
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return impl.insert_unsafe(key)->second;
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}
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// Note: this pointer is invalidated by any insert operation (i.e. operator[])
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const Value* find(const Key& key) const
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{
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const std::pair<Key, Value>* result = impl.find(key);
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return result ? &result->second : NULL;
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}
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// Note: this pointer is invalidated by any insert operation (i.e. operator[])
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Value* find(const Key& key)
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{
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const std::pair<Key, Value>* result = impl.find(key);
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return result ? const_cast<Value*>(&result->second) : NULL;
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}
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bool contains(const Key& key) const
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{
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return impl.find(key) != 0;
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}
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size_t size() const
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{
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return impl.size();
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}
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bool empty() const
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{
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return impl.size() == 0;
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}
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const_iterator begin() const
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{
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return impl.begin();
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}
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const_iterator end() const
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{
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return impl.end();
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}
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};
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} // namespace Luau
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