Commit Graph

106 Commits

Author SHA1 Message Date
Junseo Yoo
ce8495a69e
Sync to upstream/release/637 (#1354)
# What's Changed?

- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver

## New Solver

- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-08-02 07:30:04 -07:00
Junseo Yoo
5e0779fd57
Sync to upstream/release/636 (#1346)
# What's Changed?

- Telemetry support for usage of any type in old/new solver
- Bug fixes and flag removals with the new solver

## New Solver

- Fixed constraint ordering bug to infer types more accurately
- Improved inferring a call to `setmetatable()`

## VM

- Restored global metatable lookup for `typeof` on lightuserdata to fix
unintentional API change (Fixes #1335)

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-07-26 10:47:49 -07:00
aaron
0d2688844a
Sync to upstream/release/632 (#1307)
# What's Changed?

- Fix #1137 by appropriately retaining additional metadata from
definition files throughout the type system.
- Improve Frontend for LSPs by appropriately allowing the cancellation
of typechecking while running its destructor.

## New Solver

- Added support for the `rawget` type function.
- Reduced overall static memory usage of builtin type functions.
- Fixed a crash where visitors could mutate a union or intersection type
and fail to invalidate iteration over them in doing so.
- Revised autocomplete functionality to not rely on a separate run of
the type solver when using the new solver.
- Implemented a more relaxed semantic rule for casting.
- Fixed some smaller crashes in the new solver.

## Native Code Generation

- Add additional codegen specialization for `math.sign`
- Cleaned up a large number of outstanding fflags in the code.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-28 17:34:49 -07:00
Vighnesh-V
7d4033071a
Sync to upstream/release/630 (#1295)
### What's new

* A bug in exception handling in GCC(11/12/13) on MacOS prevents our
test suite from running.
* Parser now supports leading `|` or `&` when declaring `Union` and
`Intersection` types (#1286)
* We now support parsing of attributes on functions as described in the
[rfc](https://github.com/luau-lang/rfcs/pull/30)
* With this change, expressions such as `local x = @native function(x)
    return x+1 end` and `f(@native function(x) return x+1 end)` are now
    valid.
* Added support for `@native` attribute - we can now force native
compilation of individual functions if the `@native` attribute is
specified before the `function` keyword (works for lambdas too).

### New Solver

* Many fixes in the new solver for crashes and instability
* Refinements now use simplification and not normalization in a specific
case of two tables
* Assume that compound assignments do not change the type of the
left-side operand
* Fix error that prevented Class Methods from being overloaded

### VM

* Updated description of Garbage Collector invariant

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-14 13:21:20 -07:00
Andy Friesen
0fa6a51c91
Sync to upstream/release/629 (#1290)
### What's new

* Implemented parsing logic for attributes
* Added `lua_setuserdatametatable` and `lua_getuserdatametatable` C API
methods for a faster userdata metatable fetch compared to
`luaL_getmetatable`. Note that metatable reference has to still be
pinned in memory!

### New Solver

* Further improvement to the assignment inference logic
* Fix many bugs surrounding constraint dispatch order

### Native Codegen

* Add IR lowering hooks for custom host userdata types
* Add IR to create new tagged userdata objects
* Remove outdated NativeState

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-06-07 10:51:12 -07:00
Alexander McCord
daf79328fc
Sync to upstream/release/628 (#1278)
### What's new?

* Remove a case of unsound `table.move` optimization
* Add Luau stack slot reservations that were missing in REPL (fixes
#1273)

### New Type Solver

* Assignments have been completely reworked to fix a case of cyclic
constraint dependency
* When indexing, if the fresh type's upper bound already contains a
compatible indexer, do not add another upper bound
* Distribute type arguments over all type families sans `eq`, `keyof`,
`rawkeyof`, and other internal type families
* Fix a case where `buffers` component weren't read in two places (fixes
#1267)
* Fix a case where things that constitutes a strong ref were slightly
incorrect
* Fix a case where constraint dependencies weren't setup wrt `for ...
in` statement

### Native Codegen

* Fix an optimization that splits TValue store only when its value and
its tag are compatible
* Implement a system to plug additional type information for custom host
userdata types

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-31 12:18:18 -07:00
Vighnesh-V
2a80f5e1d1
Sync to upstream/release/625 (#1252)
# What's changed?

* Fix warning issued when Cmake version is too low (contributed by OSS
community)

## New Solver

* Fix an issue with inhabitance testing of tables with cyclic properties
* Preserve error suppression during type unification
* Overhaul type reference counting in the constraint solver
* Other miscellaneous constraint ordering fixes

## Native Codegen

* Fix incorrect assertion check in loadBytecodeTypeInfo

---

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-05-10 11:21:45 -07:00
Alexander McCord
259e509038
Sync to upstream/release/623 (#1236)
# What's changed?

