luau/Analysis/include/Luau/EqSatSimplification.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/TypeFwd.h"
#include "Luau/NotNull.h"
#include "Luau/DenseHash.h"
#include <memory>
#include <optional>
#include <vector>
namespace Luau
{
struct TypeArena;
}
// The EqSat stuff is pretty template heavy, so we go to some lengths to prevent
// the complexity from leaking outside its implementation sources.
namespace Luau::EqSatSimplification
{
struct Simplifier;
using SimplifierPtr = std::unique_ptr<Simplifier, void (*)(Simplifier*)>;
SimplifierPtr newSimplifier(NotNull<TypeArena> arena, NotNull<BuiltinTypes> builtinTypes);
} // namespace Luau::EqSatSimplification
namespace Luau
{
struct EqSatSimplificationResult
{
TypeId result;
// New type function applications that were created by the reduction phase.
// We return these so that the ConstraintSolver can know to try to reduce
// them.
std::vector<TypeId> newTypeFunctions;
};
using EqSatSimplification::newSimplifier; // NOLINT: clang-tidy thinks these are unused. It is incorrect.
using Luau::EqSatSimplification::Simplifier; // NOLINT
using Luau::EqSatSimplification::SimplifierPtr;
std::optional<EqSatSimplificationResult> eqSatSimplify(NotNull<Simplifier> simplifier, TypeId ty);
} // namespace Luau