Type checker/autocomplete:
* `Luau::autocomplete` no longer performs typechecking internally, make
sure to run `Frontend::check` before performing autocomplete requests
* Autocomplete string suggestions without "" are now only suggested
inside the ""
* Autocomplete suggestions now include `function (anonymous autofilled)`
key with a full suggestion for the function expression (with arguments
included) stored in `AutocompleteEntry::insertText`
* `AutocompleteEntry::indexedWithSelf` is provided for function call
suggestions made with `:`
* Cyclic modules now see each other type exports as `any` to prevent
memory use-after-free (similar to module return type)
Runtime:
* Updated inline/loop unroll cost model to better handle assignments
(Fixes https://github.com/Roblox/luau/issues/978)
* `math.noise` speed was improved by ~30%
* `table.concat` speed was improved by ~5-7%
* `tonumber` and `tostring` now have fastcall paths that execute ~1.5x
and ~2.5x faster respectively (fixes#777)
* Fixed crash in `luaL_typename` when index refers to a non-existing
value
* Fixed potential out of memory scenario when using `string.sub` or
`string.char` in a loop
* Fixed behavior of some fastcall builtins when called without arguments
under -O2 to match original functions
* Support for native code execution in VM is now enabled by default
(note: native code still has to be generated explicitly)
* `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When
set, only modules that have a `--!native` hot-comment at the top will be
compiled to native code
In our new typechecker:
* Generic type packs are no longer considered to be variadic during
unification
* Timeout and cancellation now works in new solver
* Fixed false positive errors around 'table' and 'function' type
refinements
* Table literals now use covariant unification rules. This is sound
since literal has no type specified and has no aliases
* Fixed issues with blocked types escaping the constraint solver
* Fixed more places where error messages that should've been suppressed
were still reported
* Fixed errors when iterating over a top table type
In our native code generation (jit):
* 'DebugLuauAbortingChecks' flag is now supported on A64
* LOP_NEWCLOSURE has been translated to IR
A pretty small changelist this week:
* When type inference fails to find any matching overload for a
function, we were declining to commit any changes to the type graph at
all. This was resulting in confusing type errors in certain cases. Now,
when a matching overload cannot be found, we always commit to the first
overload we tried.
JIT
* Fix missing variadic register invalidation in FALLBACK_GETVARARGS
* Add a missing null pointer check for the result of luaT_gettm
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Lots of things going on this week:
* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!
New solver
* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.
JIT
* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* `ClassType` can now have an indexer defined on it. This allows custom
types to be used in `t[x]` expressions.
* Fixed search for closest executable breakpoint line. Previously,
breakpoints might have been skipped in `else` blocks at the end of a
function
* Fixed how unification is performed for two optional types `a? <: b?`,
previously it might have unified either 'a' or 'b' with 'nil'. Note that
this fix is not enabled by default yet (see the list in
`ExperimentalFlags.h`)
In the new type solver, a concept of 'Type Families' has been
introduced.
Type families can be thought of as type aliases with custom type
inference/reduction logic included with them.
For example, we can have an `Add<T, U>` type family that will resolve
the type that is the result of adding two values together.
This will help type inference to figure out what 'T' and 'U' might be
when explicit type annotations are not provided.
In this update we don't define any type families, but they will be added
in the near future.
It is also possible for Luau embedders to define their own type families
in the global/environment scope.
Other changes include:
* Fixed scope used to find out which generic types should be included in
the function generic type list
* Fixed a crash after cyclic bound types were created during unification
And in native code generation (jit):
* Use of arm64 target on M1 now requires macOS 13
* Entry into native code has been optimized. This is especially
important for coroutine call/pcall performance as they involve going
through a C call frame
* LOP_LOADK(X) translation into IR has been improved to enable type
tag/constant propagation
* arm64 can use integer immediate values to synthesize floating-point
values
* x64 assembler removes duplicate 64bit numbers from the data section to
save space
* Linux `perf` can now be used to profile native Luau code (when running
with --codegen-perf CLI argument)
* `Luau.Analyze.CLI` now has experimental support for concurrent type
checking. Use the option `-jN` where `N` is the number of threads to
spawn.
* Improve typechecking performance by ~17% by making the function
`Luau::follow` much more efficient.
* Tighten up the type of `os.date`
* Removed `ParseOptions::allowTypeAnnotations` and
`ParseOptions::supportContinueStatement`
New solver
* Improve the reliability of function overload resolution
* More work toward supporting parallel type checking
* Fix a bug in inference of `==` and `~=` which would erroneously infer
that the operands were `boolean`
* Better error reporting when `for...in` loops are used incorrectly.
CodeGen
* Fix unwind registration when libunwind is used on Linux
* Fixed replaced IR instruction use count
* Convert X64 unwind info generation to standard prologue
* Implement A64 unwind info support for Dwarf2
* Live in/out data for linear blocks is now created
* Add side-exit VM register requirements to the IR dump
* Reuse ConstPropState between block chains
* Remove redundant base update
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fix#817
* Fix#850
* Optimize math.floor/ceil/round with SSE4.1
* Results in a ~7-9% speedup on the math-cordic benchmark.
