-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details local bench = {} bench.runs = 20 bench.extraRuns = 4 function bench.runCode(f, description) -- Under Callgrind, run the test only once and measure just the execution cost if callgrind and callgrind("running") then if collectgarbage then collectgarbage() end callgrind("zero") f() -- unfortunately we can't easily separate setup cost from runtime cost in f unless it calls callgrind() callgrind("dump", description) return end local timeTable = {} for i = 1,bench.runs + bench.extraRuns do -- try to run GC if it's available if collectgarbage then pcall(function() collectgarbage() end) end local ts0 = os.clock() local result = f() local ts1 = os.clock() -- If test case doesn't return a duration (if only a part of code is measured) we will measure full execution time here if not result then result = ts1 - ts0 end table.insert(timeTable, result) end table.sort(timeTable) for i = 1,bench.extraRuns do table.remove(timeTable, #timeTable) end -- Output test name followed by each result local report = "|><|"..description for _,v in ipairs(timeTable) do report = report .. "|><|" .. (v * 1000) end report = report .. "||_||" print(report) end -- This function acts a bit like a Unix "fork" operation -- When it is first called it clones `scriptInstance` and starts executing -- the cloned script parented to an Actor. When the cloned script calls "runScriptCodeUnderActor" -- it will run 'f' and print out the provided 'description'. -- -- The function returns 'true' if it was invoked from a script running under an Actor -- and 'false' otherwise. -- -- Example usage: -- local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end -- local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support") -- function testFunc() -- ... -- end -- bench.runScriptCodeUnderActor(script, testFunc, "test function") function bench.runScriptCodeUnderActor(scriptInstance, f, description) if scriptInstance:GetActor() then -- If this function was called from an Actor script, just run the function provided using runCode bench.runCode(f, description) return true else -- If this function was not called from an Actor script, clone the script and place it under -- Actor instance. -- Create an Actor to run the script under local actor = Instance.new("Actor") -- Clone this script (i.e. the bench_support module) and place it under the Actor where -- the script script would expect it to be when using 'require'. local benchModule = script:Clone() benchModule.Parent = actor -- Clone the scriptInstance local actorScript = scriptInstance:Clone() -- Enable the script since `scriptInstance` may be started by roblox-cli without ever being enabled. actorScript.Disabled = false actorScript.Parent = actor -- Add the actor to the workspace which will start executing the cloned script. -- Note: the script needs to be placed under a instance that implements 'IScriptFilter' -- (which workspace does) or it will never start executing. actor.Parent = workspace return false end end return bench