luau/tests/AnyTypeSummary.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/AstQuery.h"
#include "Luau/BuiltinDefinitions.h"
#include "Luau/RequireTracer.h"
#include "Fixture.h"
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#include "ScopedFlags.h"
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#include "doctest.h"
#include <algorithm>
using namespace Luau;
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using Pattern = AnyTypeSummary::Pattern;
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LUAU_FASTFLAG(LuauSolverV2)
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LUAU_FASTFLAG(DebugLuauFreezeArena)
LUAU_FASTFLAG(DebugLuauMagicTypes)
LUAU_FASTFLAG(StudioReportLuauAny2)
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struct ATSFixture : BuiltinsFixture
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{
ATSFixture()
{
addGlobalBinding(frontend.globals, "game", builtinTypes->anyType, "@test");
addGlobalBinding(frontend.globals, "script", builtinTypes->anyType, "@test");
}
};
TEST_SUITE_BEGIN("AnyTypeSummaryTest");
TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
type A = (number, string) -> ...any
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type A = (number, string)->( ...any)");
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}
TEST_CASE_FIXTURE(ATSFixture, "export_alias")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
export type t8<t8> = t0 &(<t0 ...>(true | any)->(''))
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(1, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "export type t8<t8> = t0 &(<t0 ...>(true | any)->(''))");
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}
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TEST_CASE_FIXTURE(ATSFixture, "typepacks")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function fallible(t: number): ...any
if t > 0 then
return true, t -- should catch this
end
return false, "must be positive" -- should catch this
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::TypePk);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function fallible(t: number): ...any\n if t > 0 then\n return true, t\n end\n return false, 'must be positive'\nend");
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}
TEST_CASE_FIXTURE(ATSFixture, "typepacks_no_ret")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
-- TODO: if partially typed, we'd want to know too
local function fallible(t: number)
if t > 0 then
return true, t
end
return false, "must be positive"
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(1, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
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TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any_gen_table")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
type Pair<T> = {first: T, second: any}
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Pair<T> = {first: T, second: any}");
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}
TEST_CASE_FIXTURE(ATSFixture, "assign_uneq")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/B"] = R"(
local function greetings(name: string)
return "Hello, " .. name, nil
end
local x, y = greetings("Dibri")
local x, y = greetings("Dibri"), nil
local x, y, z = greetings("Dibri") -- mismatch
)";
CheckResult result1 = frontend.check("game/Gui/Modules/B");
LUAU_REQUIRE_ERROR_COUNT(1, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/B");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
TEST_CASE_FIXTURE(ATSFixture, "var_typepack_any_gen")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
-- type Pair<T> = (boolean, string, ...any) -> {T} -- type aliases with generics/pack do not seem to be processed?
type Pair<T> = (boolean, T) -> ...any
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Pair<T> = (boolean, T)->( ...any)");
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}
TEST_CASE_FIXTURE(ATSFixture, "typeof_any_in_func")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function f()
local a: any = 1
local b: typeof(a) = 1
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f()\n local a: any = 1\n local b: typeof(a) = 1\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "generic_types")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function foo<A>(a: (...A) -> any, ...: A)
return a(...)
