mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-15 06:15:44 +08:00
Fix mesh-normal-vector benchmark array access (#1514)
Some checks failed
benchmark / callgrind (map[branch:main name:luau-lang/benchmark-data], ubuntu-22.04) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos-arm version:macos-14]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-latest]) (push) Has been cancelled
build / windows (Win32) (push) Has been cancelled
build / windows (x64) (push) Has been cancelled
build / coverage (push) Has been cancelled
build / web (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-20.04]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:windows version:windows-latest]) (push) Has been cancelled
release / web (push) Has been cancelled
Some checks failed
benchmark / callgrind (map[branch:main name:luau-lang/benchmark-data], ubuntu-22.04) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos-arm version:macos-14]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-latest]) (push) Has been cancelled
build / windows (Win32) (push) Has been cancelled
build / windows (x64) (push) Has been cancelled
build / coverage (push) Has been cancelled
build / web (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-20.04]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:windows version:windows-latest]) (push) Has been cancelled
release / web (push) Has been cancelled
mesh-normal-scalar correctly fills sequential values in the output for triangle cone function, but mesh-normal-vector accidentally reuses the loop index, which results in writes to every third index of the array (1, 4, etc.). This is both slower (as the table turns into a hash map), and incorrect, especially as we have a scalar version of the benchmark that does the right thing. Note: there's a bunch of inefficiencies in the benchmark code that I have not fixed (around field access mostly, e.g. writing to `v.n` and then immediately reading it again). These are not ideal for performance, but they can be valuable to keep as is because this redundancy is common in real-world code, and it would be nice to see codegen optimizations eliminating most of that overhead. This one, however, is a straight up bug, and sparse arrays should not really be the thing this benchmark hits.
This commit is contained in:
parent
e6bf71871a
commit
53e6e4b8f0
@ -86,7 +86,8 @@ function test()
|
|||||||
function compute_triangle_cones()
|
function compute_triangle_cones()
|
||||||
local mesh_area = 0
|
local mesh_area = 0
|
||||||
|
|
||||||
local i = 1
|
local pos = 1
|
||||||
|
|
||||||
for i = 1,#mesh.indices,3 do
|
for i = 1,#mesh.indices,3 do
|
||||||
local p0 = mesh.vertices[mesh.indices[i]]
|
local p0 = mesh.vertices[mesh.indices[i]]
|
||||||
local p1 = mesh.vertices[mesh.indices[i + 1]]
|
local p1 = mesh.vertices[mesh.indices[i + 1]]
|
||||||
@ -100,9 +101,9 @@ function test()
|
|||||||
local area = vector.magnitude(normal)
|
local area = vector.magnitude(normal)
|
||||||
local invarea = (area == 0) and 0 or 1 / area;
|
local invarea = (area == 0) and 0 or 1 / area;
|
||||||
|
|
||||||
mesh.triangle_cone_p[i] = (p0.p + p1.p + p2.p) / 3
|
mesh.triangle_cone_p[pos] = (p0.p + p1.p + p2.p) / 3
|
||||||
mesh.triangle_cone_n[i] = normal * invarea
|
mesh.triangle_cone_n[pos] = normal * invarea
|
||||||
i += 1
|
pos += 1
|
||||||
|
|
||||||
mesh_area += area
|
mesh_area += area
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user