In this update, we continue to improve the overall stability of the new
type solver. We're also shipping some early bits of two new features,
one of the language and one of the analysis API: user-defined type
functions and an incremental typechecking API.
If you use the new solver and want to use all new fixes included in this
release, you have to reference an additional Luau flag:
```c++
LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease)
```
And set its value to `645`:
```c++
DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates
```
## New Solver
* Fix a crash where scopes are incorrectly accessed cross-module after
they've been deallocated by appropriately zeroing out associated scope
pointers for free types, generic types, table types, etc.
* Fix a crash where we were incorrectly caching results for bound types
in generalization.
* Eliminated some unnecessary intermediate allocations in the constraint
solver and type function infrastructure.
* Built some initial groundwork for an incremental typecheck API for use
by language servers.
* Built an initial technical preview for [user-defined type
functions](https://rfcs.luau-lang.org/user-defined-type-functions.html),
more work still to come (including calling type functions from other
type functions), but adventurous folks wanting to experiment with it can
try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and
`FFlag::LuauUserDefinedTypeFunction` in their local environment. Special
thanks to @joonyoo181 who built up all the initial infrastructure for
this during his internship!
## Miscellaneous changes
* Fix a compilation error on Ubuntu (fixes#1437)
---
Internal Contributors:
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
### What's new
* Fixed many of the false positive errors in indexing of table unions
and table intersections
* It is now possible to run custom checks over Luau AST during
typechecking by setting `customModuleCheck` in `FrontendOptions`
* Fixed codegen issue on arm, where number->vector cast could corrupt
that number value for the next time it's read
### New Solver
* `error` type now behaves as the bottom type during subtyping checks
* Fixed the scope that is used in subtyping with generic types
* Fixed `astOriginalCallTypes` table often used by LSP to match the old
solver
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Working towards a full e-graph implementation as described by the [egg
paper](https://arxiv.org/pdf/2004.03082).
The type system has a couple of places where e-graphs would've been
useful and solved some classes of problems trivially. For example:
1. Normalization and simplification cannot handle cyclic types due to
the nature of their implementation.
2. Normalization can't tell when two tables or functions are equivalent,
but simplification theoretically can albeit not implemented.
3. Normalization requires deep normalization for inhabitance check,
whereas simplification would've returned the `never` type itself
indicating uninhabited.
4. Simplification requires constraint ordering to have perfect timing to
simplify.
5. Adding a rewrite rule requires implementing it twice, once in
simplification and once again in normalization with completely different
code design making it hard to verify that their behavior is materially
equivalent.
6. In cases where we must cache for performance, two different types
that are isomorphic have different cache entries resulting in cache
misses.
7. Type family reduction can handle cyclic type families, but only if
the cycle is not obscured by a different type family instance. (`t1
where t1 = union<number, add<t1, number>>` is irreducible)
I think we're getting the point!
---
Currently the implementation is missing a few features that makes
e-graphs actually useful. Those will be coming in a future PR.
1. Pattern matching,
6. Applying rewrites,
7. Rewrite until saturation, and
8. Extracting the best e-node according to some cost function.
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis
Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away
Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
New Solver
* New algorithm for inferring the types of locals that have no
annotations. This
algorithm is very conservative by default, but is augmented with some
control
flow awareness to handle most common scenarios.
* Fix bugs in type inference of tables
* Improve performance of by switching out standard C++ containers for
`DenseHashMap`
* Infrastructure to support clearer error messages in strict mode
Native Code Generation
* Fix a lowering issue with buffer.writeu8 and 0x80-0xff values: A
constant
argument wasn't truncated to the target type range and that causes an
assertion failure in `build.mov`.
* Store full lightuserdata value in loop iteration protocol lowering
* Add analysis to compute function bytecode distribution
* This includes a class to analyze the bytecode operator distribution
per
function and a CLI tool that produces a JSON report. See the new cmake
target `Luau.Bytecode.CLI`
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
- Record the location of properties for table types (closes#802)
- Implement stricter UTF-8 validations as per the RFC
(https://github.com/luau-lang/rfcs/pull/1)
- Implement `buffer` as a new type in both the old and new solvers.
- Changed errors produced by some `buffer` builtins to be a bit more
generic to avoid platform-dependent error messages.
- Fixed a bug where `Unifier` would copy some persistent types, tripping
some internal assertions.
- Type checking rules on relational operators is now a little bit more
lax.