end
local function addNumbers(num1, num2)
local result = num1 + num2
return result
end
foo(addNumbers)
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::FuncApp);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function foo<A>(a: (...A)->( any),...: A)\n return a(...)\nend");
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}
TEST_CASE_FIXTURE(ATSFixture, "no_annot")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local character = script.Parent
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
TEST_CASE_FIXTURE(ATSFixture, "if_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
function f(x: any)
if not x then
x = {
y = math.random(0, 2^31-1),
left = nil,
right = nil
}
else
local expected = x * 5
end
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(
module->ats.typeInfo[0].node == "function f(x: any)\nif not x then\nx = {\n y = math.random(0, 2^31-1),\n left = nil,\n right = "
"nil\n}\nelse\n local expected = x * 5\nend\nend"
);
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}
TEST_CASE_FIXTURE(ATSFixture, "variadic_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
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local function f(): (number, ...any)
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return 1, 5 --catching this
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end
local x, y, z = f() -- not catching this any because no annot
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncRet);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(): (number, ...any)\n return 1, 5\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "type_alias_intersection")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
type XCoord = {x: number}
type YCoord = {y: any}
type Vector2 = XCoord & YCoord -- table type intersections do not get normalized
local vec2: Vector2 = {x = 1, y = 2}
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[2].code == Pattern::VarAnnot);
LUAU_ASSERT(module->ats.typeInfo[2].node == "local vec2: Vector2 = {x = 1, y = 2}");
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}
TEST_CASE_FIXTURE(ATSFixture, "var_func_arg")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function f(...: any)
end
local function f(x: number?, y, z: any)
end
function f(x: number?, y, z: any)
end
function f(...: any)
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 4);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAny);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(...: any)\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "var_func_apps")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function f(...: any)
end
f("string", 123)
f("string")
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAny);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function f(...: any)\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "CannotExtendTable")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local CAR_COLLISION_GROUP = "Car"
-- Set the car collision group
for _, descendant in carTemplate:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.CollisionGroup = CAR_COLLISION_GROUP
end
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(3, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
TEST_CASE_FIXTURE(ATSFixture, "unknown_symbol")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local function manageRace(raceContainer: Model)
RaceManager.new(raceContainer)
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(2, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function manageRace(raceContainer: Model)\n RaceManager.new(raceContainer)\nend");
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}
TEST_CASE_FIXTURE(ATSFixture, "racing_3_short")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local CollectionService = game:GetService("CollectionService")
local RaceManager = require(script.RaceManager)
local RACE_TAG = "Race"
local function manageRace(raceContainer: Model)
RaceManager.new(raceContainer)
end
local function initialize()
CollectionService:GetInstanceAddedSignal(RACE_TAG):Connect(manageRace)
for _, raceContainer in CollectionService:GetTagged(RACE_TAG) do
manageRace(raceContainer)
end
end
initialize()
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(2, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 5);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local function manageRace(raceContainer: Model)\n RaceManager.new(raceContainer)\nend");
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}
TEST_CASE_FIXTURE(ATSFixture, "racing_collision_2")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local PhysicsService = game:GetService("PhysicsService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local safePlayerAdded = require(script.safePlayerAdded)
local CAR_COLLISION_GROUP = "Car"
local CHARACTER_COLLISION_GROUP = "Character"
local carTemplate = ReplicatedStorage.Car
local function onCharacterAdded(character: Model)
