mirror of
https://github.com/luau-lang/luau.git
synced 2024-11-16 06:45:44 +08:00
211 lines
8.1 KiB
C
211 lines
8.1 KiB
C
|
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
||
|
#pragma once
|
||
|
|
||
|
#include "Luau/Common.h"
|
||
|
#include "Luau/NativeProtoExecData.h"
|
||
|
|
||
|
#include <array>
|
||
|
#include <atomic>
|
||
|
#include <memory>
|
||
|
#include <mutex>
|
||
|
#include <stdint.h>
|
||
|
#include <unordered_map>
|
||
|
#include <vector>
|
||
|
|
||
|
namespace Luau
|
||
|
{
|
||
|
namespace CodeGen
|
||
|
{
|
||
|
|
||
|
// SharedCodeAllocator is a native executable code allocator that provides
|
||
|
// shared ownership of the native code. Code is allocated on a per-module
|
||
|
// basis. Each module is uniquely identifiable via an id, which may be a hash
|
||
|
// or other unique value. Each module may contain multiple natively compiled
|
||
|
// functions (protos).
|
||
|
//
|
||
|
// The module is the unit of shared ownership (i.e., it is where the reference
|
||
|
// count is maintained).
|
||
|
|
||
|
using ModuleId = std::array<uint8_t, 16>;
|
||
|
|
||
|
class NativeProto;
|
||
|
class NativeModule;
|
||
|
class NativeModuleRef;
|
||
|
class SharedCodeAllocator;
|
||
|
|
||
|
// A NativeProto represents a single natively-compiled function. A NativeProto
|
||
|
// should be constructed for each function as it is compiled. When compilation
|
||
|
// of all of the functions in a module is complete, the set of NativeProtos
|
||
|
// representing those functions should be passed to the NativeModule constructor.
|
||
|
class NativeProto
|
||
|
{
|
||
|
public:
|
||
|
NativeProto(uint32_t bytecodeId, NativeProtoExecDataPtr nativeExecData);
|
||
|
|
||
|
NativeProto(const NativeProto&) = delete;
|
||
|
NativeProto(NativeProto&&) noexcept = default;
|
||
|
NativeProto& operator=(const NativeProto&) = delete;
|
||
|
NativeProto& operator=(NativeProto&&) noexcept = default;
|
||
|
|
||
|
// This should be called to initialize the NativeProto state prior to
|
||
|
// passing the NativeProto to the NativeModule constructor.
|
||
|
void setEntryOffset(uint32_t entryOffset) noexcept;
|
||
|
|
||
|
// This will be called by the NativeModule constructor to bind this
|
||
|
// NativeProto to the NativeModule.
|
||
|
void assignToModule(NativeModule* nativeModule) noexcept;
|
||
|
|
||
|
// Gets the bytecode id for the Proto that was compiled into this NativeProto
|
||
|
[[nodiscard]] uint32_t getBytecodeId() const noexcept;
|
||
|
|
||
|
// Gets the address of the entry point for this function
|
||
|
[[nodiscard]] const uint8_t* getEntryAddress() const noexcept;
|
||
|
|
||
|
// Gets the native exec data for this function
|
||
|
[[nodiscard]] const NativeProtoExecDataHeader& getNativeExecDataHeader() const noexcept;
|
||
|
|
||
|
// The NativeProto stores an array that maps bytecode instruction indices to
|
||
|
// native code offsets relative to the native entry point. When compilation
|
||
|
// and code allocation is complete, we store a pointer to this data in the
|
||
|
// Luau VM Proto object for this function. When we do this, we must acquire
|
||
|
// a reference to the NativeModule that owns this NativeProto. The
|
||
|
// getOwning-version of this function acquires that reference and gets the
|
||
|
// instruction offsets pointer. When the Proto object is destroyed, this
|
||
|
// pointer must be passed to releaseOwningPointerToInstructionOffsets to
|
||
|
// release the reference.
|
||
|
//
|
||
|
// (This structure is designed to make it much more difficult to "forget"
|
||
|
// to acquire a reference.)
|
||
|
[[nodiscard]] const uint32_t* getNonOwningPointerToInstructionOffsets() const noexcept;
|
||
|
[[nodiscard]] const uint32_t* getOwningPointerToInstructionOffsets() const noexcept;
|
||
|
|
||
|
static void releaseOwningPointerToInstructionOffsets(const uint32_t* ownedInstructionOffsets) noexcept;
|
||
|
|
||
|
private:
|
||
|
uint32_t bytecodeId = 0;
|
||
|
|
||
|
// We store the native code offset until assignToModule() is called, after
|
||
|
// which point we store the actual address.
|
||
|
const uint8_t* entryOffsetOrAddress = nullptr;
|
||
|
|
||
|
NativeProtoExecDataPtr nativeExecData = {};
|
||
|
};
|
||
|
|
||
|
// A NativeModule represents a single natively-compiled module (script). It is
|
||
|
// the unit of shared ownership and is thus where the reference count is
|
||
|
// maintained. It owns a set of NativeProtos, with associated native exec data,
|
||
|
// and the allocated native data and code.
|
||
|
class NativeModule
|
||
|
{
|
||
|
public:
|
||
|
NativeModule(
|
||
|
SharedCodeAllocator* allocator, const ModuleId& moduleId, const uint8_t* moduleBaseAddress, std::vector<NativeProto> nativeProtos) noexcept;
|
||
|
|
||
|
NativeModule(const NativeModule&) = delete;
|
||
|
NativeModule(NativeModule&&) = delete;
|
||
|
NativeModule& operator=(const NativeModule&) = delete;
|
||
|
NativeModule& operator=(NativeModule&&) = delete;
|
||
|
|
||
|
// The NativeModule must not be destroyed if there are any outstanding
|
||
|
// references. It should thus only be destroyed by a call to release()
|
||
|
// that releases the last reference.
