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Update performance.md
Update compiler performance metrics to account for O2 and expanding internal codebase
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@ -27,7 +27,7 @@ Of course the interpreter isn't typical C code - it uses many tricks to achieve
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Unlike Lua and LuaJIT, Luau uses a multi-pass compiler with a frontend that parses source into an AST and a backend that generates bytecode from it. This carries a small penalty in terms of compilation time, but results in more flexible code and, crucially, makes it easier to optimize the generated bytecode.
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> Note: Compilation throughput isn't the main focus in Luau, but our compiler is reasonably fast; with all currently implemented optimizations enabled, it compiles 400K lines of Luau code in 0.5 seconds on a single core of a desktop Core i7 CPU, producing bytecode and debug information.
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> Note: Compilation throughput isn't the main focus in Luau, but our compiler is reasonably fast; with all currently implemented optimizations enabled, it compiles 950K lines of Luau code in 1 second on a single core of a desktop Ryzen 5900X CPU, producing bytecode and debug information.
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While bytecode optimizations are limited due to the flexibility of Luau code (e.g. `a * 1` may not be equivalent to `a` if `*` is overloaded through metatables), even in absence of type information Luau compiler can perform some optimizations such as "deep" constant folding across functions and local variables, perform upvalue optimizations for upvalues that aren't mutated, do analysis of builtin function usage, and some peephole optimizations on the resulting bytecode. The compiler can also be instructed to use more aggressive optimizations by enabling optimization level 2 (`-O2` in CLI tools), some of which are documented further on this page.
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