### New Type Solver

- Unification of two fresh types no longer binds them together.
- Replaced uses of raw `emplace` with `emplaceType` to catch cyclic
bound types when they are created.
- `SetIndexerConstraint` is blocked until the indexer result type is not
blocked.
- Fix a case where a blocked type got past the constraint solver.
- Searching for free types should no longer traverse into `ClassType`s.
- Fix a corner case that could result in the non-testable type `~{}`.
- Fix incorrect flagging when `any` was a parameter of some checked
function in nonstrict type checker.
- `IterableConstraint` now consider tables without `__iter` to be
iterables.

### Native Code Generation

- Improve register type info lookup by program counter.
- Generate type information for locals and upvalues

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-25 15:26:09 -07:00
aaron
68bd1b2349
Sync to upstream/release/622 (#1232)
# What's changed?

* Improved the actual message for the type errors for `cannot call
non-function` when attempting to call a union of functions/callable
tables. The error now correctly explains the issue is an inability to
determine the return type of the call in this situation.
* Resolve an issue where tables and metatables were not correctly being
cloned during instantiation (fixes #1176).
* Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally
removing `gco` prefix where appropriate).
* Optimize `table.move` between tables for large ranges of elements.
* Reformat a bunch of code automatically using `clang-format`.

### New Type Solver

* Clean up minimally-used or unused constraints in the constraint solver
(`InstantiationConstraint`, `SetOpConstraint`,
`SingletonOrTopTypeConstraint`).
* Add a builtin `singleton` type family to replace
`SingletonOrTopTypeConstraint` when inferring refinements.
* Fixed a crash involving type path reasoning by recording when type
family reduction has taken place in the path.
* Improved constraint ordering by blocking on unreduced types families
that are not yet proven uninhabitable.
* Improved the handling of `SetIndexerConstraints` for both better
inference quality and to resolve crashes.
* Fix a crash when normalizing cyclic unions of intersections.
* Fix a crash when normalizing an intersection with the negation of
`unknown`.
* Fix a number of crashes caused by missing `follow` calls on `TypeId`s.
* Changed type family reduction to correctly use a semantic notion of
uninhabited types, rather than checking for `never` types specifically.
* Refactor the `union` and `intersect` type families to be variadic.

### Native Code Generation

* Improve translation for userdata key get/set and userdata/vector
namecall.
* Provide `[top level]` and `[anonymous]` as function names to
`FunctionStats` as appropriate when no function name is available.
* Disable unwind support on Android platforms since it is unsupported.
*  

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-19 14:48:02 -07:00
vegorov-rbx
9c2146288d
Sync to upstream/release/621 (#1229)
# What's changed?

* Support for new 'require by string' RFC with relative paths and
aliases in now enabled in Luau REPL application

### New Type Solver

* Fixed assertion failure on generic table keys (`[expr] = value`)
* Fixed an issue with type substitution traversing into the substituted
parts during type instantiation
* Fixed crash in union simplification when that union contained
uninhabited unions and other types inside
* Union types in binary type families like `add<a | b, c>` are expanded
into `add<a, c> | add<b, c>` to handle
* Added handling for type family solving creating new type families
* Fixed a bug with normalization operation caching types with unsolved
parts
* Tables with uninhabited properties are now simplified to `never`
* Fixed failures found by fuzzer

### Native Code Generation

* Added support for shared code generation between multiple Luau VM
instances
* Fixed issue in load-store propagation and new tagged LOAD_TVALUE
instructions
* Fixed issues with partial register dead store elimination causing
failures in GC assists

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-12 10:18:49 -07:00
Vighnesh-V
67e16cba18
Sync to upstream/release/620 (#1223)
# What's Changed

## New Type Solver
- Many more fixes to crashes, assertions, and hangs
- Annotated locals now countermand the inferred types of locals, meaning
that for a type `type MyType = number | string`, `local foo : MyType =
5` behaves the same as `local foo = 5 :: MyType`, where before, foo
would be assigned the type of the value on the rhs.
- Type Normalization now respects resource limits.
- Subtyping between classes and cyclic tables now supported

## Native Code Generation
- Work on the Native Code Generation(NCG) allocator continues

---

# Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-04-05 13:45:09 -07:00
Lily Brown
47ad768c69
Sync to upstream/release/619 (#1218)
# What's Changed

## New Type Solver
- Many fixes to crashes, assertions, and hangs
- Binary type family aliases now have a default parameter
- Added a debug check for unsolved types escaping the constraint solver
- Overloaded functions are no longer inferred
- Unification creates additional subtyping constraints for blocked types
- Attempt to guess the result type for type families that are too large
to resolve timely

## Native Code Generation
- Fixed `IrCmd::CHECK_TRUTHY` lowering in a specific case
- Detailed compilation errors are now supported
- More work on the new allocator

---

# Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2024-03-30 16:14:44 -07:00
Andy Friesen
c1830d8b81
Sync to upstream/release/618 (#1205)
# What's changed

### Debugger

* Values after a 'continue' statement should not be accessible by
debugger in the 'until' condition

### New Type Solver

* Many fixes to crashes and hangs
* Better bidirectional inference of table literal expressions

### Native Code Generation

* Initial steps toward a shared code allocator

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-22 10:47:10 -07:00
Alexander McCord
d21b6fdb93
Sync to upstream/release/617 (#1204)
# What's Changed

* Fix a case where the stack wasn't completely cleaned up where
`debug.info` errored when passed `"f"` option and a thread.
* Fix a case of uninitialized field in `luaF_newproto`.

