luau/tests/FragmentAutocomplete.test.cpp

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Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/FragmentAutocomplete.h"
#include "Fixture.h"
#include "Luau/Ast.h"
#include "Luau/AstQuery.h"
#include "Luau/Autocomplete.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/Common.h"
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#include "Luau/Frontend.h"
#include "Luau/AutocompleteTypes.h"
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
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using namespace Luau;
LUAU_FASTFLAG(LuauAllowFragmentParsing);
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LUAU_FASTFLAG(LuauStoreDFGOnModule2);
LUAU_FASTFLAG(LuauAutocompleteRefactorsForIncrementalAutocomplete)
static std::optional<AutocompleteEntryMap> nullCallback(std::string tag, std::optional<const ClassType*> ptr, std::optional<std::string> contents)
{
return std::nullopt;
}
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
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struct FragmentAutocompleteFixture : Fixture
{
ScopedFastFlag sffs[4] = {
{FFlag::LuauAllowFragmentParsing, true},
{FFlag::LuauSolverV2, true},
{FFlag::LuauStoreDFGOnModule2, true},
{FFlag::LuauAutocompleteRefactorsForIncrementalAutocomplete, true}
};
FragmentAutocompleteFixture()
{
addGlobalBinding(frontend.globals, "table", Binding{builtinTypes->anyType});
addGlobalBinding(frontend.globals, "math", Binding{builtinTypes->anyType});
}
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
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FragmentAutocompleteAncestryResult runAutocompleteVisitor(const std::string& source, const Position& cursorPos)
{
ParseResult p = tryParse(source); // We don't care about parsing incomplete asts
REQUIRE(p.root);
return findAncestryForFragmentParse(p.root, cursorPos);
}
CheckResult checkBase(const std::string& document)
{
FrontendOptions opts;
opts.retainFullTypeGraphs = true;
return this->frontend.check("MainModule", opts);
}
FragmentParseResult parseFragment(const std::string& document, const Position& cursorPos)
{
SourceModule* srcModule = this->getMainSourceModule();
std::string_view srcString = document;
return Luau::parseFragment(*srcModule, srcString, cursorPos);
}
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FragmentTypeCheckResult checkFragment(const std::string& document, const Position& cursorPos)
{
FrontendOptions options;
options.retainFullTypeGraphs = true;
// Don't strictly need this in the new solver
options.forAutocomplete = true;
options.runLintChecks = false;
return Luau::typecheckFragment(frontend, "MainModule", cursorPos, options, document);
}
FragmentAutocompleteResult autocompleteFragment(const std::string& document, Position cursorPos)
{
FrontendOptions options;
options.retainFullTypeGraphs = true;
// Don't strictly need this in the new solver
options.forAutocomplete = true;
options.runLintChecks = false;
return Luau::fragmentAutocomplete(frontend, document, "MainModule", cursorPos, options, nullCallback);
}
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
};
TEST_SUITE_BEGIN("FragmentAutocompleteTraversalTests");
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "just_two_locals")
{
auto result = runAutocompleteVisitor(
R"(
local x = 4
local y = 5
)",
{2, 11}
);
CHECK_EQ(3, result.ancestry.size());
CHECK_EQ(1, result.localStack.size());
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
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CHECK_EQ(result.localMap.size(), result.localStack.size());
REQUIRE(result.nearestStatement);
AstStatLocal* local = result.nearestStatement->as<AstStatLocal>();
REQUIRE(local);
CHECK(1 == local->vars.size);
CHECK_EQ("y", std::string(local->vars.data[0]->name.value));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "cursor_within_scope_tracks_locals_from_previous_scope")
{
auto result = runAutocompleteVisitor(
R"(
local x = 4
local y = 5
if x == 4 then
local e = y
end
)",
{4, 15}
);
CHECK_EQ(5, result.ancestry.size());
CHECK_EQ(2, result.localStack.size());
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