- Improve dead code elimination for some `if` statements with complex
always-false conditions
## New type solver
- Dataflow analysis now generates phi nodes on exit of branches.
- Dataflow analysis avoids producing a new definition for locals or
properties that are not owned by that loop.
- If a function parameter has been constrained to `never`, report errors
at all uses of that parameter within that function.
- Switch to using the new `Luau::Set` to replace `std::unordered_set` to
alleviate some poor allocation characteristics which was negatively
affecting overall performance.
- Subtyping can now report many failing reasons instead of just the
first one that we happened to find during the test.
- Subtyping now also report reasons for type pack mismatches.
- When visiting `if` statements or expressions, the resulting context
are the common terms in both branches.
## Native codegen
- Implement support for `buffer` builtins to its IR for x64 and A64.
- Optimized `table.insert` by not inserting a table barrier if it is
fastcalled with a constant.
## Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Arseny Kapoulkine <arseny@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
- Updated Roblox copyright to 2023
- Floor division operator `//` (implements #832)
- Autocomplete now shows `end` within `do` blocks
- Restore BraceType when using `Lexer::lookahead` (fixes#1019)
# New typechecker
- Subtyping tests between metatables and tables
- Subtyping tests between string singletons and tables
- Subtyping tests for class types
# Native codegen
- Fixed macOS test failure (wrong spill restore offset)
- Fixed clobbering of non-volatile xmm registers on Windows
- Fixed wrong storage location of SSA reg spills
- Implemented A64 support for add/sub extended
- Eliminated zextReg from A64 lowering
- Remove identical table slot lookups
- Propagate values from predecessor into the linear block
- Disabled reuse slot optimization
- Keep `LuaNode::val` check for nil when optimizing `CHECK_SLOT_MATCH`
- Implemented IR translation of `table.insert` builtin
- Fixed mmap error handling on macOS/Linux
# Tooling
- Used `|` as a column separator instead of `+` in `bench.py`
- Added a `table.sort` micro-benchmark
- Switched `libprotobuf-mutator` to a less problematic version
* AST queries at position where function name is will now return
AstExprLocal
* Lexer performance has been slightly improved
* Fixed incorrect string singleton autocomplete suggestions (fixes#858)
* Improved parsing error messages
* Fixed crash on null pointer access in unification (fixes#1017)
* Native code support is enabled by default and `native=1`
(make)/`LUAU_NATIVE` (CMake)/`-DLUA_CUSTOM_EXECUTION` configuration is
no longer required
New typechecker:
* New subtyping check can now handle generic functions and tables
(including those that contain cycles)
Native code generation:
* Loops with non-numeric parameters are now handled by VM to streamline
native code
* Array size check can be optimized away in SETLIST
* On failure, CodeGen::compile returns a reason
* Fixed clobbering of non-volatile xmm registers on Windows
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts
New solver:
* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.
Native code generation:
* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Fixed indexing table intersections using `x["prop"]` syntax:
https://github.com/Roblox/luau/pull/971
* Add console output codepage for Windows:
https://github.com/Roblox/luau/pull/967
* Added `Frontend::parse` for a fast source graph preparation
* luau_load should check GC
* Work toward a type-diff system for nicer error messages
New Solver
* Correctly suppress errors in more cases
* Further improvements to typechecking of function calls and return
statements
* Crash fixes
* Propagate refinements drawn from the condition of a while loop into
the loop body
JIT
* Fix accidental bailout for math.frexp/modf/sign in A64
* Work toward bringing type annotation info in
* Do not propagate Luau IR constants of wrong type into load
instructions
* CHECK_SAFEENV exits to VM on failure
* Implement error handling in A64 reg allocator
* Inline the string.len builtin
* Do not enter native code of a function if arguments don’t match
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Optimized operations like instantiation and module export for very
large types
In our new typechecker:
* Typechecking of function calls was rewritten to handle more cases
correctly
* Fixed a crash that can happen after self-referential type is exported
from a module
* Fixed a false positive error in string comparison
* Added handling of `for...in` variable type annotations and fixed
issues with the iterator call inside
* Self-referential 'hasProp' and 'setProp' constraints are now handled
correctly
In our native code generation (jit):
* Added '--target' argument to luau-compile to test multiple
architectures different from host architecture
* GC barrier tag check is skipped if type is already known to be
GC-collectable
* Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls
* Improved code size of interrupt handlers on X64
* Added luau-compile executable target to build/test compilation without
having full REPL included.