### New Type Solver

* When a local is captured in a function, don't add a new entry to the
`DfgScope::bindings` if the capture occurs within a loop.
* Fix a poor performance characteristic during unification by not trying
to simplify an intersection.
* Fix a case of multiple constraints mutating the same blocked type
causing incorrect inferences.
* Fix a case of assertion failure when overload resolution encounters a
return typepack mismatch.
* When refining a property of the top `table` type, we no longer signal
an unknown property error.
* Fix a misuse of free types when trying to infer the type of a
subscript expression.
* Fix a case of assertion failure when trying to resolve an overload
from `never`.

### Native Code Generation

* Fix dead store optimization issues caused by partial stores.

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-03-15 16:37:39 -07:00
vegorov-rbx
443903aa00
Sync to upstream/release/615 (#1175)
# What's changed?

* Luau allocation scheme was changed to handle allocations in 513-1024
byte range internally without falling back to global allocator
* coroutine/thread creation no longer requires any global allocations,
making it up to 15% faster (vs libc malloc)
* table construction for 17-32 keys or 33-64 array elements is up to 30%
faster (vs libc malloc)

### New Type Solver

* Cyclic unary negation type families are reduced to `number` when
possible
* Class types are skipped when searching for free types in unifier to
improve performance
* Fixed issues with table type inference when metatables are present
* Improved inference of iteration loop types
* Fixed an issue with bidirectional inference of method calls
* Type simplification will now preserve error suppression markers

### Native Code Generation

* Fixed TAG_VECTOR skip optimization to not break instruction use counts
(broken optimization wasn't included in 614)
* Fixed missing side-effect when optimizing generic loop preparation
instruction

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2024-03-01 10:45:26 -08:00
Vighnesh-V
3b0e93bec9
Sync to upstream/release/614 (#1173)
# What's changed?
Add program argument passing to scripts run using the Luau REPL! You can
now pass `--program-args` (or shorthand `-a`) to the REPL which will
treat all remaining arguments as arguments to pass to executed scripts.
These values can be accessed through variadic argument expansion. You
can read these values like so:
```
local args = {...} -- gets you an array of all the arguments
```
For example if we run the following script like `luau test.lua -a test1
test2 test3`:
```
-- test.lua
print(...)
```
you should get the output:
```
test1 test2 test3
```

### Native Code Generation

* Improve A64 lowering for vector operations by using vector
instructions
* Fix lowering issue in IR value location tracking! 
- A developer reported a divergence between code run in the VM and
Native Code Generation which we have now fixed

### New Type Solver

* Apply substitution to type families, and emit new constraints to
reduce those further
* More progress on reducing comparison  (`lt/le`)type families
* Resolve two major sources of cyclic types in the new solver

### Miscellaneous
* Turned internal compiler errors (ICE's) into warnings and errors

-------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-23 12:08:34 -08:00
vegorov-rbx
ea14e65ea0
Sync to upstream/release/613 (#1167)
# What's changed?

* Compiler now targets bytecode version 5 by default, this includes
support for vector type literals and sub/div opcodes with a constant on
lhs

### New Type Solver

* Normalizer type inhabitance check has been optimized
* Added ability to reduce cyclic `and`/`or` type families 

### Native Code Generation

* `CodeGen::compile` now returns more specific causes of a code
generation failure
* Fixed linking issues on platforms that don't support unwind frame data
registration

---

### Internal Contributors

Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2024-02-15 18:04:39 -08:00
Alexander McCord
67ce75e870
Sync to upstream/release/611 (#1160)
# What's changed?

### Native Code Generation

* Fixed an UAF relating to reusing a hash key after a weak table has
undergone some GC.
* Fixed a bounds check on arm64 to allow access to the last byte of a
buffer.

### New Type Solver

* Type states now preserves error-suppression, i.e. `local x: any = 5`
and `x.foo` does not error.
* Made error-suppression logic in subtyping more accurate.
* Subtyping now knows how to reduce type families.
* Fixed function call overload resolution so that the return type
resolves to the correct overload.
* Fixed a case where we attempted to reduce irreducible type families a
few too many times, leading to duplicate errors.
* Type checker needs to type check annotations in function signatures to
be able to report errors relating to those annotations.
* Fixed an UAF from a pointer to stack-allocated data in Subtyping's
`explainReasonings`.

### Nonstrict Type Checker

* Fixed a crash when calling a checked function of the form `math.abs`
with an incorrect argument type.
* Fixed a crash when calling a checked function with a number of
arguments that did not exactly match the number of parameters required.

---

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-02-02 13:32:42 -08:00
Alex Orlenko
d409f7946d
Fix setting sandbox on Lua instance without strlib (#1156)
Currently calling `luaL_sandbox` on Lua instance without loaded strlib
causes crash (assertion).
It happens because inside `luaL_sandbox` there is no check that
metatable for strings is present.
2024-01-30 07:23:58 -08:00
aaron
9c588be16d
Sync to upstream/release/610 (#1154)
# What's changed?

