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https://github.com/luau-lang/luau.git
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Optimize vector literals by storing them in the constant table (#1096)
With this optimization, built-in vector constructor calls with 3/4 arguments are detected by the compiler and turned into vector constants when the arguments are constant numbers. Requires optimization level 2 because built-ins are not folded otherwise by the compiler. Bytecode version is bumped because of the new constant type, but old bytecode versions can still be loaded. The following synthetic benchmark shows ~6.6x improvement. ``` local v for i = 1, 10000000 do v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) v = vector(1, 2, 3) end ``` Also tried a more real world scenario and could see a few percent improvement. Added a new fast flag LuauVectorLiterals for enabling the feature. --------- Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi> Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com> Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
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@ -45,6 +45,7 @@
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// Version 2: Adds Proto::linedefined. Supported until 0.544.
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// Version 3: Adds FORGPREP/JUMPXEQK* and enhances AUX encoding for FORGLOOP. Removes FORGLOOP_NEXT/INEXT and JUMPIFEQK/JUMPIFNOTEQK. Currently supported.
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// Version 4: Adds Proto::flags, typeinfo, and floor division opcodes IDIV/IDIVK. Currently supported.
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// Version 5: Adds vector constants. Currently supported.
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// Bytecode opcode, part of the instruction header
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enum LuauOpcode
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@ -70,7 +71,7 @@ enum LuauOpcode
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// D: value (-32768..32767)
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LOP_LOADN,
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// LOADK: sets register to an entry from the constant table from the proto (number/string)
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// LOADK: sets register to an entry from the constant table from the proto (number/vector/string)
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// A: target register
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// D: constant table index (0..32767)
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LOP_LOADK,
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@ -426,7 +427,7 @@ enum LuauBytecodeTag
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{
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// Bytecode version; runtime supports [MIN, MAX], compiler emits TARGET by default but may emit a higher version when flags are enabled
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LBC_VERSION_MIN = 3,
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LBC_VERSION_MAX = 4,
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LBC_VERSION_MAX = 5,
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LBC_VERSION_TARGET = 4,
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// Type encoding version
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LBC_TYPE_VERSION = 1,
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@ -438,6 +439,7 @@ enum LuauBytecodeTag
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LBC_CONSTANT_IMPORT,
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LBC_CONSTANT_TABLE,
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LBC_CONSTANT_CLOSURE,
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LBC_CONSTANT_VECTOR,
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};
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// Type table tags
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@ -54,6 +54,7 @@ public:
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int32_t addConstantNil();
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int32_t addConstantBoolean(bool value);
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int32_t addConstantNumber(double value);
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int32_t addConstantVector(float x, float y, float z, float w);
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int32_t addConstantString(StringRef value);
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int32_t addImport(uint32_t iid);
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int32_t addConstantTable(const TableShape& shape);
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@ -146,6 +147,7 @@ private:
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Type_Nil,
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Type_Boolean,
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Type_Number,
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Type_Vector,
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Type_String,
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Type_Import,
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Type_Table,
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@ -157,6 +159,7 @@ private:
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{
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bool valueBoolean;
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double valueNumber;
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float valueVector[4];
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unsigned int valueString; // index into string table
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uint32_t valueImport; // 10-10-10-2 encoded import id
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uint32_t valueTable; // index into tableShapes[]
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@ -167,12 +170,14 @@ private:
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struct ConstantKey
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{
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Constant::Type type;
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// Note: this stores value* from Constant; when type is Number_Double, this stores the same bits as double does but in uint64_t.
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// Note: this stores value* from Constant; when type is Type_Number, this stores the same bits as double does but in uint64_t.
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// For Type_Vector, x and y are stored in 'value' and z and w are stored in 'extra'.