In our new typechecker:
* Fixed the order in which constraints are checked to get more
deterministic errors in different environments
* Fixed `isNumber`/`isString` checks to fix false positive errors in
binary comparisons
* CannotCallNonFunction error is reported when calling an intersection
type of non-functions
In our native code generation (jit):
* Outlined X64 return instruction code to improve code size
* Improved performance of return instruction on A64
* Added construction of a dominator tree for future optimizations
Lots of things going on this week:
* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!
New solver
* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.
JIT
* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* Added a limit on how many instructions the Compiler can safely produce
(reported by @TheGreatSageEqualToHeaven)
C++ API Changes:
* With work started on read-only and write-only properties,
`Property::type` member variable has been replaced with `TypeId type()`
and `setType(TypeId)` functions.
* New `LazyType` unwrap callback now has a `void` return type, all
that's required from the callback is to write into `unwrapped` field.
In our work on the new type solver, the following issues were fixed:
* Work has started to support https://github.com/Roblox/luau/pull/77 and
https://github.com/Roblox/luau/pull/79
* Refinements are no longer applied on l-values, removing some
false-positive errors
* Improved overload resolution against expected result type
* `Frontend::prepareModuleScope` now works in the new solver
* Cofinite strings are now comparable
And these are the changes in native code generation (JIT):
* Fixed MIN_NUM and MAX_NUM constant fold when one of the arguments is
NaN
* Added constant folding for number conversions and bit operations
* Value spilling and rematerialization is now supported on arm64
* Improved FASTCALL2K IR generation to support second argument constant
* Added value numbering and load/store propagation optimizations
* Added STORE_VECTOR on arm64, completing the IR lowering on this target
All of our changes this week have been focused on the new type solver
and the JIT.
As we march toward feature parity with the old solver, we've tightened
up a bunch of lingering issues with overload resolution, unsealed
tables, and type normalization. We've also fixed a bunch of crashes and
assertion failures in the new solver.
On the JIT front, we've started work on an A64 backend, improved the IR
analysis in a bunch of cases, and implemented assembly generation for
the builtin functions `type()` and `typeof()`.
---------
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
* A small subset of control-flow refinements have been added to
recognize type options that are unreachable after a
conditional/unconditional code block. (Fixes
https://github.com/Roblox/luau/issues/356).
Some examples:
```lua
local function f(x: string?)
if not x then return end
-- x is 'string' here
end
```
Throwing calls like `error` or `assert(false)` instead of 'return' are
also recognized.
Existing complex refinements like type/typeof and tagged union checks
are expected to work, among others.
To enable this feature, `LuauTinyControlFlowAnalysis` exclusion has to
be removed from `ExperimentalFlags.h`.
If will become enabled unconditionally in the near future.
* Linter has been integrated into the typechecker analysis so that
type-aware lint warnings can work in any mode
`Frontend::lint` methods were deprecated, `Frontend::check` has to be
used instead with `runLintChecks` option set.
Resulting lint warning are located inside `CheckResult`.
* Fixed large performance drop and increased memory consumption when
array is filled at an offset (Fixes
https://github.com/Roblox/luau/issues/590)
* Part of [Type error suppression
RFC](https://github.com/Roblox/luau/blob/master/rfcs/type-error-suppression.md)
was implemented making subtyping checks with `any` type transitive.
---
In our work on the new type-solver:
* `--!nocheck` mode no longer reports type errors
* New solver will not be used for `--!nonstrict` modules until all
issues with strict mode typechecking are fixed
* Added control-flow aware type refinements mentioned earlier
In native code generation:
* `LOP_NAMECALL` has been translated to IR
* `type` and `typeof` builtin fastcalls have been translated to
IR/assembly
* Additional steps were taken towards arm64 support
* Fixed rare use-after-free in analysis during table unification
A lot of work these past months went into two new Luau components:
* A near full rewrite of the typechecker using a new deferred constraint
resolution system
* Native code generation for AoT/JiT compilation of VM bytecode into x64
(avx)/arm64 instructions
Both of these components are far from finished and we don't provide
documentation on building and using them at this point.
However, curious community members expressed interest in learning about
changes that go into these components each week, so we are now listing
them here in the 'sync' pull request descriptions.
---
New typechecker can be enabled by setting
DebugLuauDeferredConstraintResolution flag to 'true'.
It is considered unstable right now, so try it at your own risk.
Even though it already provides better type inference than the current
one in some cases, our main goal right now is to reach feature parity
with current typechecker.