CHECK_EQ(result.localMap.size(), result.localStack.size());
REQUIRE(result.nearestStatement);
CHECK_EQ("y", std::string(result.localStack.back()->name.value));
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
AstStatLocal* local = result.nearestStatement->as<AstStatLocal>();
REQUIRE(local);
CHECK(1 == local->vars.size);
CHECK_EQ("e", std::string(local->vars.data[0]->name.value));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "cursor_that_comes_later_shouldnt_capture_locals_in_unavailable_scope")
{
auto result = runAutocompleteVisitor(
R"(
local x = 4
local y = 5
if x == 4 then
local e = y
end
local z = x + x
if y == 5 then
local q = x + y + z
end
)",
{8, 23}
);
CHECK_EQ(6, result.ancestry.size());
CHECK_EQ(3, result.localStack.size());
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
CHECK_EQ(result.localMap.size(), result.localStack.size());
REQUIRE(result.nearestStatement);
CHECK_EQ("z", std::string(result.localStack.back()->name.value));
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
AstStatLocal* local = result.nearestStatement->as<AstStatLocal>();
REQUIRE(local);
CHECK(1 == local->vars.size);
CHECK_EQ("q", std::string(local->vars.data[0]->name.value));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "nearest_enclosing_statement_can_be_non_local")
{
auto result = runAutocompleteVisitor(
R"(
local x = 4
local y = 5
if x == 4 then
)",
{3, 4}
);
CHECK_EQ(4, result.ancestry.size());
CHECK_EQ(2, result.localStack.size());
CHECK_EQ(result.localMap.size(), result.localStack.size());
REQUIRE(result.nearestStatement);
CHECK_EQ("y", std::string(result.localStack.back()->name.value));
AstStatIf* ifS = result.nearestStatement->as<AstStatIf>();
CHECK(ifS != nullptr);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "local_funcs_show_up_in_local_stack")
{
auto result = runAutocompleteVisitor(
R"(
local function foo() return 4 end
local x = foo()
local function bar() return x + foo() end
)",
{3, 32}
);
CHECK_EQ(8, result.ancestry.size());
CHECK_EQ(2, result.localStack.size());
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
CHECK_EQ(result.localMap.size(), result.localStack.size());
CHECK_EQ("x", std::string(result.localStack.back()->name.value));
Sync to upstream/release/645 (#1440) In this update, we continue to improve the overall stability of the new type solver. We're also shipping some early bits of two new features, one of the language and one of the analysis API: user-defined type functions and an incremental typechecking API. If you use the new solver and want to use all new fixes included in this release, you have to reference an additional Luau flag: ```c++ LUAU_DYNAMIC_FASTINT(LuauTypeSolverRelease) ``` And set its value to `645`: ```c++ DFInt::LuauTypeSolverRelease.value = 645; // Or a higher value for future updates ``` ## New Solver * Fix a crash where scopes are incorrectly accessed cross-module after they've been deallocated by appropriately zeroing out associated scope pointers for free types, generic types, table types, etc. * Fix a crash where we were incorrectly caching results for bound types in generalization. * Eliminated some unnecessary intermediate allocations in the constraint solver and type function infrastructure. * Built some initial groundwork for an incremental typecheck API for use by language servers. * Built an initial technical preview for [user-defined type functions](https://rfcs.luau-lang.org/user-defined-type-functions.html), more work still to come (including calling type functions from other type functions), but adventurous folks wanting to experiment with it can try it out by enabling `FFlag::LuauUserDefinedTypeFunctionsSyntax` and `FFlag::LuauUserDefinedTypeFunction` in their local environment. Special thanks to @joonyoo181 who built up all the initial infrastructure for this during his internship! ## Miscellaneous changes * Fix a compilation error on Ubuntu (fixes #1437) --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-09-28 02:58:21 +08:00
auto returnSt = result.nearestStatement->as<AstStatReturn>();
CHECK(returnSt != nullptr);
}
TEST_SUITE_END();
TEST_SUITE_BEGIN("FragmentAutocompleteParserTests");