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uint64_t value;
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uint64_t extra = 0;
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bool operator==(const ConstantKey& key) const
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{
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return type == key.type && value == key.value;
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return type == key.type && value == key.value && extra == key.extra;
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}
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};
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@ -5,6 +5,8 @@
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#include <math.h>
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LUAU_FASTFLAGVARIABLE(LuauVectorLiterals, false)
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namespace Luau
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{
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namespace Compile
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@ -32,6 +34,16 @@ static Constant cnum(double v)
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return res;
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}
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static Constant cvector(double x, double y, double z, double w)
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{
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Constant res = {Constant::Type_Vector};
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res.valueVector[0] = (float)x;
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res.valueVector[1] = (float)y;
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res.valueVector[2] = (float)z;
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res.valueVector[3] = (float)w;
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return res;
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}
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static Constant cstring(const char* v)
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{
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Constant res = {Constant::Type_String};
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@ -55,6 +67,9 @@ static Constant ctype(const Constant& c)
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case Constant::Type_Number:
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return cstring("number");
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case Constant::Type_Vector:
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return cstring("vector");
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case Constant::Type_String:
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return cstring("string");
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@ -456,6 +471,19 @@ Constant foldBuiltin(int bfid, const Constant* args, size_t count)
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if (count == 1 && args[0].type == Constant::Type_Number)
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return cnum(round(args[0].valueNumber));
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break;
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case LBF_VECTOR:
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if (FFlag::LuauVectorLiterals && count >= 3 &&
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args[0].type == Constant::Type_Number &&
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args[1].type == Constant::Type_Number &&
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args[2].type == Constant::Type_Number)
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{
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if (count == 3)
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, 0.0);
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else if (count == 4 && args[3].type == Constant::Type_Number)
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return cvector(args[0].valueNumber, args[1].valueNumber, args[2].valueNumber, args[3].valueNumber);
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}
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break;
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}
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return cvar();
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@ -7,6 +7,7 @@
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#include <algorithm>
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#include <string.h>
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LUAU_FASTFLAG(LuauVectorLiterals)
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namespace Luau
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{
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@ -41,6 +42,11 @@ static void writeInt(std::string& ss, int value)
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ss.append(reinterpret_cast<const char*>(&value), sizeof(value));
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}
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static void writeFloat(std::string& ss, float value)
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{
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ss.append(reinterpret_cast<const char*>(&value), sizeof(value));
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}
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static void writeDouble(std::string& ss, double value)
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{
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ss.append(reinterpret_cast<const char*>(&value), sizeof(value));
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@ -145,6 +151,25 @@ size_t BytecodeBuilder::StringRefHash::operator()(const StringRef& v) const
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}
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size_t BytecodeBuilder::ConstantKeyHash::operator()(const ConstantKey& key) const
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{
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if (key.type == Constant::Type_Vector)
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{
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uint32_t i[4];
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static_assert(sizeof(key.value) + sizeof(key.extra) == sizeof(i), "Expecting vector to have four 32-bit components");
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memcpy(i, &key.value, sizeof(i));
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// scramble bits to make sure that integer coordinates have entropy in lower bits
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i[0] ^= i[0] >> 17;
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i[1] ^= i[1] >> 17;
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i[2] ^= i[2] >> 17;
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i[3] ^= i[3] >> 17;
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// Optimized Spatial Hashing for Collision Detection of Deformable Objects
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uint32_t h = (i[0] * 73856093) ^ (i[1] * 19349663) ^ (i[2] * 83492791) ^ (i[3] * 39916801);
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return size_t(h);
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}
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else
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{
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// finalizer from MurmurHash64B
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const uint32_t m = 0x5bd1e995;
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@ -164,6 +189,7 @@ size_t BytecodeBuilder::ConstantKeyHash::operator()(const ConstantKey& key) cons
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// ... truncated to 32-bit output (normally hash is equal to (uint64_t(h1) << 32) | h2, but we only really need the lower 32-bit half)
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return size_t(h2);
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}
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}
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size_t BytecodeBuilder::TableShapeHash::operator()(const TableShape& v) const
