luau/Analysis/include/Luau/ToString.h
Hunter Goldstein a36a3c41cc
Sync to upstream/release/651 (#1513)
### What's New?

* Fragment Autocomplete: a new API allows for type checking a small
fragment of code against an existing file, significantly speeding up
autocomplete performance in large files.

### New Solver

* E-Graphs have landed: this is an ongoing approach to make the new type
solver simplify types in a more consistent and principled manner, based
on similar work (see: https://egraphs-good.github.io/).
* Adds support for exporting / local user type functions (previously
they were always exported).
* Fixes a set of bugs in which the new solver will fail to complete
inference for simple expressions with just literals and operators.

### General Updates
* Requiring a path with a ".lua" or ".luau" extension will now have a
bespoke error suggesting to remove said extension.
* Fixes a bug in which whether two `Luau::Symbol`s are equal depends on
whether the new solver is enabled.

---

Internal Contributors:

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-11-08 13:41:45 -08:00

156 lines
5.2 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Common.h"
#include "Luau/TypeFwd.h"
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
LUAU_FASTINT(LuauTableTypeMaximumStringifierLength)
LUAU_FASTINT(LuauTypeMaximumStringifierLength)
namespace Luau
{
class AstExpr;
struct Scope;
struct Constraint;
struct Position;
struct Location;
struct ToStringNameMap
{
std::unordered_map<TypeId, std::string> types;
std::unordered_map<TypePackId, std::string> typePacks;
};
struct ToStringOptions
{
ToStringOptions(bool exhaustive = false)
: exhaustive(exhaustive)
{
}
bool exhaustive = false; // If true, we produce complete output rather than comprehensible output
bool useLineBreaks = false; // If true, we insert new lines to separate long results such as table entries/metatable.
bool functionTypeArguments = false; // If true, output function type argument names when they are available
bool hideTableKind = false; // If true, all tables will be surrounded with plain '{}'
bool hideNamedFunctionTypeParameters = false; // If true, type parameters of functions will be hidden at top-level.
bool hideFunctionSelfArgument = false; // If true, `self: X` will be omitted from the function signature if the function has self
bool useQuestionMarks = true; // If true, use a postfix ? for options, else write them out as unions that include nil.
size_t maxTableLength = size_t(FInt::LuauTableTypeMaximumStringifierLength); // Only applied to TableTypes
size_t maxTypeLength = size_t(FInt::LuauTypeMaximumStringifierLength);
size_t compositeTypesSingleLineLimit = 5; // The number of type elements permitted on a single line when printing type unions/intersections
ToStringNameMap nameMap;
std::shared_ptr<Scope> scope; // If present, module names will be added and types that are not available in scope will be marked as 'invalid'
std::vector<std::string> namedFunctionOverrideArgNames; // If present, named function argument names will be overridden
};
struct ToStringResult
{
std::string name;
bool invalid = false;
bool error = false;
bool cycle = false;
bool truncated = false;
};
ToStringResult toStringDetailed(TypeId ty, ToStringOptions& opts);
ToStringResult toStringDetailed(TypePackId ty, ToStringOptions& opts);
std::string toString(TypeId ty, ToStringOptions& opts);
std::string toString(TypePackId ty, ToStringOptions& opts);
// These overloads are selected when a temporary ToStringOptions is passed. (eg
// via an initializer list)
inline std::string toString(TypePackId ty, ToStringOptions&& opts)
{
// Delegate to the overload (TypePackId, ToStringOptions&)
return toString(ty, opts);
}
inline std::string toString(TypeId ty, ToStringOptions&& opts)
{
// Delegate to the overload (TypeId, ToStringOptions&)
return toString(ty, opts);
}
// These are offered as overloads rather than a default parameter so that they can be easily invoked from within the MSVC debugger.
// You can use them in watch expressions!
inline std::string toString(TypeId ty)
{
return toString(ty, ToStringOptions{});
}
inline std::string toString(TypePackId ty)
{
return toString(ty, ToStringOptions{});
}
std::string toString(const Constraint& c, ToStringOptions& opts);
inline std::string toString(const Constraint& c, ToStringOptions&& opts)
{
return toString(c, opts);
}
std::string toString(const Constraint& c);
std::string toString(const Type& tv, ToStringOptions& opts);
std::string toString(const TypePackVar& tp, ToStringOptions& opts);
inline std::string toString(const Type& tv)
{
ToStringOptions opts;
return toString(tv, opts);
}
inline std::string toString(const TypePackVar& tp)
{
ToStringOptions opts;
return toString(tp, opts);
}
std::string toStringNamedFunction(const std::string& funcName, const FunctionType& ftv, ToStringOptions& opts);
inline std::string toStringNamedFunction(const std::string& funcName, const FunctionType& ftv)
{
ToStringOptions opts;
return toStringNamedFunction(funcName, ftv, opts);
}
std::optional<std::string> getFunctionNameAsString(const AstExpr& expr);
// It could be useful to see the text representation of a type during a debugging session instead of exploring the content of the class
// These functions will dump the type to stdout and can be evaluated in Watch/Immediate windows or as gdb/lldb expression
std::string dump(TypeId ty);
std::string dump(const std::optional<TypeId>& ty);
std::string dump(TypePackId ty);
std::string dump(const std::optional<TypePackId>& ty);
std::string dump(const Constraint& c);
std::string dump(const std::shared_ptr<Scope>& scope, const char* name);
std::string generateName(size_t n);
std::string toString(const Position& position);
std::string toString(const Location& location, int offset = 0, bool useBegin = true);
std::string toString(const TypeOrPack& tyOrTp, ToStringOptions& opts);
inline std::string toString(const TypeOrPack& tyOrTp)
{
ToStringOptions opts{};
return toString(tyOrTp, opts);
}
std::string dump(const TypeOrPack& tyOrTp);
} // namespace Luau