-- Set the collision group for any parts that are added to the character
character.DescendantAdded:Connect(function(descendant)
if descendant:IsA("BasePart") then
descendant.CollisionGroup = CHARACTER_COLLISION_GROUP
end
end)
-- Set the collision group for any parts currently in the character
for _, descendant in character:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.CollisionGroup = CHARACTER_COLLISION_GROUP
end
end
end
local function onPlayerAdded(player: Player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
end
local function initialize()
-- Setup collision groups
PhysicsService:RegisterCollisionGroup(CAR_COLLISION_GROUP)
PhysicsService:RegisterCollisionGroup(CHARACTER_COLLISION_GROUP)
-- Stop the collision groups from colliding with each other
PhysicsService:CollisionGroupSetCollidable(CAR_COLLISION_GROUP, CAR_COLLISION_GROUP, false)
PhysicsService:CollisionGroupSetCollidable(CHARACTER_COLLISION_GROUP, CHARACTER_COLLISION_GROUP, false)
PhysicsService:CollisionGroupSetCollidable(CAR_COLLISION_GROUP, CHARACTER_COLLISION_GROUP, false)
-- Set the car collision group
for _, descendant in carTemplate:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.CollisionGroup = CAR_COLLISION_GROUP
end
end
-- Set character collision groups for all players
safePlayerAdded(onPlayerAdded)
end
initialize()
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(5, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 11);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(
module->ats.typeInfo[0].node ==
"local function onCharacterAdded(character: Model)\n\n character.DescendantAdded:Connect(function(descendant)\n if "
"descendant:IsA('BasePart')then\n descendant.CollisionGroup = CHARACTER_COLLISION_GROUP\n end\n end)\n\n\n for _, descendant in "
"character:GetDescendants()do\n if descendant:IsA('BasePart')then\n descendant.CollisionGroup = CHARACTER_COLLISION_GROUP\n end\n "
"end\nend"
);
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}
TEST_CASE_FIXTURE(ATSFixture, "racing_spawning_1")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local CollectionService = game:GetService("CollectionService")
local Players = game:GetService("Players")
local spawnCar = require(script.spawnCar)
local destroyPlayerCars = require(script.destroyPlayerCars)
local spawnPromptTemplate = script.SpawnPrompt
local KIOSK_TAG = "CarSpawnKiosk"
local function setupKiosk(kiosk: Model)
local spawnLocation = kiosk:FindFirstChild("SpawnLocation")
assert(spawnLocation, `{kiosk:GetFullName()} has no SpawnLocation part`)
local promptPart = kiosk:FindFirstChild("Prompt")
assert(promptPart, `{kiosk:GetFullName()} has no Prompt part`)
-- Hide the car spawn location
spawnLocation.Transparency = 1
-- Create a new prompt to spawn the car
local spawnPrompt = spawnPromptTemplate:Clone()
spawnPrompt.Parent = promptPart
spawnPrompt.Triggered:Connect(function(player: Player)
-- Remove any existing cars the player has spawned
destroyPlayerCars(player)
-- Spawn a new car at the spawnLocation, owned by the player
spawnCar(spawnLocation.CFrame, player)
end)
end
local function initialize()
-- Remove cars owned by players whenever they leave
Players.PlayerRemoving:Connect(destroyPlayerCars)
-- Setup all car spawning kiosks
CollectionService:GetInstanceAddedSignal(KIOSK_TAG):Connect(setupKiosk)
for _, kiosk in CollectionService:GetTagged(KIOSK_TAG) do
setupKiosk(kiosk)
end
end
initialize()
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(5, result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 7);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(
module->ats.typeInfo[0].node ==
"local function setupKiosk(kiosk: Model)\n local spawnLocation = kiosk:FindFirstChild('SpawnLocation')\n assert(spawnLocation, "
"`{kiosk:GetFullName()} has no SpawnLocation part`)\n local promptPart = kiosk:FindFirstChild('Prompt')\n assert(promptPart, "
"`{kiosk:GetFullName()} has no Prompt part`)\n\n\n spawnLocation.Transparency = 1\n\n\n local spawnPrompt = "
"spawnPromptTemplate:Clone()\n spawnPrompt.Parent = promptPart\n\n spawnPrompt.Triggered:Connect(function(player: Player)\n\n "
"destroyPlayerCars(player)\n\n spawnCar(spawnLocation.CFrame, player)\n end)\nend"
);
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}
TEST_CASE_FIXTURE(ATSFixture, "mutually_recursive_generic")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
--!strict
type T<a> = { f: a, g: U<a> }
type U<a> = { h: a, i: T<a>? }
local x: T<number> = { f = 37, g = { h = 5, i = nil } }
x.g.i = x
local y: T<string> = { f = "hi", g = { h = "lo", i = nil } }
y.g.i = y
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_ERROR_COUNT(2, result1);
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ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 0);
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}
TEST_CASE_FIXTURE(ATSFixture, "explicit_pack")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
type Foo<T...> = (T...) -> () -- also want to see how these are used.