Features which improve over the capabilities of the current typechecker
are marked as '(NEW)'.
Changes to new typechecker:
* Regular for loop index and parameters are now typechecked
* Invalid type annotations on local variables are ignored to improve
autocomplete
* Fixed missing autocomplete type suggestions for function arguments
* Type reduction is now performed to produce simpler types to be
presented to the user (error messages, custom LSPs)
* Internally, complex types like '((number | string) & ~(false?)) |
string' can be produced, which is just 'string | number' when simplified
* Fixed spots where support for unknown and never types was missing
* (NEW) Length operator '#' is now valid to use on top table type, this
type comes up when doing typeof(x) == "table" guards and isn't available
in current typechecker
---
Changes to native code generation:
* Additional math library fast calls are now lowered to x64: math.ldexp,
math.round, math.frexp, math.modf, math.sign and math.clamp
* https://github.com/Roblox/luau/pull/719
* Improved `Failed to unify type packs` error message to be reported as
`Type pack 'X' could not be converted into 'Y'`
* https://github.com/Roblox/luau/pull/722
* 1% reduction in executed instruction count by removing a check in fast
call dispatch
* Additional fixes to reported error location of OOM errors in VM
* Improve `math.sqrt`, `math.floor` and `math.ceil` performance on
additional compilers and platforms (1-2% geomean improvement including
8-9% on math-cordic)
* All thrown exceptions by Luau analysis are derived from
`Luau::InternalCompilerError`
* When a call site has fewer arguments than required, error now reports
the location of the function name instead of the argument to the
function
* https://github.com/Roblox/luau/pull/724
* Fixed https://github.com/Roblox/luau/issues/725
Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
This change adds codegen runs to coverage config and adds O2/codegen
testing to CI.
Note that we don't run O2 combinations in coverage - it's better that we
see gaps in O2 coverage in compiler tests, as these are valuable for
validating codegen intricacies that are difficult to see from
conformance tests passing/failing.
* Reoptimized math.min/max/bit32 builtins assuming at least 2 arguments are used (1-2% lift on some benchmarks)
* Type errors that mention function types no longer have redundant parenthesis around return type
* Luau REPL now supports --compile=remarks which displays the source code with optimization remarks embedded as comments
* Builtin calls are slightly faster when called with 1-2 arguments (~1% improvement in some benchmarks)
- Fix rare type checking bugs with invalid generic types escaping the
module scope
- Fix type checking of variadic type packs in certain cases
- Implement type normalization, which resolves a large set of various
issues with unions/intersections in type checker
- Improve parse errors for trailing commas in function calls and type
lists
- Reduce profiling skew when using --profile with very high frequencies
- Improve performance of `lua_getinfo` (`debug.info`, `debug.traceback`
and profiling overhead are now 20% faster/smaller)
- Improve performance of polymorphic comparisons (1-2% lift on some
benchmarks)
- Improve performance of closure creation (1-2% lift on some benchmarks)
- Improve string comparison performance (4% lift on string sorting)
- Remove type definitions of
`utf8.nfcnormalize`/`nfdnormalize`/`graphemes` that aren't supported by
standalone Luau library
- Add `lua_costatus` to retrieve extended thread status (similar to
`coroutine.status`)
- Improve GC sweeping performance (2-10% improvement on allocation-heavy
benchmarks)
- Fix DeprecatedGlobal warning text in cases when the global is deprecated without a suggested alternative
- Fix an off-by-one error in type error text for incorrect use of string.format
- Reduce stack consumption further during parsing, hopefully eliminating stack overflows during parsing/compilation for good
- Mark interpolated string support as experimental (requires --fflags=LuauInterpolatedStringBaseSupport to enable)
- Simplify garbage collection treatment of upvalues, reducing cache misses during sweeping stage and reducing the cost of upvalue assignment (SETUPVAL); supersedes #643
- Simplify garbage collection treatment of sleeping threads
- Simplify sweeping of alive threads, reducing cache misses during sweeping stage
- Simplify management of string buffers, removing redundant linked list operations
Since callgrind allows to control stats collection from the guest, this
allows us to reset the collection right before the benchmark starts.
This change exposes this to the benchmark runner and integrates
callgrind data parsing into bench.py, so that we can run bench.py with
--callgrind argument and, as long as the runner was built with callgrind
support, we get instruction counts from the run.
We convert instruction counts to seconds using 10G instructions/second
rate; there's no correct way to do this without simulating the full CPU
pipeline but it results in time units on a similar scale to real runs.