* Check interrupt handler inside the pattern match engine to eliminate
potential for programs to hang during string library function execution.
* Allow iteration over table properties to pass the old type solver. 

### Native Code Generation

* Use in-place memory operands for math library operations on x64.
* Replace opaque bools with separate enum classes in IrDump to improve
code maintainability.
* Translate operations on inferred vectors to IR.
* Enable support for debugging native-compiled functions in Roblox
Studio.

### New Type Solver

* Rework type inference for boolean and string literals to introduce
bounded free types (bounded below by the singleton type, and above by
the primitive type) and reworked primitive type constraint to decide
which is the appropriate type for the literal.
* Introduce `FunctionCheckConstraint` to handle bidirectional
typechecking for function calls, pushing the expected parameter types
from the function onto the arguments.
* Introduce `union` and `intersect` type families to compute deferred
simplified unions and intersections to be employed by the constraint
generation logic in the new solver.
* Implement support for expanding the domain of local types in
`Unifier2`.
* Rework type inference for iteration variables bound by for in loops to
use local types.
* Change constraint blocking logic to use a set to prevent accidental
re-blocking.
* Add logic to detect missing return statements in functions.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-26 19:20:56 -08:00
vegorov-rbx
cdd1a380db
Sync to upstream/release/609 (#1150)
### What's changed?
* Syntax for [read-only and write-only
properties](https://github.com/luau-lang/rfcs/pull/15) is now parsed,
but is not yet supported in typechecking

### New Type Solver
* `keyof` and `rawkeyof` type operators have been updated to match final
text of the [RFC](https://github.com/luau-lang/rfcs/pull/16)
* Fixed issues with cyclic type families that were generated for mutable
loop variables

### Native Code Generation
* Fixed inference for number / vector operation that caused an
unnecessary VM assist

---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-19 10:04:46 -08:00
Vighnesh-V
f31232d301
Sync to upstream/release/608 (#1145)
# Old Solver:

- Fix a bug in the old solver where a user could use the keyword
`typeof` as the name of a type alias.
- Fix stringification of scientific notation to omit a trailing decimal
place when not followed by a digit e.g. `1.e+20` -> `1e+20`
# New Solver
- Continuing work on the New non-strict mode
- Introduce `keyof` and `rawkeyof` type function for acquiring the type
of all keys in a table or class
(https://github.com/luau-lang/rfcs/pull/16)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-01-12 14:25:27 -08:00
vegorov-rbx
e76802f2ce
Add a prefix to TaggedLuData flag to have it auto-enabled in flags ON mode (#1130) 2023-12-15 13:51:14 -08:00
Petri Häkkinen
2173938eb0
Add tagged lightuserdata (#1087)
This change adds support for tagged lightuserdata and optional custom
typenames for lightuserdata.

Background: Lightuserdata is an efficient representation for many kinds
of unmanaged handles and resources in a game engine. However, currently
the VM only supports one kind of lightuserdata, which makes it
problematic in practice. For example, it's not possible to distinguish
between different kinds of lightuserdata in Lua bindings, which can lead
to unsafe practices and even crashes when a wrong kind of lightuserdata
is passed to a binding function. Tagged lightuserdata work similarly to
tagged userdata, i.e. they allow checking the tag quickly using
lua_tolightuserdatatagged (or lua_lightuserdatatag).

The tag is stored in the 'extra' field of TValue so it will add no cost
to the (untagged) lightuserdata type.

Alternatives would be to use full userdata values or use bitpacking to
embed type information into lightuserdata on application level.
Unfortunately these options are not that great in practice: full
userdata have major performance implications and bitpacking fails in
cases where full 64 bits are already used (e.g. pointers or 64-bit
hashes).

Lightuserdata names are not strictly necessary but they are rather
convenient when debugging Lua code. More precise error messages and
tostring returning more specific typename are useful to have in practice
(e.g. "resource" or "entity" instead of the more generic "userdata").

Impl note: I did not add support for renaming tags in
lua_setlightuserdataname as I'm not sure if it's possible to free fixed
strings. If it's simple enough, maybe we should allow renaming (although
I can't think of a specific need for it)?

---------

Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
2023-12-14 15:05:51 -08:00
vegorov-rbx
c26d820902
Sync to upstream/release/606 (#1127)
New Solver
* Improvements to data flow analysis

Native Code Generation
* Block limit is now per-function instead of per-module

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-08 13:50:16 -08:00
Vighnesh-V
c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00
Andy Friesen
74c532053f
Sync to upstream/release/604 (#1106)
New Solver

* New algorithm for inferring the types of locals that have no
annotations. This
algorithm is very conservative by default, but is augmented with some
control
  flow awareness to handle most common scenarios.
* Fix bugs in type inference of tables
* Improve performance of by switching out standard C++ containers for
`DenseHashMap`
* Infrastructure to support clearer error messages in strict mode

Native Code Generation

* Fix a lowering issue with buffer.writeu8 and 0x80-0xff values: A
constant
  argument wasn't truncated to the target type range and that causes an
  assertion failure in `build.mov`.
* Store full lightuserdata value in loop iteration protocol lowering
* Add analysis to compute function bytecode distribution
* This includes a class to analyze the bytecode operator distribution
per
function and a CLI tool that produces a JSON report. See the new cmake
      target `Luau.Bytecode.CLI`

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-17 10:46:18 -08:00
Alexander McCord
c2ba1058c3
Sync to upstream/release/603 (#1097)
# What's changed?

