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a36a3c41cc
### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
49 lines
921 B
C++
49 lines
921 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Ast.h"
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#include "Luau/Location.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Common.h"
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#include <vector>
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namespace Luau
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{
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class Allocator
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{
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public:
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Allocator();
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Allocator(Allocator&&);
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Allocator& operator=(Allocator&&) = delete;
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~Allocator();
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void* allocate(size_t size);
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template<typename T, typename... Args>
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T* alloc(Args&&... args)
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{
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static_assert(std::is_trivially_destructible<T>::value, "Objects allocated with this allocator will never have their destructors run!");
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T* t = static_cast<T*>(allocate(sizeof(T)));
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new (t) T(std::forward<Args>(args)...);
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return t;
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}
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private:
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struct Page
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{
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Page* next;
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char data[8192];
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};
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Page* root;
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size_t offset;
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};
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}
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