// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/Ast.h" #include "Luau/Common.h" #include namespace Luau { struct Symbol { Symbol() : local(nullptr) , global() { } Symbol(AstLocal* local) : local(local) , global() { } Symbol(const AstName& global) : local(nullptr) , global(global) { } template Symbol(const T&) = delete; AstLocal* local; AstName global; explicit operator bool() const { return local != nullptr || global.value != nullptr; } bool operator==(const Symbol& rhs) const; bool operator!=(const Symbol& rhs) const { return !(*this == rhs); } bool operator<(const Symbol& rhs) const { if (local && rhs.local) return local < rhs.local; else if (global.value && rhs.global.value) return global < rhs.global; else if (local) return true; return false; } AstName astName() const { if (local) return local->name; LUAU_ASSERT(global.value); return global; } const char* c_str() const { if (local) return local->name.value; LUAU_ASSERT(global.value); return global.value; } }; std::string toString(const Symbol& name); } // namespace Luau namespace std { template<> struct hash { std::size_t operator()(const Luau::Symbol& s) const noexcept { return std::hash()(s.local) ^ (s.global.value ? std::hash()(s.global.value) : 0); } }; } // namespace std