// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details // This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details #pragma once #include "lua.h" #define luaL_error(L, fmt, ...) luaL_errorL(L, fmt, ##__VA_ARGS__) #define luaL_typeerror(L, narg, tname) luaL_typeerrorL(L, narg, tname) #define luaL_argerror(L, narg, extramsg) luaL_argerrorL(L, narg, extramsg) struct luaL_Reg { const char* name; lua_CFunction func; }; typedef struct luaL_Reg luaL_Reg; LUALIB_API void luaL_register(lua_State* L, const char* libname, const luaL_Reg* l); LUALIB_API int luaL_getmetafield(lua_State* L, int obj, const char* e); LUALIB_API int luaL_callmeta(lua_State* L, int obj, const char* e); LUALIB_API l_noret luaL_typeerrorL(lua_State* L, int narg, const char* tname); LUALIB_API l_noret luaL_argerrorL(lua_State* L, int narg, const char* extramsg); LUALIB_API const char* luaL_checklstring(lua_State* L, int numArg, size_t* l); LUALIB_API const char* luaL_optlstring(lua_State* L, int numArg, const char* def, size_t* l); LUALIB_API double luaL_checknumber(lua_State* L, int numArg); LUALIB_API double luaL_optnumber(lua_State* L, int nArg, double def); LUALIB_API int luaL_checkboolean(lua_State* L, int narg); LUALIB_API int luaL_optboolean(lua_State* L, int narg, int def); LUALIB_API int luaL_checkinteger(lua_State* L, int numArg); LUALIB_API int luaL_optinteger(lua_State* L, int nArg, int def); LUALIB_API unsigned luaL_checkunsigned(lua_State* L, int numArg); LUALIB_API unsigned luaL_optunsigned(lua_State* L, int numArg, unsigned def); LUALIB_API const float* luaL_checkvector(lua_State* L, int narg); LUALIB_API const float* luaL_optvector(lua_State* L, int narg, const float* def); LUALIB_API void luaL_checkstack(lua_State* L, int sz, const char* msg); LUALIB_API void luaL_checktype(lua_State* L, int narg, int t); LUALIB_API void luaL_checkany(lua_State* L, int narg); LUALIB_API int luaL_newmetatable(lua_State* L, const char* tname); LUALIB_API void* luaL_checkudata(lua_State* L, int ud, const char* tname); LUALIB_API void* luaL_checkbuffer(lua_State* L, int narg, size_t* len); LUALIB_API void luaL_where(lua_State* L, int lvl); LUALIB_API LUA_PRINTF_ATTR(2, 3) l_noret luaL_errorL(lua_State* L, const char* fmt, ...); LUALIB_API int luaL_checkoption(lua_State* L, int narg, const char* def, const char* const lst[]); LUALIB_API const char* luaL_tolstring(lua_State* L, int idx, size_t* len); LUALIB_API lua_State* luaL_newstate(void); LUALIB_API const char* luaL_findtable(lua_State* L, int idx, const char* fname, int szhint); LUALIB_API const char* luaL_typename(lua_State* L, int idx); /* ** =============================================================== ** some useful macros ** =============================================================== */ #define luaL_argcheck(L, cond, arg, extramsg) ((void)((cond) ? (void)0 : luaL_argerror(L, arg, extramsg))) #define luaL_argexpected(L, cond, arg, tname) ((void)((cond) ? (void)0 : luaL_typeerror(L, arg, tname))) #define luaL_checkstring(L, n) (luaL_checklstring(L, (n), NULL)) #define luaL_optstring(L, n, d) (luaL_optlstring(L, (n), (d), NULL)) #define luaL_getmetatable(L, n) (lua_getfield(L, LUA_REGISTRYINDEX, (n))) #define luaL_opt(L, f, n, d) (lua_isnoneornil(L, (n)) ? (d) : f(L, (n))) // generic buffer manipulation struct luaL_Strbuf { char* p; // current position in buffer char* end; // end of the current buffer lua_State* L; struct TString* storage; char buffer[LUA_BUFFERSIZE]; }; typedef struct luaL_Strbuf luaL_Strbuf; // compatibility typedef: this type is called luaL_Buffer in Lua headers // renamed to luaL_Strbuf to reduce confusion with internal VM buffer type typedef struct luaL_Strbuf luaL_Buffer; // when internal buffer storage is exhausted, a mutable string value 'storage' will be placed on the stack // in general, functions expect the mutable string buffer to be placed on top of the stack (top-1) // with the exception of luaL_addvalue that expects the value at the top and string buffer further away (top-2) #define luaL_addchar(B, c) ((void)((B)->p < (B)->end || luaL_prepbuffsize(B, 1)), (*(B)->p++ = (char)(c))) #define luaL_addstring(B, s) luaL_addlstring(B, s, strlen(s)) LUALIB_API void luaL_buffinit(lua_State* L, luaL_Strbuf* B); LUALIB_API char* luaL_buffinitsize(lua_State* L, luaL_Strbuf* B, size_t size); LUALIB_API char* luaL_prepbuffsize(luaL_Buffer* B, size_t size); LUALIB_API void luaL_addlstring(luaL_Strbuf* B, const char* s, size_t l); LUALIB_API void luaL_addvalue(luaL_Strbuf* B); LUALIB_API void luaL_addvalueany(luaL_Strbuf* B, int idx); LUALIB_API void luaL_pushresult(luaL_Strbuf* B); LUALIB_API void luaL_pushresultsize(luaL_Strbuf* B, size_t size); // builtin libraries LUALIB_API int luaopen_base(lua_State* L); #define LUA_COLIBNAME "coroutine" LUALIB_API int luaopen_coroutine(lua_State* L); #define LUA_TABLIBNAME "table" LUALIB_API int luaopen_table(lua_State* L); #define LUA_OSLIBNAME "os" LUALIB_API int luaopen_os(lua_State* L); #define LUA_STRLIBNAME "string" LUALIB_API int luaopen_string(lua_State* L); #define LUA_BITLIBNAME "bit32" LUALIB_API int luaopen_bit32(lua_State* L); #define LUA_BUFFERLIBNAME "buffer" LUALIB_API int luaopen_buffer(lua_State* L); #define LUA_UTF8LIBNAME "utf8" LUALIB_API int luaopen_utf8(lua_State* L); #define LUA_MATHLIBNAME "math" LUALIB_API int luaopen_math(lua_State* L); #define LUA_DBLIBNAME "debug" LUALIB_API int luaopen_debug(lua_State* L); #define LUA_VECLIBNAME "vector" LUALIB_API int luaopen_vector(lua_State* L); // open all builtin libraries LUALIB_API void luaL_openlibs(lua_State* L); // sandbox libraries and globals LUALIB_API void luaL_sandbox(lua_State* L); LUALIB_API void luaL_sandboxthread(lua_State* L);