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Update README.md
Switch to luau_compile and specify env for luau_load
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@ -40,8 +40,13 @@ make config=release luau luau-analyze
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To integrate Luau into your CMake application projects, at the minimum you'll need to depend on `Luau.Compiler` and `Luau.VM` projects. From there you need to create a new Luau state (using Lua 5.x API such as `lua_newstate`), compile source to bytecode and load it into the VM like this:
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```cpp
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std::string bytecode = Luau::compile(source); // needs Luau/Compiler.h include
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if (luau_load(L, chunkname, bytecode.data(), bytecode.size()) == 0)
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// needs lua.h and luacode.h
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size_t bytecodeSize = 0;
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char* bytecode = luau_compile(source, strlen(source), NULL, &bytecodeSize);
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int result = luau_load(L, chunkname, bytecode, bytecodeSize, 0);
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free(bytecode);
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if (result == 0)
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return 1; /* return chunk main function */
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```
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