Update README.md

Switch to luau_compile and specify env for luau_load
This commit is contained in:
Arseny Kapoulkine 2021-11-19 08:15:56 -08:00 committed by GitHub
parent 3f1508c83a
commit 100710c9f6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -40,8 +40,13 @@ make config=release luau luau-analyze
To integrate Luau into your CMake application projects, at the minimum you'll need to depend on `Luau.Compiler` and `Luau.VM` projects. From there you need to create a new Luau state (using Lua 5.x API such as `lua_newstate`), compile source to bytecode and load it into the VM like this: To integrate Luau into your CMake application projects, at the minimum you'll need to depend on `Luau.Compiler` and `Luau.VM` projects. From there you need to create a new Luau state (using Lua 5.x API such as `lua_newstate`), compile source to bytecode and load it into the VM like this:
```cpp ```cpp
std::string bytecode = Luau::compile(source); // needs Luau/Compiler.h include // needs lua.h and luacode.h
if (luau_load(L, chunkname, bytecode.data(), bytecode.size()) == 0) size_t bytecodeSize = 0;
char* bytecode = luau_compile(source, strlen(source), NULL, &bytecodeSize);
int result = luau_load(L, chunkname, bytecode, bytecodeSize, 0);
free(bytecode);
if (result == 0)
return 1; /* return chunk main function */ return 1; /* return chunk main function */
``` ```