- Record the location of properties for table types (closes #802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions

## New type solver

- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.

## Native codegen

- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.

## Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-11-10 13:10:07 -08:00
aaron
7105c81579
Sync to upstream/release/602 (#1089)
# What's changed?

* Fixed a bug in type cloning by maintaining persistent types.
* We now parse imprecise integer literals to report the imprecision as a
warning to developers.
* Add a compiler flag to specify the name of the statistics output file.

### New type solver

* Renamed `ConstraintGraphBuilder` to `ConstraintGenerator`
* LValues now take into account the type being assigned during
constraint generation.
* Normalization performance has been improved by 33% by replacing the an
internal usage of `std::unordered_set` with `DenseHashMap`.
* Normalization now has a helper to identify types that are equivalent
to `unknown`, which is being used to fix some bugs in subtyping.
* Uses of the old unifier in the new type solver have been eliminated.
* Improved error explanations for subtyping errors in `TypeChecker2`.

### Native code generation

* Expanded some of the statistics recorded during compilation to include
the number of instructions and blocks.
* Introduce instruction and block count limiters for controlling what
bytecode is translated into native code.
* Implement code generation for byteswap instruction.

### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2023-11-03 16:45:04 -07:00
Lily Brown
e5ec0cdff3
Sync to upstream/release/601 (#1084)
## What's changed

- `bit32.byteswap` added
([RFC](4f543ec23b/docs/function-bit32-byteswap.md))
- Buffer library implementation
([RFC](4f543ec23b/docs/type-byte-buffer.md))
- Fixed a missing `stdint.h` include
- Fixed parser limiter for recursive type annotations being kind of
weird (fixes #645)

### Native Codegen
- Fixed a pair of issues when lowering `bit32.extract`
- Fixed a narrow edge case that could result in an infinite loop without
an interruption
- Fixed a negative array out-of-bounds access issue
- Temporarily reverted linear block predecessor value propagation

### New type solver
- We now type check assignments to annotated variables
- Fixed some test cases under local type inference
- Moved `isPending` checks for type families to improve performance
- Optimized our process for testing if a free type is sufficiently
solved
- Removed "none ptr" from lea instruction disassembly logging

### Build system & tooling
- CMake configuration now validates dependencies to maintain separation
between components
- Improvements to the fuzzer coverage
- Deduplicator for fuzzed callstacks

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
2023-10-27 14:18:41 -07:00
Micah
011c1afbde
Implement bit32.byteswap (#1075)
I've decided to take a stab at implementing `bit32.byteswap` from the
[recently merged
RFC](https://github.com/Roblox/luau/blob/master/rfcs/function-bit32-byteswap.md).
I asked on Discord for some guidance, but for the sake of posterity:
this is my first time doing this and I am likely to have made some
mistakes.

The biggest gaps in this implementation are the lack of tests and the
lack of native codegen support. I'd appreciate help with those since I'm
not sure what's relevant for me to touch for tests, and I'm told that
relevant assembler instructions don't exist publicly yet. Intuition
tells me that Luau-side tests would go into
`tests/conformance/bitwise.luau` but this is not well documented and I'm
not sure how I'm meant to test built-in implementations.

The current implementation compiles down to `bswap` and `rev` on x86 and
ARM respectively when optimized.

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
2023-10-23 08:00:48 -07:00
Vighnesh-V
fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00
Alex Orlenko
5c94984935
Add lua_getallocf API function (#1068)
This function matches the corresponding Lua 5.1-5.4 function:

[`lua_getallocf`](https://www.lua.org/manual/5.4/manual.html#lua_getallocf)
and [source](https://www.lua.org/source/5.4/lapi.c.html#lua_getallocf)

It would be useful to get/manipulate auxiliary "userdata" pointer that was originally passed to `lua_newstate`.
2023-10-13 08:47:33 -07:00
Andy Friesen
36e0e64715
Sync to upstream/release/598 (#1063)
* Include `windows.h` rather than `Windows.h` to make things compile on
MinGW.
* Custom implementation of timegm/os.time for all platforms
* Disable builtin constant folding when getfenv/setfenv are used
* Fixes https://github.com/Roblox/luau/issues/1042
* Fixes https://github.com/Roblox/luau/issues/1043

New Type Checker

* Initial work toward type states.
* Rework most overloadable operators to use type families.
* Initial work toward our new nonstrict mode.


