luau/Analysis/include/Luau/Linter.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Location.h"
#include <memory>
#include <string>
#include <vector>
namespace Luau
{
struct AstName;
class AstStat;
class AstNameTable;
struct TypeChecker;
struct Module;
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struct HotComment;
using ScopePtr = std::shared_ptr<struct Scope>;
struct LintWarning
{
// Make sure any new lint codes are documented here: https://luau-lang.org/lint
// Note that in Studio, the active set of lint warnings is determined by FStringStudioLuauLints
enum Code
{
Code_Unknown = 0,
Code_UnknownGlobal = 1, // superseded by type checker
Code_DeprecatedGlobal = 2,
Code_GlobalUsedAsLocal = 3,
Code_LocalShadow = 4, // disabled in Studio
Code_SameLineStatement = 5, // disabled in Studio
Code_MultiLineStatement = 6,
Code_LocalUnused = 7, // disabled in Studio
Code_FunctionUnused = 8, // disabled in Studio
Code_ImportUnused = 9, // disabled in Studio
Code_BuiltinGlobalWrite = 10,
Code_PlaceholderRead = 11,
Code_UnreachableCode = 12,
Code_UnknownType = 13,
Code_ForRange = 14,
Code_UnbalancedAssignment = 15,
Code_ImplicitReturn = 16, // disabled in Studio, superseded by type checker in strict mode
Code_DuplicateLocal = 17,
Code_FormatString = 18,
Code_TableLiteral = 19,
Code_UninitializedLocal = 20,
Code_DuplicateFunction = 21,
Code_DeprecatedApi = 22,
Code_TableOperations = 23,
Code_DuplicateCondition = 24,
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Code_MisleadingAndOr = 25,
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Code_CommentDirective = 26,
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Code_IntegerParsing = 27,
Code_ComparisonPrecedence = 28,
Code__Count
};
Code code;
Location location;
std::string text;
static const char* getName(Code code);
static Code parseName(const char* name);
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static uint64_t parseMask(const std::vector<HotComment>& hotcomments);
};
struct LintResult
{
std::vector<LintWarning> errors;
std::vector<LintWarning> warnings;
};
struct LintOptions
{
uint64_t warningMask = 0;
void enableWarning(LintWarning::Code code)
{
warningMask |= 1ull << code;
}
void disableWarning(LintWarning::Code code)
{
warningMask &= ~(1ull << code);
}
bool isEnabled(LintWarning::Code code) const
{
return 0 != (warningMask & (1ull << code));
}
void setDefaults();
};
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std::vector<LintWarning> lint(AstStat* root, const AstNameTable& names, const ScopePtr& env, const Module* module,
const std::vector<HotComment>& hotcomments, const LintOptions& options);
std::vector<AstName> getDeprecatedGlobals(const AstNameTable& names);
} // namespace Luau