// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/RegisterA64.h" #include "Luau/RegisterX64.h" #include #include #include #include namespace Luau { namespace CodeGen { // This value is used in 'finishFunction' to mark the function that spans to the end of the whole code block static uint32_t kFullBlockFuncton = ~0u; class UnwindBuilder { public: enum Arch { X64, A64 }; virtual ~UnwindBuilder() = default; virtual void setBeginOffset(size_t beginOffset) = 0; virtual size_t getBeginOffset() const = 0; virtual void startInfo(Arch arch) = 0; virtual void startFunction() = 0; virtual void finishFunction(uint32_t beginOffset, uint32_t endOffset) = 0; virtual void finishInfo() = 0; // A64-specific; prologue must look like this: // sub sp, sp, stackSize // store sequence that saves regs to [sp..sp+regs.size*8) in the order specified in regs; regs should start with x29, x30 (fp, lr) // mov x29, sp virtual void prologueA64(uint32_t prologueSize, uint32_t stackSize, std::initializer_list regs) = 0; // X64-specific; prologue must look like this: // optional, indicated by setupFrame: // push rbp // mov rbp, rsp // push reg in the order specified in regs // sub rsp, stackSize virtual void prologueX64(uint32_t prologueSize, uint32_t stackSize, bool setupFrame, std::initializer_list gpr, const std::vector& simd) = 0; virtual size_t getSize() const = 0; virtual size_t getFunctionCount() const = 0; // This will place the unwinding data at the target address and might update values of some fields virtual void finalize(char* target, size_t offset, void* funcAddress, size_t funcSize) const = 0; }; } // namespace CodeGen } // namespace Luau