* The AST JSON encoder will now stringify infinity and NaN according to the JSON5 spec using the tokens `Infinity`, `-Infinity`, and `NaN`.
* Improve autocompletion of table keys if the type of that key is a union of string singletons.
This is useful in particular if redefine `LUAI_MAXCSTACK` to a higher
value than the current one (8000).
Ie. passing `-D LUAI_MAXCSTACK=1000000` would not work as overlaps with
`LUA_REGISTRYINDEX` and below.
* Type mismatch errors now mention if unification failed in covariant or
invariant context, to explain why sometimes derived class can't be
converted to base class or why `T` can't be converted into `T?` and so
on
* Class type indexing is no longer an error in non-strict mode (still an
error in strict mode)
* Fixed cyclic type packs not being displayed in the type
* Added an error when unrelated types are compared with `==`/`~=`
* Fixed false positive errors involving sub-type tests an `never` type
* Fixed miscompilation of multiple assignment statements (Fixes
https://github.com/Roblox/luau/issues/754)
* Type inference stability improvements
Github fails to find clang++-10.
Since we install llvm without a specific version number, we shouldn't
use clang++-10 with a version number.
I tried installing llvm-10, but that package is not available on github
(any more?).
Currently, the metatable of a class type var is not correctly checked to
see if it is callable (i.e. has a `__call` metatable).
We resolve this issue by checking the metatable in `checkCallOverload`
Fixes#756
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
Closes#631
Performs a "two pass" approach, where we first call `prototype` on the
class definition.
The prototype phase checks for errors and creates a base CTV for the
class, which other types can then reference.
The second `check` phase fills it out with all the defined
properties/methods
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
String interpolation autocomplete was not working and was just using
default autocomplete. This fixes it so that inside a string it is
treated as normal, and inside an expression it suggests expression level
autocomplete.
Also fixes the range, which was previously just the first lexeme.
* Type inference of `a and b` and `a or b` has been improved (Fixes
https://github.com/Roblox/luau/issues/730)
* Improved error message when `for ... in x` loop iterates over a value
that could be 'nil'
* Return type of `next` not includes 'nil' (Fixes
https://github.com/Roblox/luau/issues/706)
* Improved type inference of `string` type
* Luau library table type names are now reported as `typeof(string)`/etc
instead of just `string` which was misleading
* Added parsing error when optional type alias type parameter wasn't
provided after `=` token
* Improved tagged union type refinement in conditional expressions, type
in `else` branch should no longer include previously handled union
options
* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Right now `getDocumentationSymbol` on an overloaded class method or
table prop just gives the prop name, not prepended with `/overload/ +
toString(overload)`.
This causes the incorrect symbol to be used for `table.insert`,
`BrickColor.new`, `Color3.new` etc. (present in
https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/api-docs/en-us.json)
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
* Support `["prop"]` syntax on class definitions in definition files.
(#704)
* Improve type checking performance for complex overloaded functions
* Fix rare cases of incorrect stack traces for out of memory errors at
runtime
Name the parameters used in `math` lib
This is mainly done to highlight the particular confusion for
`math.atan2`, where `y` comes before `x`, but this might not be
immediately obvious.
And then I added the rest of the names for consistency.
Note: I didn't add names to `math.random` as it's currently typed as
`(number?, number?) -> number`. Naming it `min` and `max` is technically
incorrect for the 1 argument version.
Maybe it should be typed as an intersection instead?
`Frontend.markDirty()` does not correctly mark reverse dependencies that
are not immediate as dirty.
This is because it would keep adding the reverse deps of `name` into the
queue to mark as dirty, instead of the reverse deps of `next`