type Bar = Foo<(number, any)>
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Bar = Foo<(number, any)>");
}
TEST_CASE_FIXTURE(ATSFixture, "local_val")
{
ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
fileResolver.source["game/Gui/Modules/A"] = R"(
local a, b, c = 1 :: any
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Casts);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local a, b, c = 1 :: any");
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}
TEST_CASE_FIXTURE(ATSFixture, "var_any_local")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local x = 2
local x: any = 2, 3
local x: any, y = 1, 2
local x: number, y: any, z, h: nil = 1, nil
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: any = 2, 3");
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}
TEST_CASE_FIXTURE(ATSFixture, "table_uses_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local x: any = 0
local y: number
local z = {x=x, y=y} -- not catching this
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: any = 0");
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}
TEST_CASE_FIXTURE(ATSFixture, "typeof_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local x: any = 0
function some1(x: typeof(x))
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::FuncArg);
LUAU_ASSERT(module->ats.typeInfo[0].node == "function some1(x: typeof(x))\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "table_type_assigned")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
local x: { x: any?} = {x = 1}
local z: { x : any, y : number? } -- not catching this
z.x = "bigfatlongstring"
z.y = nil
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::Assign);
LUAU_ASSERT(module->ats.typeInfo[0].node == "local x: { x: any?} = {x = 1}");
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}
TEST_CASE_FIXTURE(ATSFixture, "simple_func_wo_ret")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
function some(x: any)
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(module->ats.typeInfo[0].node == "function some(x: any)\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "simple_func_w_ret")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
function other(y: number): any
return "gotcha!"
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncRet);
LUAU_ASSERT(module->ats.typeInfo[0].node == "function other(y: number): any\n return 'gotcha!'\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "nested_local")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
function cool(y: number): number
local g: any = "gratatataaa"
return y
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::VarAnnot);
LUAU_ASSERT(module->ats.typeInfo[0].node == "function cool(y: number): number\n local g: any = 'gratatataaa'\n return y\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "generic_func")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
function reverse<T>(a: {T}, b: any): {T}
return a
end
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 1);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::FuncArg);
LUAU_ASSERT(module->ats.typeInfo[0].node == "function reverse<T>(a: {T}, b: any): {T}\n return a\n end");
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}
TEST_CASE_FIXTURE(ATSFixture, "type_alias_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/Gui/Modules/A"] = R"(
type Clear = any
local z: Clear = "zip"
)";
CheckResult result1 = frontend.check("game/Gui/Modules/A");
LUAU_REQUIRE_NO_ERRORS(result1);
ModulePtr module = frontend.moduleResolver.getModule("game/Gui/Modules/A");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Clear = any");
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}
TEST_CASE_FIXTURE(ATSFixture, "multi_module_any")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/A"] = R"(
export type MyFunction = (number, string) -> (any)
)";
fileResolver.source["game/B"] = R"(
local MyFunc = require(script.Parent.A)
type Clear = any
local z: Clear = "zip"
)";
fileResolver.source["game/Gui/Modules/A"] = R"(
local Modules = game:GetService('Gui').Modules
local B = require(Modules.B)
return {hello = B.hello}
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_ERROR_COUNT(1, result);
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ModulePtr module = frontend.moduleResolver.getModule("game/B");
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LUAU_ASSERT(module->ats.typeInfo.size() == 2);
LUAU_ASSERT(module->ats.typeInfo[0].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[0].node == "type Clear = any");
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}
TEST_CASE_FIXTURE(ATSFixture, "cast_on_cyclic_req")
{
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ScopedFastFlag sff[] = {
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{FFlag::LuauSolverV2, true},
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{FFlag::StudioReportLuauAny2, true},
};
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fileResolver.source["game/A"] = R"(
local a = require(script.Parent.B) -- not resolving this module
export type MyFunction = (number, string) -> (any)
)";
fileResolver.source["game/B"] = R"(
local MyFunc = require(script.Parent.A) :: any
type Clear = any
local z: Clear = "zip"
)";
CheckResult result = frontend.check("game/B");
LUAU_REQUIRE_ERROR_COUNT(0, result);
ModulePtr module = frontend.moduleResolver.getModule("game/B");
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LUAU_ASSERT(module->ats.typeInfo.size() == 3);
LUAU_ASSERT(module->ats.typeInfo[1].code == Pattern::Alias);
LUAU_ASSERT(module->ats.typeInfo[1].node == "type Clear = any");
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}
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TEST_SUITE_END();