// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "Luau/ParseOptions.h" #include "Luau/Location.h" #include "Luau/StringUtils.h" #include "Luau/Common.h" namespace Luau { class AstNameTable; struct ParseResult; class BytecodeBuilder; class BytecodeEncoder; // Note: this structure is duplicated in luacode.h, don't forget to change these in sync! struct CompileOptions { // 0 - no optimization // 1 - baseline optimization level that doesn't prevent debuggability // 2 - includes optimizations that harm debuggability such as inlining int optimizationLevel = 1; // 0 - no debugging support // 1 - line info & function names only; sufficient for backtraces // 2 - full debug info with local & upvalue names; necessary for debugger int debugLevel = 1; // 0 - no code coverage support // 1 - statement coverage // 2 - statement and expression coverage (verbose) int coverageLevel = 0; // global builtin to construct vectors; disabled by default const char* vectorLib = nullptr; const char* vectorCtor = nullptr; // vector type name for type tables; disabled by default const char* vectorType = nullptr; // null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these const char* const* mutableGlobals = nullptr; }; class CompileError : public std::exception { public: CompileError(const Location& location, const std::string& message); virtual ~CompileError() throw(); virtual const char* what() const throw(); const Location& getLocation() const; static LUAU_NORETURN void raise(const Location& location, const char* format, ...) LUAU_PRINTF_ATTR(2, 3); private: Location location; std::string message; }; // compiles bytecode into bytecode builder using either a pre-parsed AST or parsing it from source; throws on errors void compileOrThrow(BytecodeBuilder& bytecode, const ParseResult& parseResult, const AstNameTable& names, const CompileOptions& options = {}); void compileOrThrow(BytecodeBuilder& bytecode, const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {}); // compiles bytecode into a bytecode blob, that either contains the valid bytecode or an encoded error that luau_load can decode std::string compile( const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {}, BytecodeEncoder* encoder = nullptr); } // namespace Luau