// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details // This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details #pragma once // When debugging complex issues, consider enabling one of these: // This will reallocate the stack very aggressively at every opportunity; use this with asan to catch stale stack pointers // #define HARDSTACKTESTS 1 // This will call GC validation very aggressively at every incremental GC step; use this with caution as it's SLOW // #define HARDMEMTESTS 1 // This will call GC validation very aggressively at every GC opportunity; use this with caution as it's VERY SLOW // #define HARDMEMTESTS 2 // To force MSVC2017+ to generate SSE2 code for some stdlib functions we need to locally enable /fp:fast // Note that /fp:fast changes the semantics of floating point comparisons so this is only safe to do for functions without ones #if defined(_MSC_VER) && !defined(__clang__) #define LUAU_FASTMATH_BEGIN __pragma(float_control(precise, off, push)) #define LUAU_FASTMATH_END __pragma(float_control(pop)) #else #define LUAU_FASTMATH_BEGIN #define LUAU_FASTMATH_END #endif // Some functions like floor/ceil have SSE4.1 equivalents but we currently support systems without SSE4.1 // Note that we only need to do this when SSE4.1 support is not guaranteed by compiler settings, as otherwise compiler will optimize these for us. #if (defined(__x86_64__) || defined(_M_X64)) && !defined(__SSE4_1__) && !defined(__AVX__) #if defined(_MSC_VER) && !defined(__clang__) #define LUAU_TARGET_SSE41 #elif defined(__GNUC__) && defined(__has_attribute) #if __has_attribute(target) #define LUAU_TARGET_SSE41 __attribute__((target("sse4.1"))) #endif #endif #endif // Used on functions that have a printf-like interface to validate them statically #if defined(__GNUC__) #define LUA_PRINTF_ATTR(fmt, arg) __attribute__((format(printf, fmt, arg))) #else #define LUA_PRINTF_ATTR(fmt, arg) #endif #ifdef _MSC_VER #define LUA_NORETURN __declspec(noreturn) #else #define LUA_NORETURN __attribute__((__noreturn__)) #endif // Can be used to reconfigure visibility/exports for public APIs #ifndef LUA_API #define LUA_API extern #endif #define LUALIB_API LUA_API // Can be used to reconfigure visibility for internal APIs #if defined(__GNUC__) #define LUAI_FUNC __attribute__((visibility("hidden"))) extern #define LUAI_DATA LUAI_FUNC #else #define LUAI_FUNC extern #define LUAI_DATA extern #endif // Can be used to reconfigure internal error handling to use longjmp instead of C++ EH #ifndef LUA_USE_LONGJMP #define LUA_USE_LONGJMP 0 #endif // LUA_IDSIZE gives the maximum size for the description of the source #ifndef LUA_IDSIZE #define LUA_IDSIZE 256 #endif // LUA_MINSTACK is the guaranteed number of Lua stack slots available to a C function #ifndef LUA_MINSTACK #define LUA_MINSTACK 20 #endif // LUAI_MAXCSTACK limits the number of Lua stack slots that a C function can use #ifndef LUAI_MAXCSTACK #define LUAI_MAXCSTACK 8000 #endif // LUAI_MAXCALLS limits the number of nested calls #ifndef LUAI_MAXCALLS #define LUAI_MAXCALLS 20000 #endif // LUAI_MAXCCALLS is the maximum depth for nested C calls; this limit depends on native stack size #ifndef LUAI_MAXCCALLS #define LUAI_MAXCCALLS 200 #endif // buffer size used for on-stack string operations; this limit depends on native stack size #ifndef LUA_BUFFERSIZE #define LUA_BUFFERSIZE 512 #endif // number of valid Lua userdata tags #ifndef LUA_UTAG_LIMIT #define LUA_UTAG_LIMIT 128 #endif // upper bound for number of size classes used by page allocator #ifndef LUA_SIZECLASSES #define LUA_SIZECLASSES 32 #endif // available number of separate memory categories #ifndef LUA_MEMORY_CATEGORIES #define LUA_MEMORY_CATEGORIES 256 #endif // minimum size for the string table (must be power of 2) #ifndef LUA_MINSTRTABSIZE #define LUA_MINSTRTABSIZE 32 #endif // maximum number of captures supported by pattern matching #ifndef LUA_MAXCAPTURES #define LUA_MAXCAPTURES 32 #endif // enables callbacks to redirect code execution from Luau VM to a custom implementation #ifndef LUA_CUSTOM_EXECUTION #define LUA_CUSTOM_EXECUTION 1 #endif // }================================================================== /* @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. ** CHANGE it if your system requires alignments larger than double. (For ** instance, if your system supports long doubles and they must be ** aligned in 16-byte boundaries, then you should add long double in the ** union.) Probably you do not need to change this. */ #define LUAI_USER_ALIGNMENT_T \ union \ { \ double u; \ void* s; \ long l; \ } #ifndef LUA_VECTOR_SIZE #define LUA_VECTOR_SIZE 3 // must be 3 or 4 #endif #define LUA_EXTRA_SIZE (LUA_VECTOR_SIZE - 2)