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* New `vector` library! See https://rfcs.luau.org/vector-library.html for details * Replace the use of non-portable `strnlen` with `memchr`. `strnlen` is not part of any C or C++ standard. * Introduce `lua_newuserdatataggedwithmetatable` for faster tagged userdata creation of userdata with metatables registered with `lua_setuserdatametatable` Old Solver * It used to be the case that a module's result type would unconditionally be inferred to be `any` if it imported any module that participates in any import cycle. This is now fixed. New Solver * Improve inference of `table.freeze`: We now infer read-only properties on tables after they have been frozen. * We now correctly flag cases where `string.format` is called with 0 arguments. * Fix a bug in user-defined type functions where table properties could be lost if the table had a metatable * Reset the random number seed for each evaluation of a type function * We now retry subtyping arguments if it failed due to hidden variadics. --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
283 lines
9.3 KiB
C++
283 lines
9.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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/* Tests in this source file are meant to be a bellwether to verify that the numeric limits we've set are sufficient for
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* most real-world scripts.
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*
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* If a change breaks a test in this source file, please don't adjust the flag values set in the fixture. Instead,
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* consider it a latent performance problem by default.
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*
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* We should periodically revisit this to retest the limits.
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*/
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#include "Fixture.h"
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#include "doctest.h"
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#include <algorithm>
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using namespace Luau;
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LUAU_FASTINT(LuauTypeInferRecursionLimit)
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LUAU_FASTFLAG(LuauSolverV2)
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struct LimitFixture : BuiltinsFixture
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{
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#if defined(_NOOPT) || defined(_DEBUG)
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ScopedFastInt LuauTypeInferRecursionLimit{FInt::LuauTypeInferRecursionLimit, 100};
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#endif
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};
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template<typename T>
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bool hasError(const CheckResult& result, T* = nullptr)
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{
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auto it = std::find_if(
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result.errors.begin(),
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result.errors.end(),
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[](const TypeError& a)
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{
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return nullptr != get<T>(a);
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}
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);
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return it != result.errors.end();
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}
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TEST_SUITE_BEGIN("RuntimeLimits");
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TEST_CASE_FIXTURE(LimitFixture, "typescript_port_of_Result_type")
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{
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DOES_NOT_PASS_NEW_SOLVER_GUARD();
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constexpr const char* src = R"LUA(
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--!strict
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-- Big thanks to Dionysusnu by letting us use this code as part of our test suite!
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-- https://github.com/Dionysusnu/rbxts-rust-classes
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-- Licensed under the MPL 2.0: https://raw.githubusercontent.com/Dionysusnu/rbxts-rust-classes/master/LICENSE
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local TS = _G[script]
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local lazyGet = TS.import(script, script.Parent.Parent, "util", "lazyLoad").lazyGet
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local unit = TS.import(script, script.Parent.Parent, "util", "Unit").unit
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local Iterator
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lazyGet("Iterator", function(c)
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Iterator = c
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end)
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local Option
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lazyGet("Option", function(c)
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Option = c
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end)
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local Vec
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lazyGet("Vec", function(c)
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Vec = c
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end)
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local Result
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do
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Result = setmetatable({}, {
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__tostring = function()
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return "Result"
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end,
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})
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Result.__index = Result
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function Result.new(...)
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local self = setmetatable({}, Result)
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self:constructor(...)
