luau/Analysis/include/Luau/FileResolver.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string>
#include <optional>
namespace Luau
{
class AstExpr;
using ModuleName = std::string;
struct SourceCode
{
enum Type
{
None,
Module,
Script,
Local
};
std::string source;
Type type;
};
struct ModuleInfo
{
ModuleName name;
bool optional = false;
};
struct FileResolver
{
virtual ~FileResolver() {}
virtual std::optional<SourceCode> readSource(const ModuleName& name) = 0;
virtual std::optional<ModuleInfo> resolveModule(const ModuleInfo* context, AstExpr* expr)
{
return std::nullopt;
}
virtual std::string getHumanReadableModuleName(const ModuleName& name) const
{
return name;
}
virtual std::optional<std::string> getEnvironmentForModule(const ModuleName& name) const
{
return std::nullopt;
}
};
struct NullFileResolver : FileResolver
{
std::optional<SourceCode> readSource(const ModuleName& name) override
{
return std::nullopt;
}
};
} // namespace Luau