// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include // Can be used to reconfigure visibility/exports for public APIs #ifndef LUACODE_API #define LUACODE_API extern #endif typedef struct lua_CompileOptions lua_CompileOptions; struct lua_CompileOptions { // 0 - no optimization // 1 - baseline optimization level that doesn't prevent debuggability // 2 - includes optimizations that harm debuggability such as inlining int optimizationLevel; // default=1 // 0 - no debugging support // 1 - line info & function names only; sufficient for backtraces // 2 - full debug info with local & upvalue names; necessary for debugger int debugLevel; // default=1 // type information is used to guide native code generation decisions // information includes testable types for function arguments, locals, upvalues and some temporaries // 0 - generate for native modules // 1 - generate for all modules int typeInfoLevel; // default=0 // 0 - no code coverage support // 1 - statement coverage // 2 - statement and expression coverage (verbose) int coverageLevel; // default=0 // alternative global builtin to construct vectors, in addition to default builtin 'vector.create' const char* vectorLib; const char* vectorCtor; // alternative vector type name for type tables, in addition to default type 'vector' const char* vectorType; // null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these const char* const* mutableGlobals; // null-terminated array of userdata types that will be included in the type information const char* const* userdataTypes; }; // compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);