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Fix definition module name & location (#1495)
Closes #1441 Brings behavior to parity with the old solver by filling in definitionLocation and definitionModuleName for Luau-consuming programs/libraries to use.
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@ -34,6 +34,7 @@ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease)
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LUAU_FASTFLAG(LuauTypestateBuiltins2)
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LUAU_FASTFLAGVARIABLE(LuauNewSolverVisitErrorExprLvalues)
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LUAU_FASTFLAGVARIABLE(LuauNewSolverPopulateTableLocations)
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namespace Luau
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{
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@ -2844,6 +2845,10 @@ Inference ConstraintGenerator::check(const ScopePtr& scope, AstExprTable* expr,
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ttv->state = TableState::Unsealed;
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ttv->definitionModuleName = module->name;
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if (FFlag::LuauNewSolverPopulateTableLocations)
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{
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ttv->definitionLocation = expr->location;
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}
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ttv->scope = scope.get();
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interiorTypes.back().push_back(ty);
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@ -3301,7 +3306,16 @@ TypeId ConstraintGenerator::resolveTableType(const ScopePtr& scope, AstType* ty,
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ice->ice("Unexpected property access " + std::to_string(int(astIndexer->access)));
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}
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return arena->addType(TableType{props, indexer, scope->level, scope.get(), TableState::Sealed});
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TypeId tableTy = arena->addType(TableType{props, indexer, scope->level, scope.get(), TableState::Sealed});
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TableType* ttv = getMutable<TableType>(tableTy);
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if (FFlag::LuauNewSolverPopulateTableLocations)
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{
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ttv->definitionModuleName = module->name;
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ttv->definitionLocation = tab->location;
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}
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return tableTy;
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}
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TypeId ConstraintGenerator::resolveFunctionType(
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@ -33,6 +33,7 @@ LUAU_FASTFLAGVARIABLE(DebugLuauLogBindings)
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LUAU_FASTINTVARIABLE(LuauSolverRecursionLimit, 500)
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LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease)
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LUAU_FASTFLAGVARIABLE(LuauRemoveNotAnyHack)
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LUAU_FASTFLAG(LuauNewSolverPopulateTableLocations)
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namespace Luau
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{
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@ -1108,10 +1109,15 @@ bool ConstraintSolver::tryDispatch(const TypeAliasExpansionConstraint& c, NotNul
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target = follow(instantiated);
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}
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else if (FFlag::LuauNewSolverPopulateTableLocations)
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{
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// This is a new type - redefine the location.
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ttv->definitionLocation = constraint->location;
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ttv->definitionModuleName = currentModuleName;
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}
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ttv->instantiatedTypeParams = typeArguments;
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ttv->instantiatedTypePackParams = packArguments;
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// TODO: Fill in definitionModuleName.
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}
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bindResult(target);
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@ -1433,7 +1439,8 @@ bool ConstraintSolver::tryDispatch(const FunctionCheckConstraint& c, NotNull<con
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}
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}
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}
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else if (expr->is<AstExprConstantBool>() || expr->is<AstExprConstantString>() || expr->is<AstExprConstantNumber>() || expr->is<AstExprConstantNil>())
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else if (expr->is<AstExprConstantBool>() || expr->is<AstExprConstantString>() || expr->is<AstExprConstantNumber>() ||
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expr->is<AstExprConstantNil>())
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{
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Unifier2 u2{arena, builtinTypes, constraint->scope, NotNull{&iceReporter}};
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u2.unify(actualArgTy, expectedArgTy);
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@ -2326,12 +2333,7 @@ bool ConstraintSolver::tryDispatchIterableTable(TypeId iteratorTy, const Iterabl
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return true;
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}
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bool ConstraintSolver::tryDispatchIterableFunction(
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TypeId nextTy,
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TypeId tableTy,
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const IterableConstraint& c,
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NotNull<const Constraint> constraint
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)
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bool ConstraintSolver::tryDispatchIterableFunction(TypeId nextTy, TypeId tableTy, const IterableConstraint& c, NotNull<const Constraint> constraint)
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{
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const FunctionType* nextFn = get<FunctionType>(nextTy);
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// If this does not hold, we should've never called `tryDispatchIterableFunction` in the first place.
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@ -14,6 +14,7 @@ LUAU_FASTFLAG(LuauInstantiateInSubtyping)
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LUAU_FASTFLAG(LuauRequireCyclesDontAlwaysReturnAny)
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LUAU_FASTFLAG(LuauSolverV2)
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LUAU_FASTFLAG(LuauTypestateBuiltins2)
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LUAU_FASTFLAG(LuauNewSolverPopulateTableLocations)
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using namespace Luau;
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@ -466,7 +467,15 @@ local b: B.T = a
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LUAU_REQUIRE_ERROR_COUNT(1, result);
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if (FFlag::LuauSolverV2)
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CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
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{
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if (FFlag::LuauNewSolverPopulateTableLocations)
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CHECK(
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toString(result.errors.at(0)) ==
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"Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'; at [read \"x\"], number is not exactly string"
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);
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else
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CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
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}
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else
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{
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const std::string expected = R"(Type 'T' from 'game/A' could not be converted into 'T' from 'game/B'
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@ -507,7 +516,15 @@ local b: B.T = a
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LUAU_REQUIRE_ERROR_COUNT(1, result);
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if (FFlag::LuauSolverV2)
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CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
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{
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if (FFlag::LuauNewSolverPopulateTableLocations)
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CHECK(
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toString(result.errors.at(0)) ==
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"Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'; at [read \"x\"], number is not exactly string"
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);
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else
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CHECK(toString(result.errors.at(0)) == "Type 'T' could not be converted into 'T'; at [read \"x\"], number is not exactly string");
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}
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else
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{
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const std::string expected = R"(Type 'T' from 'game/B' could not be converted into 'T' from 'game/C'
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