Gentoo recently added Luau to their official overlay (the term they use
to describe their package repository) and it would only be appropriate
to include that detail here.
It may as well also be the first distribution to *officially* package
it, given the maintainer is one of Gentoo's own.
Signed-off-by: Sebastian France <MagelessMayhem@protonmail.com>
* Added support for async typechecking cancellation using a token passed
through frontend options
* Added luaC_enumheap for building debug tools that need a graph of Luau
heap
In our new typechecker:
* Errors or now suppressed when checking property lookup of
error-suppressing unions
In our native code generation (jit):
* Fixed unhandled value type in NOT_ANY lowering
* Fast-call tag checks will exit to VM on failure, instead of relying on
a native fallback
* Added vector type to the type information
* Eliminated redundant direct jumps across dead blocks
* Debugger APIs are now disabled for call frames executing natively
* Implemented support for unwind registration on macOS 14
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages
New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body
JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Previously unicode codepoints would be incorrectly shown in windows
terminals, such as with u2503(┃):
```ps
❯ "print('\u{2503}')" | luau.exe
Γöâ
```
This change fixes the issue by setting the console's codepage on
windows, resulting in fixed behaviour:
```ps
❯ "print('\u{2503}')" | luau.exe
┃
```
Right now, you can index an intersection of tables fine when using
`x.prop` syntax, but not when using `x["prop"]` syntax.
This fixes it for the latter case
```lua
type Foo = {
Bar: string,
} & { Baz: number }
local x: Foo = { Bar = "1", Baz = 2 }
local y = x["Bar"] -- TypeError: Expected type table, got '{| Bar: string |} & {| Baz: number |}' instead
```
Part of a fix to
https://github.com/Roblox/luau/issues/533#issuecomment-1291779353
* Optimized operations like instantiation and module export for very
large types
In our new typechecker:
* Typechecking of function calls was rewritten to handle more cases
correctly
* Fixed a crash that can happen after self-referential type is exported
from a module
* Fixed a false positive error in string comparison
* Added handling of `for...in` variable type annotations and fixed
issues with the iterator call inside
* Self-referential 'hasProp' and 'setProp' constraints are now handled
correctly
In our native code generation (jit):
* Added '--target' argument to luau-compile to test multiple
architectures different from host architecture
* GC barrier tag check is skipped if type is already known to be
GC-collectable
* Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls
* Improved code size of interrupt handlers on X64
* Definition files can now ascribe indexers to class types.
(https://github.com/Roblox/luau/pull/949)
* Remove --compile support from the REPL. You can just use luau-compile
instead.
* When an exception is thrown during parallel typechecking (usually an
ICE), we now gracefully stop typechecking and drain active workers
before rethrowing the exception.
New solver
* Include more source location information when we hit an internal
compiler error
* Improve the logic that simplifies intersections of tables
JIT
* Save testable type annotations to bytecode
* Improve block placement for linearized blocks
* Add support for lea reg, [rip+offset] for labels
* Unify X64 and A64 codegen for RETURN
* Outline interrupt handlers for X64
* Remove global rArgN in favor of build.abi
* Change A64 INTERRUPT lowering to match X64
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
The existing instruction is incorrect, the luau package exists on the
Arch Linux User Repository (AUR), not at the official repository.
Feel free to suggest edits if something is wrong/missing, thanks!
(I also have a pkgbuild that builds every executable possible excluding
tests (repl, analyze, ast, reduce), however I did not include this since
releases only include repl and analyze)
* Added luau-compile executable target to build/test compilation without
having full REPL included.
In our new typechecker:
* Fixed the order in which constraints are checked to get more
deterministic errors in different environments
* Fixed `isNumber`/`isString` checks to fix false positive errors in
binary comparisons
* CannotCallNonFunction error is reported when calling an intersection
type of non-functions
In our native code generation (jit):
* Outlined X64 return instruction code to improve code size
* Improved performance of return instruction on A64
* Added construction of a dominator tree for future optimizations
We haven't updated this document in a while and yet there was a fair
amount of performance work, some of which can be documented here.
Note that this is not fully comprehensive in that it excludes a lot of
internal tuning that is difficult to describe other than with "we made
things faster".
Fixes#935:
* String literals that include `\z` escape sequence followed by newline
characters are now correctly highlighted.
* Unescaped backslash (`\`) character at the end of the line no longer
acts like the `\z` escape sequence inside string literals when
highlighting.
A pretty small changelist this week:
* When type inference fails to find any matching overload for a
function, we were declining to commit any changes to the type graph at
all. This was resulting in confusing type errors in certain cases. Now,
when a matching overload cannot be found, we always commit to the first
overload we tried.
JIT
* Fix missing variadic register invalidation in FALLBACK_GETVARARGS
* Add a missing null pointer check for the result of luaT_gettm
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fixed gcc warning about uninitialized `std::optional`
* Fixed inlining of functions when they are used to compute their own
arguments
In the new type solver:
* Type families that are not part of a function signature cannot be
resolved at instantiation time and will now produce an error. This will
be relaxed in the future when we get constraint clauses on function
signatures (internally)
* `never` type is now comparable
* Improved typechecking of `for..in` statements
* Fixed checks for number type in `Add` type family
* Performance was improved, with particularly large gains on large
projects
And in native code generation (jit):
* We eliminated the call instruction overhead when native code support
is enabled in the VM
* Small optimizations to arm64 lowering
* Reworked LOP_GETIMPORT handling to reduce assembly code size
* Fixed non-deterministic binary output
* Fixed bad code generation caused by incorrect SSA to VM register links
invalidation
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Lots of things going on this week:
* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!
New solver
* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.
JIT
* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* `ClassType` can now have an indexer defined on it. This allows custom
types to be used in `t[x]` expressions.
* Fixed search for closest executable breakpoint line. Previously,
breakpoints might have been skipped in `else` blocks at the end of a
function
* Fixed how unification is performed for two optional types `a? <: b?`,
previously it might have unified either 'a' or 'b' with 'nil'. Note that
this fix is not enabled by default yet (see the list in
`ExperimentalFlags.h`)
In the new type solver, a concept of 'Type Families' has been
introduced.
Type families can be thought of as type aliases with custom type
inference/reduction logic included with them.
For example, we can have an `Add<T, U>` type family that will resolve
the type that is the result of adding two values together.
This will help type inference to figure out what 'T' and 'U' might be
when explicit type annotations are not provided.
In this update we don't define any type families, but they will be added
in the near future.
It is also possible for Luau embedders to define their own type families
in the global/environment scope.
Other changes include:
* Fixed scope used to find out which generic types should be included in
the function generic type list
* Fixed a crash after cyclic bound types were created during unification
And in native code generation (jit):
* Use of arm64 target on M1 now requires macOS 13
* Entry into native code has been optimized. This is especially
important for coroutine call/pcall performance as they involve going
through a C call frame
* LOP_LOADK(X) translation into IR has been improved to enable type
tag/constant propagation
* arm64 can use integer immediate values to synthesize floating-point
values
* x64 assembler removes duplicate 64bit numbers from the data section to
save space
* Linux `perf` can now be used to profile native Luau code (when running
with --codegen-perf CLI argument)