# What's changed?
* Fix up the `std::iterator_traits` definitions for some Luau data
structures.
* Replace some of the usages of `std::unordered_set` and
`std::unordered_map` with Luau-provided data structures to increase
performance and reduce overall number of heap allocations.
* Update some of the documentation links in comments throughout the
codebase to correctly point to the moved repository.
* Expanded JSON encoder for AST to support singleton types.
* Fixed a bug in `luau-analyze` where exceptions in the last module
being checked during multithreaded analysis would not be rethrown.
### New type solver
* Introduce a `refine` type family to handle deferred refinements during
type inference, replacing the old `RefineConstraint`.
* Continued work on the implementation of type states, fixing some known
bugs/blockers.
* Added support for variadic functions in new non-strict mode, enabling
broader support for builtins and the Roblox API.
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
- Cleaned up `FFlag::FixFindBindingAtFunctionName`,
`FFlag::LuauNormalizeBlockedTypes`, `FFlag::LuauPCallDebuggerFix`
- Added support for break and continue into control flow analysis
- The old type unification engine will now report a more fine-grained
error at times, indicating that type normalization in particular failed
# New Type Solver
- Refactor of Unifier2, the new unification implementation for Luau
- Completed MVP of new unification implementation
- Dramatically simplified overload selection logic
- Type family reduction can now apply sooner to free types that have
been solved
- Subtyping now supports table indexers
- Generalization now replaces bad generics with unknown
# Native Code Generation
- Reduce stack spills caused by FINDUPVAL and STORE_TAG
- Improve Generate SHL/SHR/SAR/rotates with immediate operands in X64
- Removed redundant case re-check in table lookup fallback
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
* AST queries at position where function name is will now return
AstExprLocal
* Lexer performance has been slightly improved
* Fixed incorrect string singleton autocomplete suggestions (fixes#858)
* Improved parsing error messages
* Fixed crash on null pointer access in unification (fixes#1017)
* Native code support is enabled by default and `native=1`
(make)/`LUAU_NATIVE` (CMake)/`-DLUA_CUSTOM_EXECUTION` configuration is
no longer required
New typechecker:
* New subtyping check can now handle generic functions and tables
(including those that contain cycles)
Native code generation:
* Loops with non-numeric parameters are now handled by VM to streamline
native code
* Array size check can be optimized away in SETLIST
* On failure, CodeGen::compile returns a reason
* Fixed clobbering of non-volatile xmm registers on Windows
* Fix#817
* Fix#850
* Optimize math.floor/ceil/round with SSE4.1
* Results in a ~7-9% speedup on the math-cordic benchmark.
* Optimized table.sort.
* table.sort is now ~4.1x faster (when not using a predicate) and ~2.1x
faster when using a simple predicate. Performance may improve further in
the future.
* Reorganize the memory ownership of builtin type definitions.
* This is a small initial step toward affording parallel typechecking.
The new type solver is coming along nicely. We are working on fixing
crashes and bugs.
A few major changes to native codegen landed this week:
* Fixed lowering of Luau IR mod instruction when first argument is a
constant
* Added VM register data-flow/capture analysis
* Fixed issues with optimizations in unreachable blocks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Type mismatch errors now mention if unification failed in covariant or
invariant context, to explain why sometimes derived class can't be
converted to base class or why `T` can't be converted into `T?` and so
on
* Class type indexing is no longer an error in non-strict mode (still an
error in strict mode)
* Fixed cyclic type packs not being displayed in the type
* Added an error when unrelated types are compared with `==`/`~=`
* Fixed false positive errors involving sub-type tests an `never` type
* Fixed miscompilation of multiple assignment statements (Fixes
https://github.com/Roblox/luau/issues/754)
* Type inference stability improvements
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Right now `getDocumentationSymbol` on an overloaded class method or
table prop just gives the prop name, not prepended with `/overload/ +
toString(overload)`.
This causes the incorrect symbol to be used for `table.insert`,
`BrickColor.new`, `Color3.new` etc. (present in
https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/api-docs/en-us.json)
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
- Improve type error messages for argument count mismatch in certain
cases
- Fix type checking variadic returns when the type is incompatible which
type checked in certain cases
- Reduce size of upvalue objects by 8 bytes on 64-bit platforms
- Reduce I$ footprint of interpreter by 1.5KB
- Reduce GC pause during atomic stage for programs with a lot of threads
- Remove support for bytecode v2
- Fix DeprecatedGlobal warning text in cases when the global is deprecated without a suggested alternative
- Fix an off-by-one error in type error text for incorrect use of string.format
- Reduce stack consumption further during parsing, hopefully eliminating stack overflows during parsing/compilation for good
- Mark interpolated string support as experimental (requires --fflags=LuauInterpolatedStringBaseSupport to enable)
- Simplify garbage collection treatment of upvalues, reducing cache misses during sweeping stage and reducing the cost of upvalue assignment (SETUPVAL); supersedes #643
- Simplify garbage collection treatment of sleeping threads
- Simplify sweeping of alive threads, reducing cache misses during sweeping stage
- Simplify management of string buffers, removing redundant linked list operations
- Improve refinement support for unions, in particular it's now possible to implement tagged unions as a union of tables where individual branches use a string literal type for one of the fields.
- Fix `string.split` type information
- Optimize `select(_, ...)` to run in constant time (~2.7x faster on VariadicSelect benchmark)
- Improve debug line information for multi-line assignments
- Improve compilation of table literals when table keys are constant expressions/variables
- Use forward GC barrier for `setmetatable` which slightly accelerates GC progress
- Rework transaction log used for type checking which should result in more robust type checking internals with fewer bugs
- Reduce the amount of memory consumed by type checker on large module graphs
- Type checker now errors on attempts to change the type of imported module fields
- The return type of newproxy is now any (fixes#296)
- Implement new number printing algorithm (Schubfach) which makes tostring() produce precise (round-trippable) and short decimal output up to 10x faster
- Fix lua_Debug::linedefined to point to the line with the function definition instead of the first statement (fixes#265)
- Fix minor bugs in Tab completion in Repl
- Repl now saves/restores command history in ~/.luau_history
- Fix some cases where type checking would overflow the native stack
- Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools)
- Improve autocomplete type inference feedback for some expressions where previously the type would not be known
- Improve quantification performance during type checking for large types
- Improve type checking for table literals when the expected type of the table is known because of a type annotation
- Fix type checking errors in cases where required module has errors in the resulting type
- Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255)
- lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0.
- lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247)
- Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259)
- Fix flamegraph scripts to run under Python 2
- Type mismatch errors now show detailed information for compound types, highlighting the mismatching component
- Fix string.pack bug on ARM when packing negative numbers using unsigned formats
- Implement bit32.countlz/countrz (RFC RFC: bit32.countlz/countrz #89)
- Minor compiler throughput optimization (~2% faster compilation)
- Improve transpiler behavior for edge cases and better test coverage (not exposed through CLI at the moment)
- Improve error recovery when parsing invalid assignments
- Build fixes for fuzzing targets