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "local_initializer")
{
check("local a =");
auto fragment = parseFragment("local a =", Position(0, 10));
CHECK_EQ("local a =", fragment.fragmentToParse);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "statement_in_empty_fragment_is_non_null")
{
auto res = check(R"(
)");
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = parseFragment(
R"(
)",
Position(1, 0)
);
CHECK_EQ("\n", fragment.fragmentToParse);
CHECK_EQ(2, fragment.ancestry.size());
REQUIRE(fragment.root);
CHECK_EQ(0, fragment.root->body.size);
auto statBody = fragment.root->as<AstStatBlock>();
CHECK(statBody != nullptr);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_parse_complete_fragments")
{
auto res = check(
R"(
local x = 4
local y = 5
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = parseFragment(
R"(
local x = 4
local y = 5
local z = x + y
)",
Position{3, 15}
);
CHECK_EQ("\nlocal z = x + y", fragment.fragmentToParse);
CHECK_EQ(5, fragment.ancestry.size());
REQUIRE(fragment.root);
CHECK_EQ(1, fragment.root->body.size);
auto stat = fragment.root->body.data[0]->as<AstStatLocal>();
REQUIRE(stat);
CHECK_EQ(1, stat->vars.size);
CHECK_EQ(1, stat->values.size);
CHECK_EQ("z", std::string(stat->vars.data[0]->name.value));
auto bin = stat->values.data[0]->as<AstExprBinary>();
REQUIRE(bin);
CHECK_EQ(AstExprBinary::Op::Add, bin->op);
auto lhs = bin->left->as<AstExprLocal>();
auto rhs = bin->right->as<AstExprLocal>();
REQUIRE(lhs);
REQUIRE(rhs);
CHECK_EQ("x", std::string(lhs->local->name.value));
CHECK_EQ("y", std::string(rhs->local->name.value));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_parse_fragments_in_line")
{
auto res = check(
R"(
local x = 4
local y = 5
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = parseFragment(
R"(
local x = 4
local z = x + y
local y = 5
)",
Position{2, 15}
);
CHECK_EQ("local z = x + y", fragment.fragmentToParse);
CHECK_EQ(5, fragment.ancestry.size());
REQUIRE(fragment.root);
CHECK_EQ(1, fragment.root->body.size);
auto stat = fragment.root->body.data[0]->as<AstStatLocal>();
REQUIRE(stat);
CHECK_EQ(1, stat->vars.size);
CHECK_EQ(1, stat->values.size);
CHECK_EQ("z", std::string(stat->vars.data[0]->name.value));
auto bin = stat->values.data[0]->as<AstExprBinary>();
REQUIRE(bin);
CHECK_EQ(AstExprBinary::Op::Add, bin->op);
auto lhs = bin->left->as<AstExprLocal>();
auto rhs = bin->right->as<AstExprGlobal>();
REQUIRE(lhs);
REQUIRE(rhs);
CHECK_EQ("x", std::string(lhs->local->name.value));
CHECK_EQ("y", std::string(rhs->name.value));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_parse_in_correct_scope")
{
check(R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)");
auto fragment = parseFragment(
R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)",
Position{6, 0}
);
CHECK_EQ("function abc()\n local myInnerLocal = 1\n\n end\n", fragment.fragmentToParse);
}
TEST_SUITE_END();
2024-10-26 04:15:01 +08:00
TEST_SUITE_BEGIN("FragmentAutocompleteTypeCheckerTests");
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_typecheck_simple_fragment")
{
auto res = check(
R"(
local x = 4
local y = 5
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = checkFragment(
R"(
local x = 4
local y = 5
local z = x + y
)",
Position{3, 15}
);
auto opt = linearSearchForBinding(fragment.freshScope.get(), "z");
2024-10-26 04:15:01 +08:00
REQUIRE(opt);
CHECK_EQ("number", toString(*opt));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_typecheck_fragment_inserted_inline")
{
auto res = check(
R"(
local x = 4
local y = 5
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = checkFragment(
R"(
local x = 4
local z = x
local y = 5
)",
Position{2, 11}
);
auto correct = linearSearchForBinding(fragment.freshScope.get(), "z");
2024-10-26 04:15:01 +08:00
REQUIRE(correct);
CHECK_EQ("number", toString(*correct));
}
TEST_SUITE_END();
TEST_SUITE_BEGIN("FragmentAutocompleteTests");
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_autocomplete_simple_property_access")
{
auto res = check(
R"(
local tbl = { abc = 1234}
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = autocompleteFragment(
R"(
local tbl = { abc = 1234}
tbl.