Native Codegen

* Fix native code generation for dead loops
* Annotate top-level functions as cold
* Slightly smaller/faster x64 Luau calls
* emitInstCall used to not set savedpc itself, but now it does for
consistency with all other implementations
* Implement cmov support for X64
* Fix assertion in luau-compile when module is empty
* Optimize A64 calls at some code size cost
* Inline constant array index offset into the load/store instruction
* Increase x64 spill slots from 5 to 13

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
2023-10-06 12:02:32 -07:00
aaron
16fbfe912c
Sync to upstream/release/596 (#1050)
- Cleaned up `FFlag::FixFindBindingAtFunctionName`,
`FFlag::LuauNormalizeBlockedTypes`, `FFlag::LuauPCallDebuggerFix`
- Added support for break and continue into control flow analysis
- The old type unification engine will now report a more fine-grained
error at times, indicating that type normalization in particular failed

# New Type Solver

- Refactor of Unifier2, the new unification implementation for Luau
- Completed MVP of new unification implementation
- Dramatically simplified overload selection logic
- Type family reduction can now apply sooner to free types that have
been solved
- Subtyping now supports table indexers
- Generalization now replaces bad generics with unknown

# Native Code Generation

- Reduce stack spills caused by FINDUPVAL and STORE_TAG
- Improve Generate SHL/SHR/SAR/rotates with immediate operands in X64
- Removed redundant case re-check in table lookup fallback

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
2023-09-22 12:12:15 -07:00
vegorov-rbx
c7c986b996
Sync to upstream/release/594 (#1036)
* Fixed `Frontend::markDirty` not working on modules that were not
typechecked yet
* Fixed generic variadic function unification succeeding when it should
have reported an error

New Type Solver:
* Implemented semantic subtyping check for function types

Native Code Generation:
* Improved performance of numerical loops with a constant step
* Simplified IR for `bit32.extract` calls extracting first/last bits
* Improved performance of NaN checks
2023-09-07 17:13:49 -07:00
Lily Brown
551a43c424
Sync to upstream/release/593 (#1024)
- Updated Roblox copyright to 2023
- Floor division operator `//` (implements #832)
- Autocomplete now shows `end` within `do` blocks
- Restore BraceType when using `Lexer::lookahead` (fixes #1019)

# New typechecker

- Subtyping tests between metatables and tables
- Subtyping tests between string singletons and tables
- Subtyping tests for class types

# Native codegen

- Fixed macOS test failure (wrong spill restore offset)
- Fixed clobbering of non-volatile xmm registers on Windows
- Fixed wrong storage location of SSA reg spills
- Implemented A64 support for add/sub extended
- Eliminated zextReg from A64 lowering
- Remove identical table slot lookups
- Propagate values from predecessor into the linear block
- Disabled reuse slot optimization
- Keep `LuaNode::val` check for nil when optimizing `CHECK_SLOT_MATCH`
- Implemented IR translation of `table.insert` builtin
- Fixed mmap error handling on macOS/Linux

# Tooling

- Used `|` as a column separator instead of `+` in `bench.py`
- Added a `table.sort` micro-benchmark
- Switched `libprotobuf-mutator` to a less problematic version
2023-09-01 10:58:27 -07:00
Andy Friesen
e25b0a6275
Sync to upstream/release/591 (#1012)
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts

New solver:

* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.

Native code generation:

* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 11:15:41 -07:00
vegorov-rbx
d98256bb80
Sync to upstream/release/590 (#1008)
* Better indentation in multi-line type mismatch error messages
* Error message clone can no longer cause a stack overflow (when
typechecking with retainFullTypeGraphs set to false); fixes
https://github.com/Roblox/luau/issues/975
* `string.format` with %s is now ~2x faster on strings smaller than 100
characters

Native code generation:
* All VM side exits will block return to the native execution of the
current function to preserve correctness
* Fixed executable page allocation on Apple platforms when using
hardened runtime
* Added statistics for code generation (no. of functions compiler,
memory used for different areas)
* Fixed issue with function entry type checks performed more that once
in some functions
2023-08-11 07:42:37 -07:00
Andy Friesen
0b2755f964
Sync to upstream/release/589 (#1000)
* Progress toward a diffing algorithm for types. We hope that this will
be useful for writing clearer error messages.
* Add a missing recursion limiter in `Unifier::tryUnifyTables`. This was
causing a crash in certain situations.
* Luau heap graph enumeration improvements:
    * Weak references are not reported
    * Added tag as a fallback name of non-string table links
* Included top Luau function information in thread name to understand
where thread might be suspended
* Constant folding for `math.pi` and `math.huge` at -O2
* Optimize `string.format` and `%*`
* This change makes string interpolation 1.5x-2x faster depending on the
number and type of formatted components, assuming a few are using
primitive types, and reduces associated GC pressure.

New type checker:

* Initial work toward tracking the upper and lower bounds of types
accurately.