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{
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@ -330,6 +356,24 @@ int32_t BytecodeBuilder::addConstantNumber(double value)
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return addConstant(k, c);
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}
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int32_t BytecodeBuilder::addConstantVector(float x, float y, float z, float w)
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{
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Constant c = {Constant::Type_Vector};
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c.valueVector[0] = x;
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c.valueVector[1] = y;
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c.valueVector[2] = z;
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c.valueVector[3] = w;
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ConstantKey k = {Constant::Type_Vector};
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static_assert(sizeof(k.value) == sizeof(x) + sizeof(y) && sizeof(k.extra) == sizeof(z) + sizeof(w), "Expecting vector to have four 32-bit components");
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memcpy(&k.value, &x, sizeof(x));
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memcpy((char*)&k.value + sizeof(x), &y, sizeof(y));
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memcpy(&k.extra, &z, sizeof(z));
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memcpy((char*)&k.extra + sizeof(z), &w, sizeof(w));
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return addConstant(k, c);
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}
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int32_t BytecodeBuilder::addConstantString(StringRef value)
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{
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unsigned int index = addStringTableEntry(value);
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@ -647,6 +691,14 @@ void BytecodeBuilder::writeFunction(std::string& ss, uint32_t id, uint8_t flags)
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writeDouble(ss, c.valueNumber);
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break;
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case Constant::Type_Vector:
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writeByte(ss, LBC_CONSTANT_VECTOR);
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writeFloat(ss, c.valueVector[0]);
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writeFloat(ss, c.valueVector[1]);
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writeFloat(ss, c.valueVector[2]);
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writeFloat(ss, c.valueVector[3]);
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break;
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case Constant::Type_String:
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writeByte(ss, LBC_CONSTANT_STRING);
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writeVarInt(ss, c.valueString);
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@ -1071,7 +1123,7 @@ std::string BytecodeBuilder::getError(const std::string& message)
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uint8_t BytecodeBuilder::getVersion()
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{
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// This function usually returns LBC_VERSION_TARGET but may sometimes return a higher number (within LBC_VERSION_MIN/MAX) under fast flags
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return LBC_VERSION_TARGET;
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return (FFlag::LuauVectorLiterals ? 5 : LBC_VERSION_TARGET);
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}
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uint8_t BytecodeBuilder::getTypeEncodingVersion()
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@ -1635,6 +1687,13 @@ void BytecodeBuilder::dumpConstant(std::string& result, int k) const
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case Constant::Type_Number:
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formatAppend(result, "%.17g", data.valueNumber);
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break;
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case Constant::Type_Vector:
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// 3-vectors is the most common configuration, so truncate to three components if possible
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if (data.valueVector[3] == 0.0)
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formatAppend(result, "%.9g, %.9g, %.9g", data.valueVector[0], data.valueVector[1], data.valueVector[2]);
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else
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formatAppend(result, "%.9g, %.9g, %.9g, %.9g", data.valueVector[0], data.valueVector[1], data.valueVector[2], data.valueVector[3]);
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break;
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case Constant::Type_String:
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{
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const StringRef& str = debugStrings[data.valueString - 1];
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@ -1094,6 +1094,13 @@ struct Compiler
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return cv && cv->type != Constant::Type_Unknown && !cv->isTruthful();
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}
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bool isConstantVector(AstExpr* node)
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{
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const Constant* cv = constants.find(node);
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return cv && cv->type == Constant::Type_Vector;
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}
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Constant getConstant(AstExpr* node)
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{
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const Constant* cv = constants.find(node);
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@ -1117,6 +1124,10 @@ struct Compiler
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std::swap(left, right);
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}
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// disable fast path for vectors because supporting it would require a new opcode
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if (operandIsConstant && isConstantVector(right))
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operandIsConstant = false;
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uint8_t rl = compileExprAuto(left, rs);
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if (isEq && operandIsConstant)
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@ -1226,6 +1237,10 @@ struct Compiler
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cid = bytecode.addConstantNumber(c->valueNumber);
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break;
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case Constant::Type_Vector:
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cid = bytecode.addConstantVector(c->valueVector[0], c->valueVector[1], c->valueVector[2], c->valueVector[3]);
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break;
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case Constant::Type_String:
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cid = bytecode.addConstantString(sref(c->getString()));
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break;
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@ -2052,6 +2067,13 @@ struct Compiler
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}
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break;
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case Constant::Type_Vector:
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{
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int32_t cid = bytecode.addConstantVector(cv->valueVector[0], cv->valueVector[1], cv->valueVector[2], cv->valueVector[3]);
