// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #include "Luau/AstQuery.h" #include "Luau/BuiltinDefinitions.h" #include "Luau/Frontend.h" #include "Luau/RequireTracer.h" #include "Fixture.h" #include "doctest.h" #include using namespace Luau; LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution) LUAU_FASTFLAG(DebugLuauFreezeArena); LUAU_FASTFLAG(DebugLuauMagicTypes); namespace { struct NaiveModuleResolver : ModuleResolver { std::optional resolveModuleInfo(const ModuleName& currentModuleName, const AstExpr& pathExpr) override { if (auto name = pathExprToModuleName(currentModuleName, pathExpr)) return {{*name, false}}; return std::nullopt; } const ModulePtr getModule(const ModuleName& moduleName) const override { return nullptr; } bool moduleExists(const ModuleName& moduleName) const override { return false; } std::string getHumanReadableModuleName(const ModuleName& moduleName) const override { return moduleName; } }; NaiveModuleResolver naiveModuleResolver; struct NaiveFileResolver : NullFileResolver { std::optional resolveModule(const ModuleInfo* context, AstExpr* expr) override { if (AstExprGlobal* g = expr->as()) { if (g->name == "Modules") return ModuleInfo{"Modules"}; if (g->name == "game") return ModuleInfo{"game"}; } else if (AstExprIndexName* i = expr->as()) { if (context) return ModuleInfo{context->name + '/' + i->index.value, context->optional}; } else if (AstExprCall* call = expr->as(); call && call->self && call->args.size >= 1 && context) { if (AstExprConstantString* index = call->args.data[0]->as()) { AstName func = call->func->as()->index; if (func == "GetService" && context->name == "game") return ModuleInfo{"game/" + std::string(index->value.data, index->value.size)}; } } return std::nullopt; } }; } // namespace struct FrontendFixture : BuiltinsFixture { FrontendFixture() { addGlobalBinding(frontend.globals, "game", builtinTypes->anyType, "@test"); addGlobalBinding(frontend.globals, "script", builtinTypes->anyType, "@test"); } }; TEST_SUITE_BEGIN("FrontendTest"); TEST_CASE_FIXTURE(FrontendFixture, "find_a_require") { AstStatBlock* program = parse(R"( local M = require(Modules.Foo.Bar) )"); NaiveFileResolver naiveFileResolver; auto res = traceRequires(&naiveFileResolver, program, ""); CHECK_EQ(1, res.requireList.size()); CHECK_EQ(res.requireList[0].first, "Modules/Foo/Bar"); } // It could be argued that this should not work. TEST_CASE_FIXTURE(FrontendFixture, "find_a_require_inside_a_function") { AstStatBlock* program = parse(R"( function foo() local M = require(Modules.Foo.Bar) end )"); NaiveFileResolver naiveFileResolver; auto res = traceRequires(&naiveFileResolver, program, ""); CHECK_EQ(1, res.requireList.size()); } TEST_CASE_FIXTURE(FrontendFixture, "real_source") { AstStatBlock* program = parse(R"( return function() local Modules = game:GetService("CoreGui").Gui.Modules local Roact = require(Modules.Common.Roact) local Rodux = require(Modules.Common.Rodux) local AppReducer = require(Modules.LuaApp.AppReducer) local AEAppReducer = require(Modules.LuaApp.Reducers.AEReducers.AEAppReducer) local AETabList = require(Modules.LuaApp.Components.Avatar.UI.Views.Portrait.AETabList) local mockServices = require(Modules.LuaApp.TestHelpers.mockServices) local DeviceOrientationMode = require(Modules.LuaApp.DeviceOrientationMode) local MockAvatarEditorTheme = require(Modules.LuaApp.TestHelpers.MockAvatarEditorTheming) local FFlagAvatarEditorEnableThemes = settings():GetFFlag("AvatarEditorEnableThemes2") end )"); NaiveFileResolver naiveFileResolver; auto res = traceRequires(&naiveFileResolver, program, ""); CHECK_EQ(8, res.requireList.size()); } TEST_CASE_FIXTURE(FrontendFixture, "automatically_check_dependent_scripts") { fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {b_value = A.hello} )"; frontend.check("game/Gui/Modules/B"); ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B"); REQUIRE(bModule != nullptr); CHECK(bModule->errors.empty()); Luau::dumpErrors(bModule); auto bExports = first(bModule->returnType); REQUIRE(!!bExports); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ("{ b_value: number }", toString(*bExports)); else CHECK_EQ("{| b_value: number |}", toString(*bExports)); } TEST_CASE_FIXTURE(FrontendFixture, "automatically_check_cyclically_dependent_scripts") { fileResolver.source["game/Gui/Modules/A"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) require(Modules.C) return {} )"; fileResolver.source["game/Gui/Modules/C"] = R"( local Modules = game:GetService('Gui').Modules do local A = require(Modules.A) end return {} )"; fileResolver.source["game/Gui/Modules/D"] = R"( local Modules = game:GetService('Gui').Modules do local A = require(Modules.A) end return {} )"; CheckResult result1 = frontend.check("game/Gui/Modules/B"); LUAU_REQUIRE_ERROR_COUNT(4, result1); CHECK_MESSAGE(get(result1.errors[0]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[0])); CHECK_MESSAGE(get(result1.errors[1]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[1])); CHECK_MESSAGE(get(result1.errors[2]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[2])); CheckResult result2 = frontend.check("game/Gui/Modules/D"); LUAU_REQUIRE_ERROR_COUNT(0, result2); } TEST_CASE_FIXTURE(FrontendFixture, "any_annotation_breaks_cycle") { fileResolver.source["game/Gui/Modules/A"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) :: any return {hello = A.hello} )"; CheckResult result = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_NO_ERRORS(result); } TEST_CASE_FIXTURE(FrontendFixture, "nocheck_modules_are_typed") { fileResolver.source["game/Gui/Modules/A"] = R"( --!nocheck export type Foo = number return {hello = "hi"} )"; fileResolver.source["game/Gui/Modules/B"] = R"( --!nonstrict export type Foo = number return {hello = "hi"} )"; fileResolver.source["game/Gui/Modules/C"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) local B = require(Modules.B) local five : A.Foo = 5 )"; CheckResult result = frontend.check("game/Gui/Modules/C"); LUAU_REQUIRE_NO_ERRORS(result); ModulePtr aModule = frontend.moduleResolver.getModule("game/Gui/Modules/A"); REQUIRE(bool(aModule)); std::optional aExports = first(aModule->returnType); REQUIRE(bool(aExports)); ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B"); REQUIRE(bool(bModule)); std::optional bExports = first(bModule->returnType); REQUIRE(bool(bExports)); CHECK_EQ(toString(*aExports), toString(*bExports)); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_detection_between_check_and_nocheck") { fileResolver.source["game/Gui/Modules/A"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( --!nocheck local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {hello = A.hello} )"; CheckResult result = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_ERROR_COUNT(1, result); } TEST_CASE_FIXTURE(FrontendFixture, "nocheck_cycle_used_by_checked") { fileResolver.source["game/Gui/Modules/A"] = R"( --!nocheck local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( --!nocheck local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {hello = A.hello} )"; fileResolver.source["game/Gui/Modules/C"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) local B = require(Modules.B) return {a=A, b=B} )"; CheckResult result = frontend.check("game/Gui/Modules/C"); LUAU_REQUIRE_NO_ERRORS(result); ModulePtr cModule = frontend.moduleResolver.getModule("game/Gui/Modules/C"); REQUIRE(bool(cModule)); std::optional cExports = first(cModule->returnType); REQUIRE(bool(cExports)); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ("{ a: { hello: any }, b: { hello: any } }", toString(*cExports)); else CHECK_EQ("{| a: any, b: any |}", toString(*cExports)); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_detection_disabled_in_nocheck") { fileResolver.source["game/Gui/Modules/A"] = R"( --!nocheck local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( --!nocheck local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {hello = A.hello} )"; CheckResult result = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_NO_ERRORS(result); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_errors_can_be_fixed") { fileResolver.source["game/Gui/Modules/A"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {hello = A.hello} )"; CheckResult result1 = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_ERROR_COUNT(2, result1); CHECK_MESSAGE(get(result1.errors[0]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[0])); CHECK_MESSAGE(get(result1.errors[1]), "Should have been a ModuleHasCyclicDependency: " << toString(result1.errors[1])); fileResolver.source["game/Gui/Modules/B"] = R"( return {hello = 42} )"; frontend.markDirty("game/Gui/Modules/B"); CheckResult result2 = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_NO_ERRORS(result2); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_error_paths") { fileResolver.source["game/Gui/Modules/A"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {hello = B.hello} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {hello = A.hello} )"; CheckResult result = frontend.check("game/Gui/Modules/A"); LUAU_REQUIRE_ERROR_COUNT(2, result); auto ce1 = get(result.errors[0]); REQUIRE(ce1); CHECK_EQ(result.errors[0].moduleName, "game/Gui/Modules/B"); REQUIRE_EQ(ce1->cycle.size(), 2); CHECK_EQ(ce1->cycle[0], "game/Gui/Modules/A"); CHECK_EQ(ce1->cycle[1], "game/Gui/Modules/B"); auto ce2 = get(result.errors[1]); REQUIRE(ce2); CHECK_EQ(result.errors[1].moduleName, "game/Gui/Modules/A"); REQUIRE_EQ(ce2->cycle.size(), 2); CHECK_EQ(ce2->cycle[0], "game/Gui/Modules/B"); CHECK_EQ(ce2->cycle[1], "game/Gui/Modules/A"); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface") { fileResolver.source["game/A"] = R"( return {hello = 2} )"; CheckResult result = frontend.check("game/A"); LUAU_REQUIRE_NO_ERRORS(result); fileResolver.source["game/A"] = R"( local me = require(game.A) return {hello = 2} )"; frontend.markDirty("game/A"); result = frontend.check("game/A"); LUAU_REQUIRE_ERRORS(result); auto ty = requireType("game/A", "me"); CHECK_EQ(toString(ty), "any"); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface_longer") { fileResolver.source["game/A"] = R"( return {mod_a = 2} )"; CheckResult result = frontend.check("game/A"); LUAU_REQUIRE_NO_ERRORS(result); fileResolver.source["game/B"] = R"( local me = require(game.A) return {mod_b = 4} )"; result = frontend.check("game/B"); LUAU_REQUIRE_NO_ERRORS(result); fileResolver.source["game/A"] = R"( local me = require(game.B) return {mod_a_prime = 3} )"; frontend.markDirty("game/A"); frontend.markDirty("game/B"); result = frontend.check("game/A"); LUAU_REQUIRE_ERRORS(result); TypeId tyA = requireType("game/A", "me"); CHECK_EQ(toString(tyA), "any"); result = frontend.check("game/B"); LUAU_REQUIRE_ERRORS(result); TypeId tyB = requireType("game/B", "me"); CHECK_EQ(toString(tyB), "any"); } TEST_CASE_FIXTURE(FrontendFixture, "cycle_incremental_type_surface_exports") { fileResolver.source["game/A"] = R"( local b = require(game.B) export type atype = { x: b.btype } return {mod_a = 1} )"; fileResolver.source["game/B"] = R"( export type btype = { x: number } local function bf() local a = require(game.A) local bfl : a.atype = nil return {bfl.x} end return {mod_b = 2} )"; ToStringOptions opts; opts.exhaustive = true; CheckResult resultA = frontend.check("game/A"); LUAU_REQUIRE_ERRORS(resultA); CheckResult resultB = frontend.check("game/B"); LUAU_REQUIRE_ERRORS(resultB); TypeId tyB = requireExportedType("game/B", "btype"); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ(toString(tyB, opts), "{ x: number }"); else CHECK_EQ(toString(tyB, opts), "{| x: number |}"); TypeId tyA = requireExportedType("game/A", "atype"); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ(toString(tyA, opts), "{ x: any }"); else CHECK_EQ(toString(tyA, opts), "{| x: any |}"); frontend.markDirty("game/B"); resultB = frontend.check("game/B"); LUAU_REQUIRE_ERRORS(resultB); tyB = requireExportedType("game/B", "btype"); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ(toString(tyB, opts), "{ x: number }"); else CHECK_EQ(toString(tyB, opts), "{| x: number |}"); tyA = requireExportedType("game/A", "atype"); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ(toString(tyA, opts), "{ x: any }"); else CHECK_EQ(toString(tyA, opts), "{| x: any |}"); } TEST_CASE_FIXTURE(FrontendFixture, "dont_reparse_clean_file_when_linting") { fileResolver.source["Modules/A"] = R"( local t = {} for i=#t,1 do end for i=#t,1,-1 do end )"; configResolver.defaultConfig.enabledLint.enableWarning(LintWarning::Code_ForRange); lintModule("Modules/A"); fileResolver.source["Modules/A"] = R"( -- We have fixed the lint error, but we did not tell the Frontend that the file is changed! -- Therefore, we expect Frontend to reuse the results from previous lint. )"; LintResult lintResult = lintModule("Modules/A"); CHECK_EQ(1, lintResult.warnings.size()); } TEST_CASE_FIXTURE(FrontendFixture, "dont_recheck_script_that_hasnt_been_marked_dirty") { fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {b_value = A.hello} )"; frontend.check("game/Gui/Modules/B"); fileResolver.source["game/Gui/Modules/A"] = "Massively incorrect syntax haha oops! However! The frontend doesn't know that this file needs reparsing!"; frontend.check("game/Gui/Modules/B"); ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B"); CHECK(bModule->errors.empty()); Luau::dumpErrors(bModule); } TEST_CASE_FIXTURE(FrontendFixture, "recheck_if_dependent_script_is_dirty") { fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = game:GetService('Gui').Modules local A = require(Modules.A) return {b_value = A.hello} )"; frontend.check("game/Gui/Modules/B"); fileResolver.source["game/Gui/Modules/A"] = "return {hello='hi!'