Native code generation (JIT):

* Add IrCmd::CHECK_TRUTHY for improved assert fast-calls
* Do not compute type map for modules without types
* Capture metatable+readonly state for NEW_TABLE IR instructions
* Replace JUMP_CMP_ANY with CMP_ANY and existing JUMP_EQ_INT
* Add support for exits to VM with reentry lock in VmExit

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-04 12:18:54 -07:00
vegorov-rbx
76f67e0733
Sync to upstream/release/588 (#992)
Type checker/autocomplete:
* `Luau::autocomplete` no longer performs typechecking internally, make
sure to run `Frontend::check` before performing autocomplete requests
* Autocomplete string suggestions without "" are now only suggested
inside the ""
* Autocomplete suggestions now include `function (anonymous autofilled)`
key with a full suggestion for the function expression (with arguments
included) stored in `AutocompleteEntry::insertText`
* `AutocompleteEntry::indexedWithSelf` is provided for function call
suggestions made with `:`
* Cyclic modules now see each other type exports as `any` to prevent
memory use-after-free (similar to module return type)

Runtime:
* Updated inline/loop unroll cost model to better handle assignments
(Fixes https://github.com/Roblox/luau/issues/978)
* `math.noise` speed was improved by ~30%
* `table.concat` speed was improved by ~5-7%
* `tonumber` and `tostring` now have fastcall paths that execute ~1.5x
and ~2.5x faster respectively (fixes #777)
* Fixed crash in `luaL_typename` when index refers to a non-existing
value
* Fixed potential out of memory scenario when using `string.sub` or
`string.char` in a loop
* Fixed behavior of some fastcall builtins when called without arguments
under -O2 to match original functions
* Support for native code execution in VM is now enabled by default
(note: native code still has to be generated explicitly)
* `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When
set, only modules that have a `--!native` hot-comment at the top will be
compiled to native code

In our new typechecker:
* Generic type packs are no longer considered to be variadic during
unification
* Timeout and cancellation now works in new solver
* Fixed false positive errors around 'table' and 'function' type
refinements
* Table literals now use covariant unification rules. This is sound
since literal has no type specified and has no aliases
* Fixed issues with blocked types escaping the constraint solver
* Fixed more places where error messages that should've been suppressed
were still reported
* Fixed errors when iterating over a top table type

In our native code generation (jit):
* 'DebugLuauAbortingChecks' flag is now supported on A64
* LOP_NEWCLOSURE has been translated to IR
2023-07-28 08:13:53 -07:00
vegorov-rbx
218159140c
Sync to upstream/release/584 (#977)
* Added support for async typechecking cancellation using a token passed
through frontend options
* Added luaC_enumheap for building debug tools that need a graph of Luau
heap

In our new typechecker:
* Errors or now suppressed when checking property lookup of
error-suppressing unions

In our native code generation (jit):
* Fixed unhandled value type in NOT_ANY lowering
* Fast-call tag checks will exit to VM on failure, instead of relying on
a native fallback
* Added vector type to the type information
* Eliminated redundant direct jumps across dead blocks
* Debugger APIs are now disabled for call frames executing natively
* Implemented support for unwind registration on macOS 14
2023-07-14 11:08:53 -07:00
Andy Friesen
63679f7288
Sync to upstream/release/579 (#943)
A pretty small changelist this week:

* When type inference fails to find any matching overload for a
function, we were declining to commit any changes to the type graph at
all. This was resulting in confusing type errors in certain cases. Now,
when a matching overload cannot be found, we always commit to the first
overload we tried.

JIT

* Fix missing variadic register invalidation in FALLBACK_GETVARARGS
* Add a missing null pointer check for the result of luaT_gettm

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-06-02 12:52:15 -07:00
Alex Orlenko
da0458bf6e
Add CodeGen C API (#931)
I'd like to experiment with the codegen feature (currently experimental)
and need a public C API for this.

This PR addresses this.
2023-05-18 04:03:29 -07:00
vegorov-rbx
97965c7c0a
Sync to upstream/release/576 (#928)
* `ClassType` can now have an indexer defined on it. This allows custom
types to be used in `t[x]` expressions.
* Fixed search for closest executable breakpoint line. Previously,
breakpoints might have been skipped in `else` blocks at the end of a
function
* Fixed how unification is performed for two optional types `a? <: b?`,
previously it might have unified either 'a' or 'b' with 'nil'. Note that
this fix is not enabled by default yet (see the list in
`ExperimentalFlags.h`)

In the new type solver, a concept of 'Type Families' has been
introduced.
Type families can be thought of as type aliases with custom type
inference/reduction logic included with them.
For example, we can have an `Add<T, U>` type family that will resolve
the type that is the result of adding two values together.
This will help type inference to figure out what 'T' and 'U' might be
when explicit type annotations are not provided.
In this update we don't define any type families, but they will be added
in the near future.
It is also possible for Luau embedders to define their own type families
in the global/environment scope.