* Adds a currently unused x86-64 assembler as a prerequisite for possible future JIT compilation
* Fix a bug in table iteration (closes Possible table iteration bug #504)
* Improved warning method when function is used as a type
* Fix a bug with unsandboxed iteration with pairs()
* Type of coroutine.status() is now a union of value types
* Bytecode output for tests/debugging now has labels
* Improvements to loop unrolling cost estimation
* Report errors when the key obviously doesn't exist in the table
- Improve refinement support for unions, in particular it's now possible to implement tagged unions as a union of tables where individual branches use a string literal type for one of the fields.
- Fix `string.split` type information
- Optimize `select(_, ...)` to run in constant time (~2.7x faster on VariadicSelect benchmark)
- Improve debug line information for multi-line assignments
- Improve compilation of table literals when table keys are constant expressions/variables
- Use forward GC barrier for `setmetatable` which slightly accelerates GC progress
This doesn't contain all changes for 507 yet but we might want to do the
Luau 0.507 release a bit earlier to end the year sooner.
Changes:
- Type ascription (::) now permits casts between related types in both directions, allowing to refine or loosen the type (RFC #56)
- Fix type definition for tonumber to return number? since the input string isn't guaranteed to contain a valid number
- Fix type refinements for field access via []
- Many stability fixes for type checker
- Provide extra information in error messages for type mismatches in more cases
- Improve performance of type checking for large unions when union members are string literals
- Add coverage reporting support to Repl (--coverage command line argument) and lua_getcoverage C API
- Work around code signing issues during Makefile builds on macOS
- Improve performance of truthiness checks in some cases, particularly on Apple M1, resulting in 10-25% perf gains on qsort benchmark depending on the CPU/compiler
- Fix support for little-endian systems; IBM s390x here we go!
- Fix some cases where type checking would overflow the native stack
- Improve autocomplete behavior when assigning a partially written function call (not currently exposed through command line tools)
- Improve autocomplete type inference feedback for some expressions where previously the type would not be known
- Improve quantification performance during type checking for large types
- Improve type checking for table literals when the expected type of the table is known because of a type annotation
- Fix type checking errors in cases where required module has errors in the resulting type
- Fix debug line information for multi-line chained call sequences (Add function name information for "attempt to call a nil value" #255)
- lua_newuserdata now takes 2 arguments to match Lua/LuaJIT APIs better; lua_newuserdatatagged should be used if the third argument was non-0.
- lua_ref can no longer be used with LUA_REGISTRYINDEX to prevent mistakes when migrating Lua FFI (Inconsistency with lua_ref #247)
- Fix assertions and possible crashes when executing script code indirectly via metatable dispatch from lua_equal/lua_lessthan/lua_getfield/etc. (Hitting a crash in an assert after lua_equal is called. #259)
- Fix flamegraph scripts to run under Python 2
We keep getting compat reports for warnings in various compiler
versions. While we can keep merging PRs to resolve these warnings, it
would be nice if the users of other compilers or compiler versions weren't
blocked on us fixing this.
As such, this change disables Werror by default and only enables it when
requested, which happens in CI in test builds.
- Type mismatch errors now show detailed information for compound types, highlighting the mismatching component
- Fix string.pack bug on ARM when packing negative numbers using unsigned formats
- Implement bit32.countlz/countrz (RFC RFC: bit32.countlz/countrz #89)
- Minor compiler throughput optimization (~2% faster compilation)
- Improve transpiler behavior for edge cases and better test coverage (not exposed through CLI at the moment)
- Improve error recovery when parsing invalid assignments
- Build fixes for fuzzing targets
Right now our CMake infra specifies -Wno-unused only for GCC builds, but Makefile specifies it for all builds.
The intent has been to use it just for GCC, so we now do that by detecting the compiler version - this should
equalize the behavior across different types of builds.
Separately, latest version of clang appears to expose an unused variable that clang-10 was okay with, so fix that. (change from upstream)
- A series of major optimizations to type checking performance on complex
programs/types (up to two orders of magnitude speedup for programs
involving huge tagged unions)
- Fix a few issues encountered by UBSAN (and maybe fix s390x builds)
- Fix gcc-11 test builds
- Fix a rare corner case where luau_load wouldn't wake inactive threads
which could result in a use-after-free due to GC
- Fix CLI crash when error object that's not a string escapes to top level
- Fix Makefile suffixes on macOS
Co-authored-by: Rodactor <rodactor@roblox.com>