|
||
|
~NativeModule() noexcept;
|
||
|
|
||
|
size_t addRef() const noexcept;
|
||
|
size_t release() const noexcept;
|
||
|
[[nodiscard]] size_t getRefcount() const noexcept;
|
||
|
|
||
|
// Gets the base address of the executable native code for the module.
|
||
|
[[nodiscard]] const uint8_t* getModuleBaseAddress() const noexcept;
|
||
|
|
||
|
// Attempts to find the NativeProto with the given bytecode id. If no
|
||
|
// NativeProto for that bytecode id exists, a null pointer is returned.
|
||
|
[[nodiscard]] const NativeProto* tryGetNativeProto(uint32_t bytecodeId) const noexcept;
|
||
|
|
||
|
private:
|
||
|
mutable std::atomic<size_t> refcount = 0;
|
||
|
|
||
|
SharedCodeAllocator* allocator = nullptr;
|
||
|
ModuleId moduleId = {};
|
||
|
const uint8_t* moduleBaseAddress = nullptr;
|
||
|
|
||
|
std::vector<NativeProto> nativeProtos = {};
|
||
|
};
|
||
|
|
||
|
// A NativeModuleRef is an owning reference to a NativeModule. (Note: We do
|
||
|
// not use shared_ptr, to avoid complex state management in the Luau GC Proto
|
||
|
// object.)
|
||
|
class NativeModuleRef
|
||
|
{
|
||
|
public:
|
||
|
NativeModuleRef() noexcept = default;
|
||
|
NativeModuleRef(NativeModule* nativeModule) noexcept;
|
||
|
|
||
|
NativeModuleRef(const NativeModuleRef& other) noexcept;
|
||
|
NativeModuleRef(NativeModuleRef&& other) noexcept;
|
||
|
NativeModuleRef& operator=(NativeModuleRef other) noexcept;
|
||
|
|
||
|
~NativeModuleRef() noexcept;
|
||
|
|
||
|
void reset() noexcept;
|
||
|
void swap(NativeModuleRef& other) noexcept;
|
||
|
|
||
|
[[nodiscard]] bool empty() const noexcept;
|
||
|
explicit operator bool() const noexcept;
|
||
|
|
||
|
[[nodiscard]] const NativeModule* get() const noexcept;
|
||
|
[[nodiscard]] const NativeModule* operator->() const noexcept;
|
||
|
[[nodiscard]] const NativeModule& operator*() const noexcept;
|
||
|
|
||
|
private:
|
||
|
const NativeModule* nativeModule = nullptr;
|
||
|
};
|
||
|
|
||
|
class SharedCodeAllocator
|
||
|
{
|
||
|
public:
|
||
|
SharedCodeAllocator() = default;
|
||
|
|
||
|
SharedCodeAllocator(const SharedCodeAllocator&) = delete;
|
||
|
SharedCodeAllocator(SharedCodeAllocator&&) = delete;
|
||
|
SharedCodeAllocator& operator=(const SharedCodeAllocator&) = delete;
|
||
|
SharedCodeAllocator& operator=(SharedCodeAllocator&&) = delete;
|
||
|
|
||
|
~SharedCodeAllocator() noexcept;
|
||
|
|
||
|
// If we have a NativeModule for the given ModuleId, an owning reference to
|
||
|
// it is returned. Otherwise, an empty NativeModuleRef is returned.
|
||
|
[[nodiscard]] NativeModuleRef tryGetNativeModule(const ModuleId& moduleId) const noexcept;
|
||
|
|
||
|
// If we have a NativeModule for the given ModuleId, an owning reference to
|
||
|
// it is returned. Otherwise, a new NativeModule is created for that ModuleId
|
||
|
// using the provided NativeProtos, data, and code (space is allocated for the
|
||
|
// data and code such that it can be executed).
|
||
|
NativeModuleRef getOrInsertNativeModule(
|
||
|
const ModuleId& moduleId, std::vector<NativeProto> nativeProtos, const std::vector<uint8_t>& data, const std::vector<uint8_t>& code);
|
||
|
|
||
|
// If a NativeModule exists for the given ModuleId and that NativeModule
|
||
|
// is no longer referenced, the NativeModule is destroyed. This should
|
||
|
// usually only be called by NativeModule::release() when the reference
|
||
|
// count becomes zero
|
||
|
void eraseNativeModuleIfUnreferenced(const ModuleId& moduleId);
|
||
|
|
||
|
private:
|
||
|
struct ModuleIdHash
|
||
|
{
|
||
|
[[nodiscard]] size_t operator()(const ModuleId& moduleId) const noexcept;
|
||
|
};
|
||
|
|
||
|
[[nodiscard]] NativeModuleRef tryGetNativeModuleWithLockHeld(const ModuleId& moduleId) const noexcept;
|
||
|
|
||
|
mutable std::mutex mutex;
|
||
|
|
||
|
// Will be removed when backend allocator is integrated
|
||
|
const uint8_t* baseAddress = reinterpret_cast<const uint8_t*>(0x0f00'0000);
|
||
|
|
||
|
std::unordered_map<ModuleId, std::unique_ptr<NativeModule>, ModuleIdHash, std::equal_to<>> nativeModules;
|
||
|
};
|
||
|
|
||
|
} // namespace CodeGen
|
||
|
} // namespace Luau
|