// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include #include #include #include struct lua_State; namespace Luau { namespace CodeGen { enum CodeGenFlags { // Only run native codegen for modules that have been marked with --!native CodeGen_OnlyNativeModules = 1 << 0, // Run native codegen for functions that the compiler considers not profitable CodeGen_ColdFunctions = 1 << 1, }; // These enum values can be reported through telemetry. // To ensure consistency, changes should be additive. enum class CodeGenCompilationResult { Success = 0, // Successfully generated code for at least one function NothingToCompile = 1, // There were no new functions to compile NotNativeModule = 2, // Module does not have `--!native` comment CodeGenNotInitialized = 3, // Native codegen system is not initialized CodeGenOverflowInstructionLimit = 4, // Instruction limit overflow CodeGenOverflowBlockLimit = 5, // Block limit overflow CodeGenOverflowBlockInstructionLimit = 6, // Block instruction limit overflow CodeGenAssemblerFinalizationFailure = 7, // Failure during assembler finalization CodeGenLoweringFailure = 8, // Lowering failed AllocationFailed = 9, // Native codegen failed due to an allocation error }; struct CompilationStats { size_t bytecodeSizeBytes = 0; size_t nativeCodeSizeBytes = 0; size_t nativeDataSizeBytes = 0; size_t nativeMetadataSizeBytes = 0; uint32_t functionsTotal = 0; uint32_t functionsCompiled = 0; }; using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize); bool isSupported(); void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext); void create(lua_State* L); // Check if native execution is enabled [[nodiscard]] bool isNativeExecutionEnabled(lua_State* L); // Enable or disable native execution according to `enabled` argument void setNativeExecutionEnabled(lua_State* L, bool enabled); // Builds target function and all inner functions CodeGenCompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr); using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos); // Output "#" before IR blocks and instructions enum class IncludeIrPrefix { No, Yes }; // Output user count and last use information of blocks and instructions enum class IncludeUseInfo { No, Yes }; // Output CFG informations like block predecessors, successors and etc enum class IncludeCfgInfo { No, Yes }; // Output VM register live in/out information for blocks enum class IncludeRegFlowInfo { No, Yes }; struct AssemblyOptions { enum Target { Host, A64, A64_NoFeatures, X64_Windows, X64_SystemV, }; Target target = Host; unsigned int flags = 0; bool outputBinary = false; bool includeAssembly = false; bool includeIr = false; bool includeOutlinedCode = false; IncludeIrPrefix includeIrPrefix = IncludeIrPrefix::Yes; IncludeUseInfo includeUseInfo = IncludeUseInfo::Yes; IncludeCfgInfo includeCfgInfo = IncludeCfgInfo::Yes; IncludeRegFlowInfo includeRegFlowInfo = IncludeRegFlowInfo::Yes; // Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id AnnotatorFn annotator = nullptr; void* annotatorContext = nullptr; }; struct BlockLinearizationStats { unsigned int constPropInstructionCount = 0; double timeSeconds = 0.0; BlockLinearizationStats& operator+=(const BlockLinearizationStats& that) { this->constPropInstructionCount += that.constPropInstructionCount; this->timeSeconds += that.timeSeconds; return *this; } BlockLinearizationStats operator+(const BlockLinearizationStats& other) const { BlockLinearizationStats result(*this); result += other; return result; } }; enum FunctionStatsFlags { // Enable stats collection per function FunctionStats_Enable = 1 << 0, // Compute function bytecode summary FunctionStats_BytecodeSummary = 1 << 1, }; struct FunctionStats { std::string name; int line = -1; unsigned bcodeCount = 0; unsigned irCount = 0; unsigned asmCount = 0; unsigned asmSize = 0; std::vector> bytecodeSummary; }; struct LoweringStats { unsigned totalFunctions = 0; unsigned skippedFunctions = 0; int spillsToSlot = 0; int spillsToRestore = 0; unsigned maxSpillSlotsUsed = 0; unsigned blocksPreOpt = 0; unsigned blocksPostOpt = 0; unsigned maxBlockInstructions = 0; int regAllocErrors = 0; int loweringErrors = 0; BlockLinearizationStats blockLinearizationStats; unsigned functionStatsFlags = 0; std::vector functions; LoweringStats operator+(const LoweringStats& other) const { LoweringStats result(*this); result += other; return result; } LoweringStats& operator+=(const LoweringStats& that) { this->totalFunctions += that.totalFunctions; this->skippedFunctions += that.skippedFunctions; this->spillsToSlot += that.spillsToSlot; this->spillsToRestore += that.spillsToRestore; this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed); this->blocksPreOpt += that.blocksPreOpt; this->blocksPostOpt += that.blocksPostOpt; this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions); this->regAllocErrors += that.regAllocErrors; this->loweringErrors += that.loweringErrors; this->blockLinearizationStats += that.blockLinearizationStats; if (this->functionStatsFlags & FunctionStats_Enable) this->functions.insert(this->functions.end(), that.functions.begin(), that.functions.end()); return *this; } }; // Generates assembly for target function and all inner functions std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr); using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol); void setPerfLog(void* context, PerfLogFn logFn); } // namespace CodeGen } // namespace Luau