luau/tests/ConstraintGeneratorFixture.h
Hunter Goldstein c799a548e4 Sync to version/652
> What's new?

* Fragment Autocomplete: a new API allows for type checking a small
  fragment of code against an existing file, significantly speeding up
  autocomplete performance in large files.

> New Solver

* E-Graphs have landed: this is an ongoing approach to make the new type solver
  simplify types in a more consistent and principled manner, based on
  similar work (e.g.: https://egraphs-good.github.io/).
* Adds support for exported / local user type functions.
* Fixes a set of bugs in which the new solver will fail to complete
  inference for simple expressions with just literals and operators.

> General

* It is now an explicit runtime error to `require` a path with a ".lua" or
  ".luau" extension, and the error message will suggest removing the extension.
  ```
  require("path/to/mymodule.lua")
  ```
* Fixes a bug in which whether two `Symbol`s are equal depends on
  whether the new solver is enabled.
2024-11-08 11:01:20 -08:00

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/ConstraintGenerator.h"
#include "Luau/ConstraintSolver.h"
#include "Luau/DcrLogger.h"
#include "Luau/EqSatSimplification.h"
#include "Luau/Module.h"
#include "Luau/TypeArena.h"
#include "Fixture.h"
#include "ScopedFlags.h"
namespace Luau
{
struct ConstraintGeneratorFixture : Fixture
{
TypeArena arena;
ModulePtr mainModule;
DcrLogger logger;
UnifierSharedState sharedState{&ice};
Normalizer normalizer{&arena, builtinTypes, NotNull{&sharedState}};
SimplifierPtr simplifier;
TypeCheckLimits limits;
TypeFunctionRuntime typeFunctionRuntime{NotNull{&ice}, NotNull{&limits}};
std::unique_ptr<DataFlowGraph> dfg;
std::unique_ptr<ConstraintGenerator> cg;
Scope* rootScope = nullptr;
std::vector<NotNull<Constraint>> constraints;
ScopedFastFlag forceTheFlag;
ConstraintGeneratorFixture();
void generateConstraints(const std::string& code);
void solve(const std::string& code);
};
} // namespace Luau