Other changes include:
* Fixed scope used to find out which generic types should be included in
the function generic type list
* Fixed a crash after cyclic bound types were created during unification

And in native code generation (jit):
* Use of arm64 target on M1 now requires macOS 13
* Entry into native code has been optimized. This is especially
important for coroutine call/pcall performance as they involve going
through a C call frame
* LOP_LOADK(X) translation into IR has been improved to enable type
tag/constant propagation
* arm64 can use integer immediate values to synthesize floating-point
values
* x64 assembler removes duplicate 64bit numbers from the data section to
save space
* Linux `perf` can now be used to profile native Luau code (when running
with --codegen-perf CLI argument)
2023-05-12 10:50:47 -07:00
vegorov-rbx
4b267aa5c5
Sync to upstream/release/574 (#910)
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)

C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.

In our work on the new type solver, the following issues were fixed:

* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable

And these are the changes in native code generation (JIT):

* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
2023-04-28 12:55:13 -07:00
Andy Friesen
fe7621ee8c
Sync to upstream/release/573 (#903)
* Work toward affording parallel type checking
* The interface to `LazyType` has changed:
* `LazyType` now takes a second callback that is passed the `LazyType&`
itself. This new callback is responsible for populating the field
`TypeId LazyType::unwrapped`. Multithreaded implementations should
acquire a lock in this callback.
* Modules now retain their `humanReadableNames`. This reduces the number
of cases where type checking has to call back to a `ModuleResolver`.
* https://github.com/Roblox/luau/pull/902
* Add timing info to the Luau REPL compilation output

We've also fixed some bugs and crashes in the new solver as we march
toward readiness.
* Thread ICEs (Internal Compiler Errors) back to the Frontend properly
* Refinements are no longer applied to lvalues
* More miscellaneous stability improvements

Lots of activity in the new JIT engine:

* Implement register spilling/restore for A64
* Correct Luau IR value restore location tracking
* Fixed use-after-free in x86 register allocator spill restore
* Use btz for bit tests
* Finish branch assembly support for A64
* Codesize and performance improvements for A64
* The bit32 library has been implemented for arm and x64

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-04-21 15:14:26 -07:00
vegorov-rbx
d141a5c48d
Sync to upstream/release/572 (#899)
* Fixed exported types not being suggested in autocomplete
* `T...` is now convertible to `...any` (Fixes
https://github.com/Roblox/luau/issues/767)
* Fixed issue with `T?` not being convertible to `T | T` or `T?`
(sometimes when internal pointer identity is different)
* Fixed potential crash in missing table key error suggestion to use a
similar existing key
* `lua_topointer` now returns a pointer for strings

C++ API Changes:
* `prepareModuleScope` callback has moved from TypeChecker to Frontend
* For LSPs, AstQuery functions (and `isWithinComment`) can be used
without full Frontend data

A lot of changes in our two experimental components as well.

In our work on the new type-solver, the following issues were fixed:
* Fixed table union and intersection indexing
* Correct custom type environments are now used
* Fixed issue with values of `free & number` type not accepted in
numeric operations

And these are the changes in native code generation (JIT):
* arm64 lowering is almost complete with support for 99% of IR commands
and all fastcalls
* Fixed x64 assembly encoding for extended byte registers
* More external x64 calls are aware of register allocator
* `math.min`/`math.max` with more than 2 arguments are now lowered to IR
as well
* Fixed correctness issues with `math` library calls with multiple
results in variadic context and with x64 register conflicts
* x64 register allocator learnt to restore values from VM memory instead
of always using stack spills
* x64 exception unwind information now supports multiple functions and
fixes function start offset in Dwarf2 info
2023-04-14 11:06:22 -07:00
Petri Häkkinen
7345891f6b
Add lua_getuserdatadtor (#870)
Some userdata objects may need to support manual destruction in addition
to automatic GC. For example, files, threads, GPU resources and objects
with large external allocations.

With Lua, a finalizer can be _generically_ called by invoking the __gc
metamethod manually, but this is currently not possible with tagged
userdata in Luau because it's not possible to query the destructor
associated with an userdata. While it is possible to workaround this by
duplicating the destructor table locally on client side (*), it's more
convenient to deduplicate the data and get the destructor using the API
instead.

(*) Note: a separate destructor table for each VM may be required if the
VMs use different set of tags.

Implementation notes:

1. I first considered adding a typedef for lua_Destructor but
unfortunately there are two kinds of destructors, one with and one
without the lua_State* argument, so I decided against it at this point.
Maybe it should be added later if the destructor API is unified (by
dropping the Lua state pointer argument?).

2. For some reason the conformance test produced warning "qualifier
applied to function type has no meaning; ignored" on VS2017 (possibly
because the test framework does not like function pointers for some
reason?). I silenced this by pulling out the test expressions from those
CHECKs.
2023-04-11 12:46:55 -07:00
Andy Friesen
ba67fb275e
Sync to upstream/release/571 (#895)
* `table.sort` was improved further. It now guarentees N*log(N) time
complexity in the worst case.
* Fix https://github.com/Roblox/luau/issues/880

We are also working on fixing final bugs and crashes in the new type
solver.

On the CodeGen front we have a few things going on:
* We have a smarter register allocator for the x86 JIT
* We lower more instructions on arm64
* The vector constructor builtin is now translated to IR

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-04-07 14:01:29 -07:00