mirror of
https://github.com/luau-lang/luau.git
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a36a3c41cc
### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
386 lines
7.7 KiB
C++
386 lines
7.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Id.h"
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#include "Luau/LanguageHash.h"
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#include "Luau/Slice.h"
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#include "Luau/Variant.h"
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#include <algorithm>
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#include <array>
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#include <type_traits>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#define LUAU_EQSAT_UNIT(name) \
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struct name : ::Luau::EqSat::Unit<name> \
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{ \
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static constexpr const char* tag = #name; \
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using Unit::Unit; \
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}
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#define LUAU_EQSAT_ATOM(name, t) \
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struct name : public ::Luau::EqSat::Atom<name, t> \
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{ \
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static constexpr const char* tag = #name; \
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using Atom::Atom; \
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}
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#define LUAU_EQSAT_NODE_ARRAY(name, ops) \
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struct name : public ::Luau::EqSat::NodeVector<name, std::array<::Luau::EqSat::Id, ops>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeVector::NodeVector; \
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}
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#define LUAU_EQSAT_NODE_VECTOR(name) \
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struct name : public ::Luau::EqSat::NodeVector<name, std::vector<::Luau::EqSat::Id>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeVector::NodeVector; \
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}
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#define LUAU_EQSAT_NODE_SET(name) \
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struct name : public ::Luau::EqSat::NodeSet<name, std::vector<::Luau::EqSat::Id>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeSet::NodeSet; \
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}
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#define LUAU_EQSAT_NODE_ATOM_WITH_VECTOR(name, t) \
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struct name : public ::Luau::EqSat::NodeAtomAndVector<name, t, std::vector<::Luau::EqSat::Id>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeAtomAndVector::NodeAtomAndVector; \
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}
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namespace Luau::EqSat
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{
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template<typename Phantom>
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struct Unit
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{
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Slice<Id> mutableOperands()
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{
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return {};
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}
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Slice<const Id> operands() const
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{
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return {};
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}
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bool operator==(const Unit& rhs) const
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{
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return true;
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}
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bool operator!=(const Unit& rhs) const
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{
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return false;
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}
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struct Hash
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{
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size_t operator()(const Unit& value) const
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{
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// chosen by fair dice roll.
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// guaranteed to be random.
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return 4;
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}
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};
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};
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template<typename Phantom, typename T>
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struct Atom
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{
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Atom(const T& value)
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: _value(value)
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{
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}
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const T& value() const
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{
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return _value;
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}
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public:
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Slice<Id> mutableOperands()
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{
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return {};
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}
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Slice<const Id> operands() const
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{
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return {};
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}
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bool operator==(const Atom& rhs) const
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{
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return _value == rhs._value;
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}
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bool operator!=(const Atom& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const Atom& value) const
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{
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return languageHash(value._value);
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}
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};
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private:
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T _value;
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};
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template<typename Phantom, typename X, typename T>
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struct NodeAtomAndVector
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{
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template<typename... Args>
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NodeAtomAndVector(const X& value, Args&&... args)
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: _value(value)
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, vector{std::forward<Args>(args)...}
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{
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}
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Id operator[](size_t i) const
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{
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return vector[i];
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}
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public:
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const X& value() const
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{
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return _value;
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}
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Slice<Id> mutableOperands()
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{
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return Slice{vector.data(), vector.size()};
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}
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Slice<const Id> operands() const
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{
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return Slice{vector.data(), vector.size()};
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}
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bool operator==(const NodeAtomAndVector& rhs) const
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{
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return _value == rhs._value && vector == rhs.vector;
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}
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bool operator!=(const NodeAtomAndVector& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const NodeAtomAndVector& value) const
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{
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size_t result = languageHash(value._value);
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hashCombine(result, languageHash(value.vector));
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return result;
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}
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};
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private:
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X _value;
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T vector;
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};
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template<typename Phantom, typename T>
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struct NodeVector
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{
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template<typename... Args>
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NodeVector(Args&&... args)
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: vector{std::forward<Args>(args)...}
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{
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}
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Id operator[](size_t i) const
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{
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return vector[i];
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}
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public:
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Slice<Id> mutableOperands()
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{
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return Slice{vector.data(), vector.size()};
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}
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Slice<const Id> operands() const
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{
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return Slice{vector.data(), vector.size()};
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}
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bool operator==(const NodeVector& rhs) const
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{
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return vector == rhs.vector;
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}
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bool operator!=(const NodeVector& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const NodeVector& value) const
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{
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return languageHash(value.vector);
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}
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};
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private:
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T vector;
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};
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template<typename Phantom, typename T>
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struct NodeSet
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{
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template<typename... Args>
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NodeSet(Args&&... args)
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: vector{std::forward<Args>(args)...}
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{
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std::sort(begin(vector), end(vector));
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auto it = std::unique(begin(vector), end(vector));
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vector.erase(it, end(vector));
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}
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Id operator[](size_t i) const
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{
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return vector[i];
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}
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public:
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Slice<Id> mutableOperands()
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{
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return Slice{vector.data(), vector.size()};
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}
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Slice<const Id> operands() const
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{
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return Slice{vector.data(), vector.size()};
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}
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bool operator==(const NodeSet& rhs) const
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{
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return vector == rhs.vector;
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}
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bool operator!=(const NodeSet& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const NodeSet& value) const
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{
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return languageHash(value.vector);
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}
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};
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protected:
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T vector;
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};
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template<typename... Ts>
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struct Language final
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{
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using VariantTy = Luau::Variant<Ts...>;
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template<typename T>
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using WithinDomain = std::disjunction<std::is_same<std::decay_t<T>, Ts>...>;
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template<typename T>
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Language(T&& t, std::enable_if_t<WithinDomain<T>::value>* = 0) noexcept
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: v(std::forward<T>(t))
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{
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}
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int index() const noexcept
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{
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return v.index();
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}
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/// This should only be used in canonicalization!
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/// Always prefer operands()
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Slice<Id> mutableOperands() noexcept
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{
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return visit(
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[](auto&& v) -> Slice<Id>
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{
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return v.mutableOperands();
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},
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v
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);
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}
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Slice<const Id> operands() const noexcept
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{
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return visit(
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[](auto&& v) -> Slice<const Id>
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{
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return v.operands();
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},
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v
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);
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}
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template<typename T>
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T* get() noexcept
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{
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static_assert(WithinDomain<T>::value);
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return v.template get_if<T>();
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}
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template<typename T>
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const T* get() const noexcept
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{
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static_assert(WithinDomain<T>::value);
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return v.template get_if<T>();
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}
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bool operator==(const Language& rhs) const noexcept
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{
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return v == rhs.v;
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}
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bool operator!=(const Language& rhs) const noexcept
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{
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return !(*this == rhs);
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}
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public:
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struct Hash
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{
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size_t operator()(const Language& language) const
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{
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size_t seed = std::hash<int>{}(language.index());
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hashCombine(
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seed,
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visit(
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[](auto&& v)
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{
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return typename std::decay_t<decltype(v)>::Hash{}(v);
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},
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language.v
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)
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);
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return seed;
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}
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};
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private:
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VariantTy v;
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};
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} // namespace Luau::EqSat
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