// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once namespace Luau { struct Position { unsigned int line, column; Position(unsigned int line, unsigned int column) : line(line) , column(column) { } bool operator==(const Position& rhs) const; bool operator!=(const Position& rhs) const; bool operator<(const Position& rhs) const; bool operator>(const Position& rhs) const; bool operator<=(const Position& rhs) const; bool operator>=(const Position& rhs) const; void shift(const Position& start, const Position& oldEnd, const Position& newEnd); }; struct Location { Position begin, end; Location() : begin(0, 0) , end(0, 0) { } Location(const Position& begin, const Position& end) : begin(begin) , end(end) { } Location(const Position& begin, unsigned int length) : begin(begin) , end(begin.line, begin.column + length) { } Location(const Location& begin, const Location& end) : begin(begin.begin) , end(end.end) { } bool operator==(const Location& rhs) const; bool operator!=(const Location& rhs) const; bool encloses(const Location& l) const; bool overlaps(const Location& l) const; bool contains(const Position& p) const; bool containsClosed(const Position& p) const; void extend(const Location& other); void shift(const Position& start, const Position& oldEnd, const Position& newEnd); }; } // namespace Luau