}"; frontend.markDirty("game/Gui/Modules/A"); frontend.check("game/Gui/Modules/B"); ModulePtr bModule = frontend.moduleResolver.getModule("game/Gui/Modules/B"); CHECK(bModule->errors.empty()); Luau::dumpErrors(bModule); auto bExports = first(bModule->returnType); REQUIRE(!!bExports); if (FFlag::DebugLuauDeferredConstraintResolution) CHECK_EQ("{ b_value: string }", toString(*bExports)); else CHECK_EQ("{| b_value: string |}", toString(*bExports)); } TEST_CASE_FIXTURE(FrontendFixture, "mark_non_immediate_reverse_deps_as_dirty") { fileResolver.source["game/Gui/Modules/A"] = "return {hello=5, world=true}"; fileResolver.source["game/Gui/Modules/B"] = R"( return require(game:GetService('Gui').Modules.A) )"; fileResolver.source["game/Gui/Modules/C"] = R"( local Modules = game:GetService('Gui').Modules local B = require(Modules.B) return {c_value = B.hello} )"; frontend.check("game/Gui/Modules/C"); std::vector markedDirty; frontend.markDirty("game/Gui/Modules/A", &markedDirty); REQUIRE(markedDirty.size() == 3); CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/A") != markedDirty.end()); CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/B") != markedDirty.end()); CHECK(std::find(markedDirty.begin(), markedDirty.end(), "game/Gui/Modules/C") != markedDirty.end()); } #if 0 // Does not work yet. :( TEST_CASE_FIXTURE(FrontendFixture, "recheck_if_dependent_script_has_a_parse_error") { fileResolver.source["Modules/A"] = "oh no a syntax error"; fileResolver.source["Modules/B"] = R"( local Modules = {} local A = require(Modules.A) return {} )"; CheckResult result = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(1, result); CHECK_EQ("Modules/A", result.errors[0].moduleName); CheckResult result2 = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(1, result2); CHECK_EQ(result2.errors[0], result.errors[0]); } #endif TEST_CASE_FIXTURE(FrontendFixture, "produce_errors_for_unchanged_file_with_a_syntax_error") { fileResolver.source["Modules/A"] = "oh no a blatant syntax error!!"; CheckResult one = frontend.check("Modules/A"); CheckResult two = frontend.check("Modules/A"); CHECK(!one.errors.empty()); CHECK(!two.errors.empty()); } TEST_CASE_FIXTURE(FrontendFixture, "produce_errors_for_unchanged_file_with_errors") { fileResolver.source["Modules/A"] = "local p: number = 'oh no a type error'"; frontend.check("Modules/A"); fileResolver.source["Modules/A"] = "local p = 4 -- We have fixed the problem, but we didn't tell the frontend, so it will not recheck this file!"; CheckResult secondResult = frontend.check("Modules/A"); CHECK_EQ(1, secondResult.errors.size()); } TEST_CASE_FIXTURE(FrontendFixture, "reports_errors_from_multiple_sources") { fileResolver.source["game/Gui/Modules/A"] = R"( local a: number = 'oh no a type error' return {a=a} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = script.Parent local A = require(Modules.A) local b: number = 'another one! This is quite distressing!' )"; CheckResult result = frontend.check("game/Gui/Modules/B"); LUAU_REQUIRE_ERROR_COUNT(2, result); CHECK_EQ("game/Gui/Modules/A", result.errors[0].moduleName); CHECK_EQ("game/Gui/Modules/B", result.errors[1].moduleName); } TEST_CASE_FIXTURE(FrontendFixture, "report_require_to_nonexistent_file") { fileResolver.source["Modules/A"] = R"( local Modules = script local B = require(Modules.B) )"; CheckResult result = frontend.check("Modules/A"); LUAU_REQUIRE_ERROR_COUNT(1, result); std::string s = toString(result.errors[0]); CHECK_MESSAGE(get(result.errors[0]), "Should have been an UnknownRequire: " << toString(result.errors[0])); } TEST_CASE_FIXTURE(FrontendFixture, "ignore_require_to_nonexistent_file") { fileResolver.source["Modules/A"] = R"( local Modules = script local B = require(Modules.B) :: any )"; CheckResult result = frontend.check("Modules/A"); LUAU_REQUIRE_NO_ERRORS(result); } TEST_CASE_FIXTURE(FrontendFixture, "report_syntax_error_in_required_file") { fileResolver.source["Modules/A"] = "oh no a gross breach of syntax"; fileResolver.source["Modules/B"] = R"( local Modules = script.Parent local A = require(Modules.A) )"; CheckResult result = frontend.check("Modules/B"); LUAU_REQUIRE_ERRORS(result); CHECK_EQ("Modules/A", result.errors[0].moduleName); bool b = std::any_of(begin(result.errors), end(result.errors), [](auto&& e) -> bool { return get(e); }); if (!b) { CHECK_MESSAGE(false, "Expected a syntax error!"); dumpErrors(result); } } TEST_CASE_FIXTURE(FrontendFixture, "re_report_type_error_in_required_file") { fileResolver.source["Modules/A"] = R"( local n: number = 'five' return {n=n} )"; fileResolver.source["Modules/B"] = R"( local Modules = script.Parent local A = require(Modules.A) print(A.n) )"; CheckResult result = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(1, result); CheckResult result2 = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(1, result2); CHECK_EQ("Modules/A", result.errors[0].moduleName); } TEST_CASE_FIXTURE(FrontendFixture, "accumulate_cached_errors") { fileResolver.source["Modules/A"] = R"( local n: number = 'five' return {n=n} )"; fileResolver.source["Modules/B"] = R"( local Modules = script.Parent local A = require(Modules.A) local b: number = 'seven' print(A, b) )"; CheckResult result1 = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(2, result1); CHECK_EQ("Modules/A", result1.errors[0].moduleName); CHECK_EQ("Modules/B", result1.errors[1].moduleName); CheckResult result2 = frontend.check("Modules/B"); LUAU_REQUIRE_ERROR_COUNT(2, result2); CHECK_EQ("Modules/A", result2.errors[0].moduleName); CHECK_EQ("Modules/B", result2.errors[1].moduleName); } TEST_CASE_FIXTURE(FrontendFixture, "accumulate_cached_errors_in_consistent_order") { fileResolver.source["Modules/A"] = R"( a = 1 b = 2 local Modules = script.Parent local A = require(Modules.B) )"; fileResolver.source["Modules/B"] = R"( d = 3 e = 4 return {} )"; CheckResult result1 = frontend.check("Modules/A"); LUAU_REQUIRE_ERROR_COUNT(4, result1); CHECK_EQ("Modules/A", result1.errors[2].moduleName); CHECK_EQ("Modules/A", result1.errors[3].moduleName); CHECK_EQ("Modules/B", result1.errors[0].moduleName); CHECK_EQ("Modules/B", result1.errors[1].moduleName); CheckResult result2 = frontend.check("Modules/A"); CHECK_EQ(4, result2.errors.size()); for (size_t i = 0; i < result1.errors.size(); ++i) CHECK_EQ(result1.errors[i], result2.errors[i]); } TEST_CASE_FIXTURE(FrontendFixture, "test_pruneParentSegments") { CHECK_EQ(std::optional{"Modules/Enum/ButtonState"}, pathExprToModuleName("", {"Modules", "LuaApp", "DeprecatedDarkTheme", "Parent", "Parent", "Enum", "ButtonState"})); CHECK_EQ(std::optional{"workspace/Foo/Bar/Baz"}, pathExprToModuleName("workspace/Foo/Quux", {"script", "Parent", "Bar", "Baz"})); CHECK_EQ(std::nullopt, pathExprToModuleName("", {})); CHECK_EQ(std::optional{"script"}, pathExprToModuleName("", {"script"})); CHECK_EQ(std::optional{"script/Parent"}, pathExprToModuleName("", {"script", "Parent"})); CHECK_EQ(std::optional{"script"}, pathExprToModuleName("", {"script", "Parent", "Parent"})); CHECK_EQ(std::optional{"script"}, pathExprToModuleName("", {"script", "Test", "Parent"})); CHECK_EQ(std::optional{"script/Parent"}, pathExprToModuleName("", {"script", "Test", "Parent", "Parent"})); CHECK_EQ(std::optional{"script/Parent"}, pathExprToModuleName("", {"script", "Test", "Parent", "Test", "Parent", "Parent"})); } TEST_CASE_FIXTURE(FrontendFixture, "test_lint_uses_correct_config") { fileResolver.source["Module/A"] = R"( local t = {} for i=#t,1 do end )"; configResolver.configFiles["Module/A"].enabledLint.enableWarning(LintWarning::Code_ForRange); auto result = lintModule("Module/A"); CHECK_EQ(1, result.warnings.size()); configResolver.configFiles["Module/A"].enabledLint.disableWarning(LintWarning::Code_ForRange); frontend.markDirty("Module/A"); auto result2 = lintModule("Module/A"); CHECK_EQ(0, result2.warnings.size()); LintOptions overrideOptions; overrideOptions.enableWarning(LintWarning::Code_ForRange); frontend.markDirty("Module/A"); auto result3 = lintModule("Module/A", overrideOptions); CHECK_EQ(1, result3.warnings.size()); overrideOptions.disableWarning(LintWarning::Code_ForRange); frontend.markDirty("Module/A"); auto