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emitLoadK(target, cid);
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}
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break;
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case Constant::Type_String:
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{
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int32_t cid = bytecode.addConstantString(sref(cv->getString()));
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@ -26,6 +26,13 @@ static bool constantsEqual(const Constant& la, const Constant& ra)
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case Constant::Type_Number:
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return ra.type == Constant::Type_Number && la.valueNumber == ra.valueNumber;
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case Constant::Type_Vector:
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return ra.type == Constant::Type_Vector &&
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la.valueVector[0] == ra.valueVector[0] &&
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la.valueVector[1] == ra.valueVector[1] &&
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la.valueVector[2] == ra.valueVector[2] &&
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la.valueVector[3] == ra.valueVector[3];
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case Constant::Type_String:
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return ra.type == Constant::Type_String && la.stringLength == ra.stringLength && memcmp(la.valueString, ra.valueString, la.stringLength) == 0;
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Type_Nil,
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Type_Boolean,
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Type_Number,
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Type_Vector,
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Type_String,
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};
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@ -26,6 +27,7 @@ struct Constant
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{
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bool valueBoolean;
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double valueNumber;
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float valueVector[4];
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const char* valueString = nullptr; // length stored in stringLength
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};
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@ -287,6 +287,17 @@ int luau_load(lua_State* L, const char* chunkname, const char* data, size_t size
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break;
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}
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case LBC_CONSTANT_VECTOR:
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{
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float x = read<float>(data, size, offset);
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float y = read<float>(data, size, offset);
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float z = read<float>(data, size, offset);
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float w = read<float>(data, size, offset);
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(void)w;
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setvvalue(&p->k[j], x, y, z, w);
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break;
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}
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case LBC_CONSTANT_STRING:
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{
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TString* v = readString(strings, data, size, offset);
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@ -17,12 +17,17 @@ std::string rep(const std::string& s, size_t n);
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using namespace Luau;
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static std::string compileFunction(const char* source, uint32_t id, int optimizationLevel = 1)
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static std::string compileFunction(const char* source, uint32_t id, int optimizationLevel = 1, bool enableVectors = false)
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{
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Luau::BytecodeBuilder bcb;
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bcb.setDumpFlags(Luau::BytecodeBuilder::Dump_Code);
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Luau::CompileOptions options;
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options.optimizationLevel = optimizationLevel;
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if (enableVectors)
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{
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options.vectorLib = "Vector3";
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options.vectorCtor = "new";
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}
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Luau::compileOrThrow(bcb, source, options);
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return bcb.dumpFunction(id);
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@ -4475,6 +4480,41 @@ L0: RETURN R0 -1
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)");
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}
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TEST_CASE("VectorLiterals")
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{
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ScopedFastFlag sff("LuauVectorLiterals", true);
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CHECK_EQ("\n" + compileFunction("return Vector3.new(1, 2, 3)", 0, 2, /*enableVectors*/ true), R"(
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LOADK R0 K0 [1, 2, 3]
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RETURN R0 1
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)");
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CHECK_EQ("\n" + compileFunction("print(Vector3.new(1, 2, 3))", 0, 2, /*enableVectors*/ true), R"(
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GETIMPORT R0 1 [print]
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LOADK R1 K2 [1, 2, 3]
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CALL R0 1 0
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RETURN R0 0
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)");
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CHECK_EQ("\n" + compileFunction("print(Vector3.new(1, 2, 3, 4))", 0, 2, /*enableVectors*/ true), R"(
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GETIMPORT R0 1 [print]
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LOADK R1 K2 [1, 2, 3, 4]
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CALL R0 1 0
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RETURN R0 0
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)");
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CHECK_EQ("\n" + compileFunction("return Vector3.new(0, 0, 0), Vector3.new(-0, 0, 0)", 0, 2, /*enableVectors*/ true), R"(
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LOADK R0 K0 [0, 0, 0]
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LOADK R1 K1 [-0, 0, 0]
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RETURN R0 2
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)");
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CHECK_EQ("\n" + compileFunction("return type(Vector3.new(0, 0, 0))", 0, 2, /*enableVectors*/ true), R"(
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LOADK R0 K0 ['vector']
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RETURN R0 1
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)");
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}
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TEST_CASE("TypeAssertion")
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{
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// validate that type assertions work with the compiler and that the code inside type assertion isn't evaluated
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