)",
Position{2, 5}
);
LUAU_ASSERT(fragment.freshScope);
CHECK_EQ(1, fragment.acResults.entryMap.size());
CHECK(fragment.acResults.entryMap.count("abc"));
CHECK_EQ(AutocompleteContext::Property, fragment.acResults.context);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "can_autocomplete_nested_property_access")
{
auto res = check(
R"(
local tbl = { abc = { def = 1234, egh = false } }
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = autocompleteFragment(
R"(
local tbl = { abc = { def = 1234, egh = false } }
tbl.abc.
)",
Position{2, 8}
);
LUAU_ASSERT(fragment.freshScope);
CHECK_EQ(2, fragment.acResults.entryMap.size());
CHECK(fragment.acResults.entryMap.count("def"));
CHECK(fragment.acResults.entryMap.count("egh"));
CHECK_EQ(fragment.acResults.context, AutocompleteContext::Property);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "inline_autocomplete_picks_the_right_scope")
{
auto res = check(
R"(
type Table = { a: number, b: number }
do
type Table = { x: string, y: string }
end
)"
);
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = autocompleteFragment(
R"(
type Table = { a: number, b: number }
do
type Table = { x: string, y: string }
local a : T
end
)",
Position{4, 15}
);
LUAU_ASSERT(fragment.freshScope);
REQUIRE(fragment.acResults.entryMap.count("Table"));
REQUIRE(fragment.acResults.entryMap["Table"].type);
const TableType* tv = get<TableType>(follow(*fragment.acResults.entryMap["Table"].type));
REQUIRE(tv);
CHECK(tv->props.count("x"));
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "nested_recursive_function")
{
auto res = check(R"(
function foo()
end
)");
LUAU_REQUIRE_NO_ERRORS(res);
auto fragment = autocompleteFragment(
R"(
function foo()
end
)",
Position{2, 0}
);
CHECK(fragment.acResults.entryMap.count("foo"));
CHECK_EQ(AutocompleteContext::Statement, fragment.acResults.context);
}
// Start compatibility tests!
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "empty_program")
{
check("");
auto frag = autocompleteFragment(" ", Position{0, 1});
auto ac = frag.acResults;
CHECK(ac.entryMap.count("table"));
CHECK(ac.entryMap.count("math"));
CHECK_EQ(ac.context, AutocompleteContext::Statement);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "local_initializer")
{
check("local a =");
auto frag = autocompleteFragment("local a =", Position{0, 9});
auto ac = frag.acResults;
CHECK(ac.entryMap.count("table"));
CHECK(ac.entryMap.count("math"));
CHECK_EQ(ac.context, AutocompleteContext::Expression);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "leave_numbers_alone")
{
check("local a = 3.");
auto frag = autocompleteFragment("local a = 3.", Position{0, 12});
auto ac = frag.acResults;
CHECK(ac.entryMap.empty());
CHECK_EQ(ac.context, AutocompleteContext::Unknown);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "user_defined_globals")
{
check("local myLocal = 4; ");
auto frag = autocompleteFragment("local myLocal = 4; ", Position{0, 18});
auto ac = frag.acResults;
CHECK(ac.entryMap.count("myLocal"));
CHECK(ac.entryMap.count("table"));
CHECK(ac.entryMap.count("math"));
CHECK_EQ(ac.context, AutocompleteContext::Statement);
}
TEST_CASE_FIXTURE(FragmentAutocompleteFixture, "dont_suggest_local_before_its_definition")
{
check(R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)");
// autocomplete after abc but before myInnerLocal
auto fragment = autocompleteFragment(
R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)",
Position{3, 0}
);
auto ac = fragment.acResults;
CHECK(ac.entryMap.count("myLocal"));
LUAU_CHECK_HAS_NO_KEY(ac.entryMap, "myInnerLocal");
// autocomplete after my inner local
fragment = autocompleteFragment(
R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)",
Position{4, 0}
);
ac = fragment.acResults;
CHECK(ac.entryMap.count("myLocal"));
CHECK(ac.entryMap.count("myInnerLocal"));
fragment = autocompleteFragment(
R"(
local myLocal = 4
function abc()
local myInnerLocal = 1
end
)",
Position{6, 0}
);
ac = fragment.acResults;
CHECK(ac.entryMap.count("myLocal"));
LUAU_CHECK_HAS_NO_KEY(ac.entryMap, "myInnerLocal");
}
TEST_SUITE_END();