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return self
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end
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function Result:constructor(okValue, errValue)
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self.okValue = okValue
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self.errValue = errValue
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end
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function Result:ok(val)
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return Result.new(val, nil)
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end
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function Result:err(val)
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return Result.new(nil, val)
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end
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function Result:fromCallback(c)
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local _0 = c
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local _1, _2 = pcall(_0)
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local result = _1 and {
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success = true,
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value = _2,
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} or {
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success = false,
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error = _2,
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}
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return result.success and Result:ok(result.value) or Result:err(Option:wrap(result.error))
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end
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function Result:fromVoidCallback(c)
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local _0 = c
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local _1, _2 = pcall(_0)
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local result = _1 and {
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success = true,
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value = _2,
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} or {
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success = false,
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error = _2,
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}
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return result.success and Result:ok(unit()) or Result:err(Option:wrap(result.error))
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end
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Result.fromPromise = TS.async(function(self, p)
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local _0, _1 = TS.try(function()
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return TS.TRY_RETURN, { Result:ok(TS.await(p)) }
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end, function(e)
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return TS.TRY_RETURN, { Result:err(Option:wrap(e)) }
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end)
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if _0 then
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return unpack(_1)
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end
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end)
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Result.fromVoidPromise = TS.async(function(self, p)
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local _0, _1 = TS.try(function()
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TS.await(p)
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return TS.TRY_RETURN, { Result:ok(unit()) }
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end, function(e)
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return TS.TRY_RETURN, { Result:err(Option:wrap(e)) }
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end)
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if _0 then
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return unpack(_1)
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end
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end)
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function Result:isOk()
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return self.okValue ~= nil
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end
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function Result:isErr()
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return self.errValue ~= nil
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end
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function Result:contains(x)
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return self.okValue == x
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end
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function Result:containsErr(x)
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return self.errValue == x
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end
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function Result:okOption()
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return Option:wrap(self.okValue)
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end
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function Result:errOption()
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return Option:wrap(self.errValue)
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end
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function Result:map(func)
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return self:isOk() and Result:ok(func(self.okValue)) or Result:err(self.errValue)
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end
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function Result:mapOr(def, func)
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local _0
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if self:isOk() then
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_0 = func(self.okValue)
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else
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_0 = def
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end
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return _0
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end
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function Result:mapOrElse(def, func)
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local _0
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if self:isOk() then
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_0 = func(self.okValue)
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else
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_0 = def(self.errValue)
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end
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return _0
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end
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function Result:mapErr(func)
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return self:isErr() and Result:err(func(self.errValue)) or Result:ok(self.okValue)
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end
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Result["and"] = function(self, other)
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return self:isErr() and Result:err(self.errValue) or other
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end
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function Result:andThen(func)
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return self:isErr() and Result:err(self.errValue) or func(self.okValue)
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end
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Result["or"] = function(self, other)
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return self:isOk() and Result:ok(self.okValue) or other
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end
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function Result:orElse(other)
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return self:isOk() and Result:ok(self.okValue) or other(self.errValue)
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end
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function Result:expect(msg)
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if self:isOk() then
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return self.okValue
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else
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error(msg)
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end
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end
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function Result:unwrap()
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return self:expect("called `Result.unwrap()` on an `Err` value: " .. tostring(self.errValue))
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end
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function Result:unwrapOr(def)
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local _0
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if self:isOk() then
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_0 = self.okValue
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else
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_0 = def
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end
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return _0
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end
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function Result:unwrapOrElse(gen)
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local _0
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if self:isOk() then
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_0 = self.okValue
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else
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_0 = gen(self.errValue)
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end
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return _0
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end
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function Result:expectErr(msg)
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if self:isErr() then
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return self.errValue
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else
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error(msg)
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end
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end
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function Result:unwrapErr()
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return self:expectErr("called `Result.unwrapErr()` on an `Ok` value: " .. tostring(self.okValue))
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end
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function Result:transpose()
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return self:isOk() and self.okValue:map(function(some)
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return Result:ok(some)
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end) or Option:some(Result:err(self.errValue))
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end
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function Result:flatten()
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return self:isOk() and Result.new(self.okValue.okValue, self.okValue.errValue) or Result:err(self.errValue)
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end
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function Result:match(ifOk, ifErr)
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local _0
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if self:isOk() then
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_0 = ifOk(self.okValue)
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else
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_0 = ifErr(self.errValue)
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end
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return _0
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end
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function Result:asPtr()
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local _0 = (self.okValue)
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if _0 == nil then
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_0 = (self.errValue)
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end
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return _0
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end
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end
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local resultMeta = Result
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resultMeta.__eq = function(a, b)
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return b:match(function(ok)
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return a:contains(ok)
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end, function(err)
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return a:containsErr(err)
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end)
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end
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resultMeta.__tostring = function(result)
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return result:match(function(ok)
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return "Result.ok(" .. tostring(ok) .. ")"
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end, function(err)
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return "Result.err(" .. tostring(err) .. ")"
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end)
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end
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return {
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Result = Result,
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}
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)LUA";
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CheckResult result = check(src);
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CHECK(hasError<CodeTooComplex>(result));
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}
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TEST_SUITE_END();
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