result4 = lintModule("Module/A", overrideOptions); CHECK_EQ(0, result4.warnings.size()); } TEST_CASE_FIXTURE(FrontendFixture, "lint_results_are_only_for_checked_module") { fileResolver.source["Module/A"] = R"( local _ = 0b10000000000000000000000000000000000000000000000000000000000000000 )"; fileResolver.source["Module/B"] = R"( require(script.Parent.A) local _ = 0x10000000000000000 )"; LintResult lintResult = lintModule("Module/B"); CHECK_EQ(1, lintResult.warnings.size()); // Check cached result lintResult = lintModule("Module/B"); CHECK_EQ(1, lintResult.warnings.size()); } TEST_CASE_FIXTURE(FrontendFixture, "discard_type_graphs") { Frontend fe{&fileResolver, &configResolver, {false}}; fileResolver.source["Module/A"] = R"( local a = {1,2,3,4,5} )"; CheckResult result = fe.check("Module/A"); ModulePtr module = fe.moduleResolver.getModule("Module/A"); CHECK_EQ(0, module->internalTypes.types.size()); CHECK_EQ(0, module->internalTypes.typePacks.size()); CHECK_EQ(0, module->astTypes.size()); CHECK_EQ(0, module->astResolvedTypes.size()); CHECK_EQ(0, module->astResolvedTypePacks.size()); } TEST_CASE_FIXTURE(FrontendFixture, "it_should_be_safe_to_stringify_errors_when_full_type_graph_is_discarded") { Frontend fe{&fileResolver, &configResolver, {false}}; fileResolver.source["Module/A"] = R"( --!strict local a: {Count: number} = {count='five'} )"; CheckResult result = fe.check("Module/A"); REQUIRE_EQ(1, result.errors.size()); // When this test fails, it is because the TypeIds needed by the error have been deallocated. // It is thus basically impossible to predict what will happen when this assert is evaluated. // It could segfault, or you could see weird type names like the empty string or if (FFlag::DebugLuauDeferredConstraintResolution) REQUIRE_EQ( "Table type 'a' not compatible with type '{ Count: number }' because the former is missing field 'Count'", toString(result.errors[0])); else REQUIRE_EQ( "Table type 'a' not compatible with type '{| Count: number |}' because the former is missing field 'Count'", toString(result.errors[0])); } TEST_CASE_FIXTURE(FrontendFixture, "trace_requires_in_nonstrict_mode") { fileResolver.source["Module/A"] = R"( --!nonstrict local module = {} function module.f(arg: number) print('f', arg) end return module )"; fileResolver.source["Module/B"] = R"( --!nonstrict local A = require(script.Parent.A) print(A.g(5)) -- Key 'g' not found print(A.f('five')) -- Type mismatch number and string print(A.f(5)) -- OK )"; CheckResult result = frontend.check("Module/B"); LUAU_REQUIRE_ERROR_COUNT(2, result); CHECK_EQ(4, result.errors[0].location.begin.line); CHECK_EQ(5, result.errors[1].location.begin.line); } TEST_CASE_FIXTURE(FrontendFixture, "environments") { ScopePtr testScope = frontend.addEnvironment("test"); unfreeze(frontend.globals.globalTypes); frontend.loadDefinitionFile(frontend.globals, testScope, R"( export type Foo = number | string )", "@test", /* captureComments */ false); freeze(frontend.globals.globalTypes); fileResolver.source["A"] = R"( --!nonstrict local foo: Foo = 1 )"; fileResolver.source["B"] = R"( --!nonstrict local foo: Foo = 1 )"; fileResolver.environments["A"] = "test"; CheckResult resultA = frontend.check("A"); LUAU_REQUIRE_NO_ERRORS(resultA); CheckResult resultB = frontend.check("B"); LUAU_REQUIRE_ERROR_COUNT(1, resultB); } TEST_CASE_FIXTURE(FrontendFixture, "ast_node_at_position") { check(R"( local t = {} function t:aa() end t: )"); SourceModule* module = getMainSourceModule(); Position pos = module->root->location.end; AstNode* node = findNodeAtPosition(*module, pos); REQUIRE(node); REQUIRE(bool(node->asExpr())); ++pos.column; AstNode* node2 = findNodeAtPosition(*module, pos); CHECK_EQ(node, node2); } TEST_CASE_FIXTURE(FrontendFixture, "stats_are_not_reset_between_checks") { fileResolver.source["Module/A"] = R"( --!strict local B = require(script.Parent.B) local foo = B.foo + 1 )"; fileResolver.source["Module/B"] = R"( --!strict return {foo = 1} )"; CheckResult r1 = frontend.check("Module/A"); LUAU_REQUIRE_NO_ERRORS(r1); Frontend::Stats stats1 = frontend.stats; CHECK_EQ(2, stats1.files); frontend.markDirty("Module/A"); frontend.markDirty("Module/B"); CheckResult r2 = frontend.check("Module/A"); LUAU_REQUIRE_NO_ERRORS(r2); Frontend::Stats stats2 = frontend.stats; CHECK_EQ(4, stats2.files); } TEST_CASE_FIXTURE(FrontendFixture, "clearStats") { fileResolver.source["Module/A"] = R"( --!strict