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165 lines
4.6 KiB
Markdown
165 lines
4.6 KiB
Markdown
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---
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layout: single
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title: "Luau Recap: February 2022"
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---
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Luau is our new language that you can read more about at [https://luau-lang.org](https://luau-lang.org).
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[Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-february-2022/).]
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## Default type alias type parameters
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We have introduced a syntax to provide default type arguments inside the type alias type parameter list.
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It is now possible to have type functions where the instantiation can omit some type arguments.
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You can provide concrete types:
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```lua
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--!strict
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type FieldResolver<T, Data = {[string]: any}> = (T, Data) -> number
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local a: FieldResolver<number> = ...
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local b: FieldResolver<number, {name: string}> = ...
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```
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Or reference parameters defined earlier in the list:
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```lua
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--!strict
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type EqComp<T, U = T> = (l: T, r: U) -> boolean
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local a: EqComp<number> = ... -- (l: number, r: number) -> boolean
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local b: EqComp<number, string> = ... -- (l: number, r: string) -> boolean
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```
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Type pack parameters can also have a default type pack:
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```lua
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--!strict
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type Process<T, U... = ...string> = (T) -> U...
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local a: Process<number> = ... -- (number) -> ...string
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local b: Process<number, (boolean, string)> = ... -- (number) -> (boolean, string)
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```
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If all type parameters have a default type, it is now possible to reference that without providing any type arguments:
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```lua
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--!strict
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type All<T = string, U = number> = (T) -> U
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local a: All -- ok
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local b: All<> -- ok as well
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```
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For more details, you can read the original [RFC proposal](https://github.com/Roblox/luau/blob/master/rfcs/syntax-default-type-alias-type-parameters.md).
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## Typechecking improvements
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This month we had many fixes to improve our type inference and reduce false positive errors.
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if-then-else expression can now have different types in each branch:
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```lua
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--!strict
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local a = if x then 5 else nil -- 'a' will have type 'number?'
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local b = if x then 1 else '2' -- 'b' will have type 'number | string'
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```
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And if the expected result type is known, you will not get an error in cases like these:
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```lua
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--!strict
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type T = {number | string}
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-- different array element types don't give an error if that is expected
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local c: T = if x then {1, "x", 2, "y"} else {0}
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```
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---
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`assert` result is now known to not be 'falsy' (`false` or `nil`):
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```lua
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--!strict
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local function f(x: number?): number
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return assert(x) -- no longer an error
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end
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```
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---
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We fixed cases where length operator `#` reported an error when used on a compatible type:
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```lua
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--!strict
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local union: {number} | {string}
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local a = #union -- no longer an error
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```
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---
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Functions with different variadic argument/return types are no longer compatible:
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```lua
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--!strict
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local function f(): (number, ...string)
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return 2, "a", "b"
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end
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local g: () -> (number, ...boolean) = f -- error
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```
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---
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We have also fixed:
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* false positive errors caused by incorrect reuse of generic types across different function declarations
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* issues with forward-declared intersection types
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* wrong return type annotation for table.move
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* various crashes reported by developers
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## Linter improvements
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A new static analysis warning was introduced to mark incorrect use of a '`a and b or c`' pattern. When 'b' is 'falsy' (`false` or `nil`), result will always be 'c', even if the expression 'a' was true:
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```lua
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local function f(x: number)
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-- The and-or expression always evaluates to the second alternative because the first alternative is false; consider using if-then-else expression instead
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return x < 0.5 and false or 42
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end
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```
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Like we say in the warning, new if-then-else expression doesn't have this pitfall:
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```lua
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local function g(x: number)
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return if x < 0.5 then false else 42
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end
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```
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---
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We have also introduced a check for misspelled comment directives:
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```lua
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--!non-strict
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-- ^ Unknown comment directive 'non-strict'; did you mean 'nonstrict'?
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```
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## Performance improvements
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For performance, we have changed how our Garbage Collector collects unreachable memory.
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This rework makes it possible to free memory 2.5x faster and also comes with a small change to how we store Luau objects in memory. For example, each table now uses 16 fewer bytes on 64-bit platforms.
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Another optimization was made for `select(_, ...)` call.
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It is now using a special fast path that has constant-time complexity in number of arguments (~3x faster with 10 arguments).
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## Thanks
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A special thanks to all the fine folks who contributed PRs this month!
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* [mikejsavage](https://github.com/mikejsavage)
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* [TheGreatSageEqualToHeaven](https://github.com/TheGreatSageEqualToHeaven)
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* [petrihakkinen](https://github.com/petrihakkinen)
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