Currently, the metatable of a class type var is not correctly checked to
see if it is callable (i.e. has a `__call` metatable).
We resolve this issue by checking the metatable in `checkCallOverload`
Fixes#756
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
Closes#631
Performs a "two pass" approach, where we first call `prototype` on the
class definition.
The prototype phase checks for errors and creates a base CTV for the
class, which other types can then reference.
The second `check` phase fills it out with all the defined
properties/methods
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
String interpolation autocomplete was not working and was just using
default autocomplete. This fixes it so that inside a string it is
treated as normal, and inside an expression it suggests expression level
autocomplete.
Also fixes the range, which was previously just the first lexeme.
* Type inference of `a and b` and `a or b` has been improved (Fixes
https://github.com/Roblox/luau/issues/730)
* Improved error message when `for ... in x` loop iterates over a value
that could be 'nil'
* Return type of `next` not includes 'nil' (Fixes
https://github.com/Roblox/luau/issues/706)
* Improved type inference of `string` type
* Luau library table type names are now reported as `typeof(string)`/etc
instead of just `string` which was misleading
* Added parsing error when optional type alias type parameter wasn't
provided after `=` token
* Improved tagged union type refinement in conditional expressions, type
in `else` branch should no longer include previously handled union
options
* Reduce the stack utilization of type checking.
* Improve the error message that's reported when a delimiting comma is
missing from a table literal. eg
```lua
local t = {
first = 1
second = 2
}```
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Right now `getDocumentationSymbol` on an overloaded class method or
table prop just gives the prop name, not prepended with `/overload/ +
toString(overload)`.
This causes the incorrect symbol to be used for `table.insert`,
`BrickColor.new`, `Color3.new` etc. (present in
https://raw.githubusercontent.com/MaximumADHD/Roblox-Client-Tracker/roblox/api-docs/en-us.json)
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
* Support `["prop"]` syntax on class definitions in definition files.
(#704)
* Improve type checking performance for complex overloaded functions
* Fix rare cases of incorrect stack traces for out of memory errors at
runtime
Name the parameters used in `math` lib
This is mainly done to highlight the particular confusion for
`math.atan2`, where `y` comes before `x`, but this might not be
immediately obvious.
And then I added the rest of the names for consistency.
Note: I didn't add names to `math.random` as it's currently typed as
`(number?, number?) -> number`. Naming it `min` and `max` is technically
incorrect for the 1 argument version.
Maybe it should be typed as an intersection instead?
`Frontend.markDirty()` does not correctly mark reverse dependencies that
are not immediate as dirty.
This is because it would keep adding the reverse deps of `name` into the
queue to mark as dirty, instead of the reverse deps of `next`
Some classes have properties which are not valid identifiers (such as
https://create.roblox.com/docs/reference/engine/classes/Studio)
This adds support for the following syntax in definition files:
```lua
declare class Foo
["a property"]: string
end
```
Closes#702
We will now run luau with --codegen during benchmark runs and collect
the data into separate JSON. Note that we don't yet have the historical
data for these, which will be backfilled later.
This change adds codegen runs to coverage config and adds O2/codegen
testing to CI.
Note that we don't run O2 combinations in coverage - it's better that we
see gaps in O2 coverage in compiler tests, as these are valuable for
validating codegen intricacies that are difficult to see from
conformance tests passing/failing.
* Reoptimized math.min/max/bit32 builtins assuming at least 2 arguments are used (1-2% lift on some benchmarks)
* Type errors that mention function types no longer have redundant parenthesis around return type
* Luau REPL now supports --compile=remarks which displays the source code with optimization remarks embedded as comments
* Builtin calls are slightly faster when called with 1-2 arguments (~1% improvement in some benchmarks)
- Fix rare type checking bugs with invalid generic types escaping the
module scope
- Fix type checking of variadic type packs in certain cases
- Implement type normalization, which resolves a large set of various
issues with unions/intersections in type checker
- Improve parse errors for trailing commas in function calls and type
lists
- Reduce profiling skew when using --profile with very high frequencies
- Improve performance of `lua_getinfo` (`debug.info`, `debug.traceback`
and profiling overhead are now 20% faster/smaller)
- Improve performance of polymorphic comparisons (1-2% lift on some
benchmarks)
- Improve performance of closure creation (1-2% lift on some benchmarks)
- Improve string comparison performance (4% lift on string sorting)