local B = require(script.Parent.B) local foo = B.foo + 1 )"; fileResolver.source["Module/B"] = R"( --!strict return {foo = 1} )"; CheckResult r1 = frontend.check("Module/A"); LUAU_REQUIRE_NO_ERRORS(r1); Frontend::Stats stats1 = frontend.stats; CHECK_EQ(2, stats1.files); frontend.markDirty("Module/A"); frontend.markDirty("Module/B"); frontend.clearStats(); CheckResult r2 = frontend.check("Module/A"); LUAU_REQUIRE_NO_ERRORS(r2); Frontend::Stats stats2 = frontend.stats; CHECK_EQ(2, stats2.files); } TEST_CASE_FIXTURE(FrontendFixture, "typecheck_twice_for_ast_types") { fileResolver.source["Module/A"] = R"( local a = 1 )"; CheckResult result = frontend.check("Module/A"); ModulePtr module = frontend.moduleResolver.getModule("Module/A"); REQUIRE_EQ(module->astTypes.size(), 1); auto it = module->astTypes.begin(); CHECK_EQ(toString(it->second), "number"); } TEST_CASE_FIXTURE(FrontendFixture, "imported_table_modification_2") { frontend.options.retainFullTypeGraphs = false; fileResolver.source["Module/A"] = R"( --!nonstrict local a = {} a.x = 1 return a; )"; fileResolver.source["Module/B"] = R"( --!nonstrict local a = require(script.Parent.A) local b = {} function a:b() end -- this should error, since A doesn't define a:b() return b )"; fileResolver.source["Module/C"] = R"( --!nonstrict local a = require(script.Parent.A) local b = require(script.Parent.B) a:b() -- this should error, since A doesn't define a:b() )"; CheckResult resultA = frontend.check("Module/A"); LUAU_REQUIRE_NO_ERRORS(resultA); CheckResult resultB = frontend.check("Module/B"); LUAU_REQUIRE_ERRORS(resultB); CheckResult resultC = frontend.check("Module/C"); LUAU_REQUIRE_ERRORS(resultC); } // This test does not use TEST_CASE_FIXTURE because we need to set a flag before // the fixture is constructed. TEST_CASE("no_use_after_free_with_type_fun_instantiation") { // This flag forces this test to crash if there's a UAF in this code. ScopedFastFlag sff_DebugLuauFreezeArena(FFlag::DebugLuauFreezeArena, true); FrontendFixture fix; fix.fileResolver.source["Module/A"] = R"( export type Foo = typeof(setmetatable({}, {})) return false; )"; fix.fileResolver.source["Module/B"] = R"( local A = require(script.Parent.A) export type Foo = A.Foo return false; )"; // We don't care about the result. That we haven't crashed is enough. fix.frontend.check("Module/B"); } TEST_CASE("check_without_builtin_next") { TestFileResolver fileResolver; TestConfigResolver configResolver; Frontend frontend(&fileResolver, &configResolver); fileResolver.source["Module/A"] = "for k,v in 2 do end"; fileResolver.source["Module/B"] = "return next"; // We don't care about the result. That we haven't crashed is enough. frontend.check("Module/A"); frontend.check("Module/B"); } TEST_CASE_FIXTURE(BuiltinsFixture, "reexport_cyclic_type") { fileResolver.source["Module/A"] = R"( type F = (set: G) -> () export type G = { forEach: (a: F) -> (), } function X(a: F): () end return X )"; fileResolver.source["Module/B"] = R"( --!strict local A = require(script.Parent.A) export type G = A.G return { A = A, } )"; CheckResult result = frontend.check("Module/B"); LUAU_REQUIRE_NO_ERRORS(result); } TEST_CASE_FIXTURE(BuiltinsFixture, "reexport_type_alias") { fileResolver.source["Module/A"] = R"( type KeyOfTestEvents = "test-file-start" | "test-file-success" | "test-file-failure" | "test-case-result" type MyAny = any export type TestFileEvent = ( eventName: T, args: any --[[ ROBLOX TODO: Unhandled node for type: TSIndexedAccessType ]] --[[ TestEvents[T] ]] ) -> MyAny return {} )"; fileResolver.source["Module/B"] = R"( --!strict local A = require(script.Parent.A) export type TestFileEvent = A.TestFileEvent )"; CheckResult result = frontend.check("Module/B"); LUAU_REQUIRE_NO_ERRORS(result); } TEST_CASE_FIXTURE(BuiltinsFixture, "module_scope_check") { frontend.prepareModuleScope = [this](const ModuleName& name, const ScopePtr& scope, bool forAutocomplete) { scope->bindings[Luau::AstName{"x"}] = Luau::Binding{frontend.globals.builtinTypes->numberType}; }; fileResolver.source["game/A"] = R"( local a = x )"; CheckResult result = frontend.check("game/A"); LUAU_REQUIRE_NO_ERRORS(result); auto ty = requireType("game/A", "a"); CHECK_EQ(toString(ty), "number"); } TEST_CASE_FIXTURE(FrontendFixture, "parse_only") { fileResolver.source["game/Gui/Modules/A"] = R"( local