* Optimized table.sort.
* table.sort is now ~4.1x faster (when not using a predicate) and ~2.1x
faster when using a simple predicate. Performance may improve further in
the future.
* Reorganize the memory ownership of builtin type definitions.
* This is a small initial step toward affording parallel typechecking.
The new type solver is coming along nicely. We are working on fixing
crashes and bugs.
A few major changes to native codegen landed this week:
* Fixed lowering of Luau IR mod instruction when first argument is a
constant
* Added VM register data-flow/capture analysis
* Fixed issues with optimizations in unreachable blocks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fixed unions of `nil` types displaying as `?`
* Internal normalization now handles class types which can make
previously failing (incorrectly) sub-typing checks to succeed
* The AST JSON encoder will now stringify infinity and NaN according to the JSON5 spec using the tokens `Infinity`, `-Infinity`, and `NaN`.
* Improve autocompletion of table keys if the type of that key is a union of string singletons.
* Type mismatch errors now mention if unification failed in covariant or
invariant context, to explain why sometimes derived class can't be
converted to base class or why `T` can't be converted into `T?` and so
on
* Class type indexing is no longer an error in non-strict mode (still an
error in strict mode)
* Fixed cyclic type packs not being displayed in the type
* Added an error when unrelated types are compared with `==`/`~=`
* Fixed false positive errors involving sub-type tests an `never` type
* Fixed miscompilation of multiple assignment statements (Fixes
https://github.com/Roblox/luau/issues/754)
* Type inference stability improvements
* Support `["prop"]` syntax on class definitions in definition files.
(#704)
* Improve type checking performance for complex overloaded functions
* Fix rare cases of incorrect stack traces for out of memory errors at
runtime
- Type aliases can no longer override primitive types; attempts to do
that will result in a type error
- Fix misleading type error messages for mismatches in expression list
length during assignment
- Fix incorrect type name display in certain cases
- setmetatable/getmetatable are now ~2x faster
- tools/perfstat.py can be used to display statistics about profiles
captured via --profile switch
- Fix DeprecatedGlobal warning text in cases when the global is deprecated without a suggested alternative
- Fix an off-by-one error in type error text for incorrect use of string.format
- Reduce stack consumption further during parsing, hopefully eliminating stack overflows during parsing/compilation for good
- Mark interpolated string support as experimental (requires --fflags=LuauInterpolatedStringBaseSupport to enable)
- Simplify garbage collection treatment of upvalues, reducing cache misses during sweeping stage and reducing the cost of upvalue assignment (SETUPVAL); supersedes #643
- Simplify garbage collection treatment of sleeping threads
- Simplify sweeping of alive threads, reducing cache misses during sweeping stage
- Simplify management of string buffers, removing redundant linked list operations
* Fix free Luau type being fully overwritten by 'any' and causing UAF
* Fix lua_clonefunction implementation replacing top instead of pushing
* Falsey values other than false can now narrow refinements
* Fix lua_getmetatable, lua_getfenv not waking thread up
* FIx a case where lua_objlen could push a new string without thread wakeup or GC
* Moved Luau math and bit32 definitions to definition file
* Improve Luau parse recovery of incorrect return type token
- Rework transaction log used for type checking which should result in more robust type checking internals with fewer bugs
- Reduce the amount of memory consumed by type checker on large module graphs
- Type checker now errors on attempts to change the type of imported module fields
- The return type of newproxy is now any (fixes#296)
- Implement new number printing algorithm (Schubfach) which makes tostring() produce precise (round-trippable) and short decimal output up to 10x faster
- Fix lua_Debug::linedefined to point to the line with the function definition instead of the first statement (fixes#265)
- Fix minor bugs in Tab completion in Repl
- Repl now saves/restores command history in ~/.luau_history
- Fix some cases where type checking would overflow the native stack
- Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools)
- Improve autocomplete type inference feedback for some expressions where previously the type would not be known
- Improve quantification performance during type checking for large types
- Improve type checking for table literals when the expected type of the table is known because of a type annotation
- Fix type checking errors in cases where required module has errors in the resulting type
- Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255)
- lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0.
- lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247)
- Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259)
- Fix flamegraph scripts to run under Python 2
- A series of major optimizations to type checking performance on complex
programs/types (up to two orders of magnitude speedup for programs
involving huge tagged unions)
- Fix a few issues encountered by UBSAN (and maybe fix s390x builds)
- Fix gcc-11 test builds
- Fix a rare corner case where luau_load wouldn't wake inactive threads
which could result in a use-after-free due to GC
- Fix CLI crash when error object that's not a string escapes to top level
- Fix Makefile suffixes on macOS
Co-authored-by: Rodactor <rodactor@roblox.com>