a: number = 'oh no a type error' return {a=a} )"; fileResolver.source["game/Gui/Modules/B"] = R"( local Modules = script.Parent local A = require(Modules.A) local b: number = 2 )"; frontend.parse("game/Gui/Modules/B"); REQUIRE(frontend.sourceNodes.count("game/Gui/Modules/A")); REQUIRE(frontend.sourceNodes.count("game/Gui/Modules/B")); auto node = frontend.sourceNodes["game/Gui/Modules/B"]; CHECK(node->requireSet.contains("game/Gui/Modules/A")); REQUIRE_EQ(node->requireLocations.size(), 1); CHECK_EQ(node->requireLocations[0].second, Luau::Location(Position(2, 18), Position(2, 36))); // Early parse doesn't cause typechecking to be skipped CheckResult result = frontend.check("game/Gui/Modules/B"); LUAU_REQUIRE_ERROR_COUNT(1, result); CHECK_EQ("game/Gui/Modules/A", result.errors[0].moduleName); CHECK_EQ("Type 'string' could not be converted into 'number'", toString(result.errors[0])); } TEST_CASE_FIXTURE(FrontendFixture, "markdirty_early_return") { constexpr char moduleName[] = "game/Gui/Modules/A"; fileResolver.source[moduleName] = R"( return 1 )"; { std::vector markedDirty; frontend.markDirty(moduleName, &markedDirty); CHECK(markedDirty.empty()); } frontend.parse(moduleName); { std::vector markedDirty; frontend.markDirty(moduleName, &markedDirty); CHECK(!markedDirty.empty()); } } TEST_CASE_FIXTURE(FrontendFixture, "attribute_ices_to_the_correct_module") { ScopedFastFlag sff{FFlag::DebugLuauMagicTypes, true}; fileResolver.source["game/one"] = R"( require(game.two) )"; fileResolver.source["game/two"] = R"( local a: _luau_ice )"; try { frontend.check("game/one"); } catch (InternalCompilerError& err) { CHECK("game/two" == err.moduleName); return; } FAIL("Expected an InternalCompilerError!"); } TEST_CASE_FIXTURE(FrontendFixture, "checked_modules_have_the_correct_mode") { fileResolver.source["game/A"] = R"( --!nocheck local a: number = "five" )"; fileResolver.source["game/B"] = R"( --!nonstrict local a = math.abs("five") )"; fileResolver.source["game/C"] = R"( --!strict local a = 10 )"; frontend.check("game/A"); frontend.check("game/B"); frontend.check("game/C"); ModulePtr moduleA = frontend.moduleResolver.getModule("game/A"); REQUIRE(moduleA); CHECK(moduleA->mode == Mode::NoCheck); ModulePtr moduleB = frontend.moduleResolver.getModule("game/B"); REQUIRE(moduleB); CHECK(moduleB->mode == Mode::Nonstrict); ModulePtr moduleC = frontend.moduleResolver.getModule("game/C"); REQUIRE(moduleC); CHECK(moduleC->mode == Mode::Strict); } TEST_CASE_FIXTURE(FrontendFixture, "separate_caches_for_autocomplete") { ScopedFastFlag sff{FFlag::DebugLuauDeferredConstraintResolution, false}; fileResolver.source["game/A"] = R"( --!nonstrict local exports = {} function exports.hello() end return exports )"; FrontendOptions opts; opts.forAutocomplete = true; frontend.check("game/A", opts); CHECK(nullptr == frontend.moduleResolver.getModule("game/A")); ModulePtr acModule = frontend.moduleResolverForAutocomplete.getModule("game/A"); REQUIRE(acModule != nullptr); CHECK(acModule->mode == Mode::Strict); frontend.check("game/A"); ModulePtr module = frontend.moduleResolver.getModule("game/A"); REQUIRE(module != nullptr); CHECK(module->mode == Mode::Nonstrict); } TEST_CASE_FIXTURE(FrontendFixture, "no_separate_caches_with_the_new_solver") { ScopedFastFlag sff{FFlag::DebugLuauDeferredConstraintResolution, true}; fileResolver.source["game/A"] = R"( --!nonstrict local exports = {} function exports.hello() end return exports )"; FrontendOptions opts; opts.forAutocomplete = true; frontend.check("game/A", opts); CHECK(nullptr == frontend.moduleResolverForAutocomplete.getModule("game/A")); ModulePtr module = frontend.moduleResolver.getModule("game/A"); REQUIRE(module != nullptr); CHECK(module->mode == Mode::Nonstrict); } TEST_CASE_FIXTURE(Fixture, "exported_tables_have_position_metadata") { CheckResult result = check(R"( return { abc = 22 } )"); LUAU_REQUIRE_NO_ERRORS(result); ModulePtr mm = getMainModule(); TypePackId retTp = mm->getModuleScope()->returnType; auto retHead = flatten(retTp).first; REQUIRE(1 == retHead.size()); const TableType* tt = get(retHead[0]); REQUIRE(tt); CHECK("MainModule" == tt->definitionModuleName); CHECK(1 == tt->props.size()); CHECK(tt->props.count("abc")); const Property& prop = tt->props.find("abc")->second; CHECK(Location{Position{1, 17}, Position{1, 20}} == prop.location); } TEST_SUITE_END();